Add taxi system, fix WMO interior lighting, ramp collision, and /unstuck

- Implement flight path system: SMSG_SHOWTAXINODES parser, CMSG_ACTIVATETAXIEXPRESS builder, BFS multi-hop pathfinding through TaxiNodes/TaxiPath DBC, taxi destination UI, movement blocking during flight
- Fix WMO interiors too dark by boosting vertex color lighting multiplier
- Dim M2 objects inside WMO interiors (rugs, furniture) via per-instance interior detection
- Fix ramp/stair clipping by lowering wall collision normal threshold from 0.85 to 0.55
- Restore 5-sample cardinal footprint for ground detection to fix rug slipping
- Fix /unstuck command to reset player Z to WMO/terrain floor height
- Handle MSG_MOVE_TELEPORT_ACK and SMSG_TRANSFER_PENDING for hearthstone teleports
- Fix spawning under Stormwind with online-mode camera controller reset
This commit is contained in:
Kelsi 2026-02-07 16:59:20 -08:00
parent c5a1fe927b
commit 3c2a728ec4
15 changed files with 691 additions and 108 deletions

View file

@ -22,6 +22,7 @@ namespace rendering {
class Shader;
class Camera;
class WMORenderer;
/**
* GPU representation of an M2 model
@ -276,7 +277,10 @@ public:
}
void clearShadowMap() { shadowEnabled = false; }
void setWMORenderer(WMORenderer* wmo) { wmoRenderer = wmo; }
private:
WMORenderer* wmoRenderer = nullptr;
pipeline::AssetManager* assetManager = nullptr;
std::unique_ptr<Shader> shader;