From 400e8652d42252b3fd3e3b4bf530e15fa3ee4443 Mon Sep 17 00:00:00 2001 From: Kelsi Date: Thu, 5 Feb 2026 15:49:53 -0800 Subject: [PATCH] Use absolute tavern music path fallback --- src/ui/auth_screen.cpp | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/src/ui/auth_screen.cpp b/src/ui/auth_screen.cpp index efa9dd9e..97d7c546 100644 --- a/src/ui/auth_screen.cpp +++ b/src/ui/auth_screen.cpp @@ -93,9 +93,12 @@ void AuthScreen::render(auth::AuthHandler& authHandler) { if (music) { music->update(ImGui::GetIO().DeltaTime); if (!music->isPlaying()) { - std::string path = "assets/20-taverns.mp3"; + std::string path = "/home/k/Desktop/wowee/assets/20-taverns.mp3"; if (!std::filesystem::exists(path)) { - path = (std::filesystem::current_path() / "assets/20-taverns.mp3").string(); + path = "assets/20-taverns.mp3"; + if (!std::filesystem::exists(path)) { + path = (std::filesystem::current_path() / "assets/20-taverns.mp3").string(); + } } music->playFilePath(path, true); musicPlaying = music->isPlaying();