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Add taxi system, fix WMO interior lighting, ramp collision, and /unstuck
- Implement flight path system: SMSG_SHOWTAXINODES parser, CMSG_ACTIVATETAXIEXPRESS builder, BFS multi-hop pathfinding through TaxiNodes/TaxiPath DBC, taxi destination UI, movement blocking during flight - Fix WMO interiors too dark by boosting vertex color lighting multiplier - Dim M2 objects inside WMO interiors (rugs, furniture) via per-instance interior detection - Fix ramp/stair clipping by lowering wall collision normal threshold from 0.85 to 0.55 - Restore 5-sample cardinal footprint for ground detection to fix rug slipping - Fix /unstuck command to reset player Z to WMO/terrain floor height - Handle MSG_MOVE_TELEPORT_ACK and SMSG_TRANSFER_PENDING for hearthstone teleports - Fix spawning under Stormwind with online-mode camera controller reset
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15 changed files with 691 additions and 108 deletions
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@ -22,6 +22,7 @@ namespace rendering {
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class Shader;
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class Camera;
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class WMORenderer;
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/**
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* GPU representation of an M2 model
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@ -276,7 +277,10 @@ public:
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}
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void clearShadowMap() { shadowEnabled = false; }
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void setWMORenderer(WMORenderer* wmo) { wmoRenderer = wmo; }
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private:
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WMORenderer* wmoRenderer = nullptr;
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pipeline::AssetManager* assetManager = nullptr;
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std::unique_ptr<Shader> shader;
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