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Add dedicated snort and whinny idle sounds with longer intervals
Created specific idle sound pool using only horse snorts and whinnies. Re-enabled idle sounds with much longer interval (20-40 seconds). Changes: - Added horseIdleSounds_ pool: mHorseStand3A (snort) + mHorseAggroA (whinny) - Updated playIdleSound() to use dedicated pool instead of mixed breath sounds - Increased idle sound interval from 8-15s to 20-40s (less frequent) - Removed flying mount idle sounds (too aggressive) - Increased volume slightly (0.35x) for better audibility
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22 changed files with 36 additions and 25 deletions
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@ -84,6 +84,7 @@ private:
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std::vector<MountSample> horseMoveSounds_;
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std::vector<MountSample> horseJumpSounds_; // Jump effort sounds
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std::vector<MountSample> horseLandSounds_; // Landing thud sounds
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std::vector<MountSample> horseIdleSounds_; // Snorts and whinnies for idle
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// Sound state tracking
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bool playingMovementSound_ = false;
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