From 3e50b1071dd084f8efe817bd68ce028779d2f3a4 Mon Sep 17 00:00:00 2001 From: Kelsi Date: Thu, 5 Feb 2026 23:24:52 -0800 Subject: [PATCH] Fix character spawning at saved position instead of default preset selectSpawnPreset() was always returning a preset (Goldshire by default), overriding the saved character position. Now returns nullptr when no WOW_SPAWN env var is set, allowing saved position to be used. --- src/core/application.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/core/application.cpp b/src/core/application.cpp index ac45084e..e4d22fb1 100644 --- a/src/core/application.cpp +++ b/src/core/application.cpp @@ -48,8 +48,9 @@ namespace core { namespace { const SpawnPreset* selectSpawnPreset(const char* envValue) { + // Return nullptr if no preset specified - use saved character position if (!envValue || !*envValue) { - return &SPAWN_PRESETS[0]; + return nullptr; } std::string key = envValue;