feat: show random suffix names in auction owner sold/expired notifications

Parse randomPropertyId from SMSG_AUCTION_OWNER_NOTIFICATION to display
full item names in sold/bid/expired messages like "Your auction of
Gloves of the Monkey has sold!" Completes suffix resolution across
all 9 item display contexts.
This commit is contained in:
Kelsi 2026-03-20 21:02:12 -07:00
parent 9f49f543f6
commit 3dcd489e81

View file

@ -6205,16 +6205,23 @@ void GameHandler::handlePacket(network::Packet& packet) {
handleAuctionCommandResult(packet);
break;
case Opcode::SMSG_AUCTION_OWNER_NOTIFICATION: {
// auctionId(u32) + action(u32) + error(u32) + itemEntry(u32) + ...
// auctionId(u32) + action(u32) + error(u32) + itemEntry(u32) + randomPropertyId(u32) + ...
// action: 0=sold/won, 1=expired, 2=bid placed on your auction
if (packet.getSize() - packet.getReadPos() >= 16) {
/*uint32_t auctionId =*/ packet.readUInt32();
uint32_t action = packet.readUInt32();
/*uint32_t error =*/ packet.readUInt32();
uint32_t itemEntry = packet.readUInt32();
int32_t ownerRandProp = 0;
if (packet.getSize() - packet.getReadPos() >= 4)
ownerRandProp = static_cast<int32_t>(packet.readUInt32());
ensureItemInfo(itemEntry);
auto* info = getItemInfo(itemEntry);
std::string rawName = info && !info->name.empty() ? info->name : ("Item #" + std::to_string(itemEntry));
if (ownerRandProp != 0) {
std::string suffix = getRandomPropertyName(ownerRandProp);
if (!suffix.empty()) rawName += " " + suffix;
}
uint32_t aucQuality = info ? info->quality : 1u;
std::string itemLink = buildItemLink(itemEntry, aucQuality, rawName);
if (action == 1)