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fix: use expansion-aware explored zone count to prevent fog-of-war corruption
Classic 1.12 and Turtle WoW have only 64 PLAYER_EXPLORED_ZONES uint32 fields (zone IDs pack into 2048 bits). TBC and WotLK use 128 (needed for Outland/Northrend zone IDs up to bit 4095). The hardcoded PLAYER_EXPLORED_ZONES_COUNT=128 caused extractExploredZoneFields to read 64 extra fields beyond the actual zone block in Classic/Turtle — consuming PLAYER_REST_STATE_EXPERIENCE, PLAYER_FIELD_COINAGE, and character- points fields as zone flags. On the world map, this could mark zones as explored based on random bit patterns in those unrelated fields. Add `exploredZonesCount()` virtual method to PacketParsers (default=128, Classic/Turtle override=64) and use it in extractExploredZoneFields to limit reads to the correct block and zero-fill remaining slots.
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2 changed files with 22 additions and 1 deletions
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@ -207,6 +207,11 @@ public:
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* WotLK: 5 fields per slot, Classic/Vanilla: 3. */
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virtual uint8_t questLogStride() const { return 5; }
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/** Number of PLAYER_EXPLORED_ZONES uint32 fields in update-object blocks.
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* Classic/Vanilla/Turtle: 64 (bit-packs up to zone ID 2047).
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* TBC/WotLK: 128 (covers Outland/Northrend zone IDs up to 4095). */
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virtual uint8_t exploredZonesCount() const { return 128; }
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// --- Quest Giver Status ---
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/** Read quest giver status from packet.
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@ -407,6 +412,9 @@ public:
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network::Packet buildAcceptQuestPacket(uint64_t npcGuid, uint32_t questId) override;
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// parseQuestDetails inherited from TbcPacketParsers (same format as TBC 2.4.3)
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uint8_t questLogStride() const override { return 3; }
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// Classic 1.12 has 64 explored-zone uint32 fields (zone IDs fit in 2048 bits).
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// TBC/WotLK use 128 (needed for Outland/Northrend zone IDs up to 4095).
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uint8_t exploredZonesCount() const override { return 64; }
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bool parseMonsterMove(network::Packet& packet, MonsterMoveData& data) override {
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return MonsterMoveParser::parseVanilla(packet, data);
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}
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