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Add taxi system, fix WMO interior lighting, ramp collision, and /unstuck
- Implement flight path system: SMSG_SHOWTAXINODES parser, CMSG_ACTIVATETAXIEXPRESS builder, BFS multi-hop pathfinding through TaxiNodes/TaxiPath DBC, taxi destination UI, movement blocking during flight - Fix WMO interiors too dark by boosting vertex color lighting multiplier - Dim M2 objects inside WMO interiors (rugs, furniture) via per-instance interior detection - Fix ramp/stair clipping by lowering wall collision normal threshold from 0.85 to 0.55 - Restore 5-sample cardinal footprint for ground detection to fix rug slipping - Fix /unstuck command to reset player Z to WMO/terrain floor height - Handle MSG_MOVE_TELEPORT_ACK and SMSG_TRANSFER_PENDING for hearthstone teleports - Fix spawning under Stormwind with online-mode camera controller reset
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15 changed files with 691 additions and 108 deletions
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@ -203,6 +203,12 @@ public:
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*/
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bool isInsideWMO(float glX, float glY, float glZ, uint32_t* outModelId = nullptr) const;
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/**
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* Check if a position is inside an interior WMO group (flag 0x2000).
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* Used to dim M2 lighting for doodads placed indoors.
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*/
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bool isInsideInteriorWMO(float glX, float glY, float glZ) const;
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/**
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* Raycast against WMO bounding boxes for camera collision
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* @param origin Ray origin (e.g., character head position)
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