fix(combatlog): reset spell go parser output before decode

This commit is contained in:
Kelsi 2026-03-14 13:21:38 -07:00
parent debc47b5cc
commit 3dba13bbd2
3 changed files with 9 additions and 0 deletions

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@ -396,6 +396,9 @@ bool ClassicPacketParsers::parseSpellStart(network::Packet& packet, SpellStartDa
// + uint8(missCount) + [PackedGuid(missTarget) + uint8(missType)] × missCount
// ============================================================================
bool ClassicPacketParsers::parseSpellGo(network::Packet& packet, SpellGoData& data) {
// Always reset output to avoid stale targets when callers reuse buffers.
data = SpellGoData{};
auto rem = [&]() { return packet.getSize() - packet.getReadPos(); };
const size_t startPos = packet.getReadPos();
if (rem() < 2) return false;