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Add fountain positional ambient sounds
Implemented fountain sounds as positional audio emitters: Technical details: - Added fountainSounds_ library (FountainSmallMediumLoop.wav) - Fountain type already existed in AmbientType enum but was unused - 6 second loop interval for fountain sounds - Volume at 0.8x water volume for gentle bubbling effect - Max distance: 35 units (same as other water sources) - Counted in activeWaterCount limit (max 3 water sources at once) - Spatial 3D audio based on fountain position - Can be placed via addEmitter(position, AmbientType::FOUNTAIN)
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2 changed files with 15 additions and 1 deletions
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@ -106,6 +106,7 @@ private:
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std::vector<AmbientSample> waterSounds_;
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std::vector<AmbientSample> riverSounds_;
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std::vector<AmbientSample> waterfallSounds_;
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std::vector<AmbientSample> fountainSounds_;
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std::vector<AmbientSample> windSounds_;
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std::vector<AmbientSample> tavernSounds_;
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std::vector<AmbientSample> blacksmithSounds_;
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