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fix(combatlog): consume reflect payload in spell-go miss entries
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4 changed files with 24 additions and 2 deletions
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@ -1858,7 +1858,7 @@ public:
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/** SMSG_SPELL_GO data (simplified) */
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struct SpellGoMissEntry {
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uint64_t targetGuid = 0;
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uint8_t missType = 0; // 0=MISS 1=DODGE 2=PARRY 3=BLOCK 4=EVADE 5=IMMUNE 6=DEFLECT 7=ABSORB 8=RESIST
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uint8_t missType = 0; // 0=MISS 1=DODGE 2=PARRY 3=BLOCK 4=EVADE 5=IMMUNE 6=DEFLECT 7=ABSORB 8=RESIST 11=REFLECT
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};
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struct SpellGoData {
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