Emulate server loot/xp and combat feedback in single-player

This commit is contained in:
Kelsi 2026-02-05 14:01:26 -08:00
parent 1383e6c159
commit 3ca8944ced
17 changed files with 830 additions and 29 deletions

View file

@ -92,7 +92,7 @@ void GameScreen::render(game::GameHandler& gameHandler) {
spellbookScreen.render(gameHandler, core::Application::getInstance().getAssetManager());
// Inventory (B key toggle handled inside)
inventoryScreen.render(gameHandler.getInventory());
inventoryScreen.render(gameHandler.getInventory(), gameHandler.getMoneyCopper());
if (inventoryScreen.consumeEquipmentDirty()) {
updateCharacterGeosets(gameHandler.getInventory());