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fix(rendering): correct alpha test on opaque batches and hair transparency
- alphaTestPipeline_ uses blendDisabled() so surviving pixels are fully opaque (was blendAlpha, causing hair to blend with background) - Remove alphaCutout from alphaTest condition — opaque materials like capes no longer alpha-test just because their texture has an alpha channel - Two-pass batch rendering: opaque (blendMode 0) draws first to establish depth, then alpha-key/blend draws on top
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