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feat(editor): road flattener tool alongside river carver
- River/Road Carver section now has two modes: - River: carves a channel below terrain (existing) - Road: flattens terrain to interpolated height between start/end - Road mode smoothly transitions height along the path with quadratic falloff at edges for natural embankment shape - Set Start → Set End + Apply workflow works for both modes - Roads follow terrain slope by interpolating between start/end heights - Pair with Paint mode to add cobblestone/dirt texture on the road
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3 changed files with 71 additions and 17 deletions
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@ -75,6 +75,9 @@ public:
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// Carve a river/path between two points (lowers terrain along line)
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void carveRiver(const glm::vec3& start, const glm::vec3& end, float width, float depth);
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// Flatten a road between two points (smooths to average height along path)
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void flattenRoad(const glm::vec3& start, const glm::vec3& end, float width);
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// Import/export heightmap (raw 16-bit grayscale, 129x129)
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bool importHeightmap(const std::string& path, float heightScale);
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bool exportHeightmap(const std::string& path, float heightScale);
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