mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-03-23 07:40:14 +00:00
Add taxi system, fix WMO interior lighting, ramp collision, and /unstuck
- Implement flight path system: SMSG_SHOWTAXINODES parser, CMSG_ACTIVATETAXIEXPRESS builder, BFS multi-hop pathfinding through TaxiNodes/TaxiPath DBC, taxi destination UI, movement blocking during flight - Fix WMO interiors too dark by boosting vertex color lighting multiplier - Dim M2 objects inside WMO interiors (rugs, furniture) via per-instance interior detection - Fix ramp/stair clipping by lowering wall collision normal threshold from 0.85 to 0.55 - Restore 5-sample cardinal footprint for ground detection to fix rug slipping - Fix /unstuck command to reset player Z to WMO/terrain floor height - Handle MSG_MOVE_TELEPORT_ACK and SMSG_TRANSFER_PENDING for hearthstone teleports - Fix spawning under Stormwind with online-mode camera controller reset
This commit is contained in:
parent
c5a1fe927b
commit
3c2a728ec4
15 changed files with 691 additions and 108 deletions
|
|
@ -185,6 +185,9 @@ bool Renderer::initialize(core::Window* win) {
|
|||
|
||||
// Create M2 renderer (for doodads)
|
||||
m2Renderer = std::make_unique<M2Renderer>();
|
||||
if (wmoRenderer) {
|
||||
m2Renderer->setWMORenderer(wmoRenderer.get());
|
||||
}
|
||||
// Note: M2 renderer needs asset manager, will be initialized when terrain loads
|
||||
|
||||
// Create zone manager
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue