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fix(editor): NPC nameplates align with NPC + togglable to selected only
Three issues fixed in one pass: 1. Z-offset was 35 yards — nameplates floated way above the actual NPC position. Dropped to 3.5 yards (just above an average creature's head) so the label reads as attached. 2. Horizontal alignment was a fixed -30 px offset, which only looked centered for ~6-character names. Switched to ImGui::CalcTextSize and centering on the projected position. 3. Nameplates were always-on, which got noisy fast on populated zones. Added "Nameplate on selected only" checkbox in the NPC panel (default ON); when unchecked, all NPCs show their names. Vertical position also slightly tightened (sy - textSz.y - 2 vs sy - 10) so the text baseline aligns rather than floating below.
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2 changed files with 32 additions and 3 deletions
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@ -62,6 +62,14 @@ public:
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void setWireframe(bool enabled);
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void setShowNpcMarkers(bool show) { showNpcMarkers_ = show; }
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bool getShowNpcMarkers() const { return showNpcMarkers_; }
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// Nameplates: when true, only show the floating name label on the
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// currently-selected NPC; otherwise show on all of them. Default true
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// to keep the viewport quiet — was previously always-on, which got
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// noisy fast on populated zones.
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void setNpcNameplatesSelectedOnly(bool sel) { npcNameplatesSelectedOnly_ = sel; }
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bool getNpcNameplatesSelectedOnly() const { return npcNameplatesSelectedOnly_; }
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bool isWireframe() const { return wireframe_; }
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void setClearColor(float r, float g, float b) { clearR_=r; clearG_=g; clearB_=b; }
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@ -143,6 +151,7 @@ private:
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// NPC position markers
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bool showNpcMarkers_ = true;
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bool npcNameplatesSelectedOnly_ = true;
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VkBuffer npcMarkerVB_ = VK_NULL_HANDLE;
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VmaAllocation npcMarkerVBAlloc_ = VK_NULL_HANDLE;
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uint32_t npcMarkerVertCount_ = 0;
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