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feat(editor): add --gen-texture-circuit sci-fi PCB pattern
Solid PCB background plus N traces that walk the surface in orthogonal Manhattan style — each trace alternates random horizontal + vertical segments (3-6 segments per trace, 8-32 px each), with a 3×3 "via" dot at every corner so the routing reads as intentional rather than random scribbles. Defaults: traceCount=24, seed=1. Useful for sci-fi panels, hacker zones, magitek/arcanocore set dressing, robot texture details. Brings the procedural texture pattern set to 30.
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3 changed files with 114 additions and 1 deletions
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@ -220,7 +220,7 @@ int main(int argc, char* argv[]) {
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"--gen-texture-leather", "--gen-texture-sand", "--gen-texture-snow",
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"--gen-texture-lava", "--gen-texture-tile", "--gen-texture-bark",
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"--gen-texture-clouds", "--gen-texture-stars", "--gen-texture-vines",
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"--gen-texture-mosaic", "--gen-texture-rust",
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"--gen-texture-mosaic", "--gen-texture-rust", "--gen-texture-circuit",
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"--validate-glb", "--info-glb", "--info-glb-tree", "--info-glb-bytes",
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"--validate-jsondbc", "--check-glb-bounds", "--validate-stl",
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"--validate-png", "--validate-blp",
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