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refactor: add 6 color constants, replace 61 inline literals, remove const_cast
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- Add kBrightGold, kPaleRed, kBrightRed, kLightBlue, kManaBlue, kCyan to ui_colors.hpp - Replace 61 inline ImVec4 color literals across game_screen, inventory_screen, talent_screen, and world_map with named constants - Remove const_cast in character_renderer render loop by using non-const iteration
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6 changed files with 87 additions and 84 deletions
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@ -16,6 +16,12 @@ namespace colors {
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constexpr ImVec4 kLightGray = {0.7f, 0.7f, 0.7f, 1.0f};
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constexpr ImVec4 kWhite = {1.0f, 1.0f, 1.0f, 1.0f};
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constexpr ImVec4 kTooltipGold = {1.0f, 0.82f, 0.0f, 1.0f};
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constexpr ImVec4 kBrightGold = {1.0f, 0.85f, 0.0f, 1.0f};
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constexpr ImVec4 kPaleRed = {1.0f, 0.5f, 0.5f, 1.0f};
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constexpr ImVec4 kBrightRed = {1.0f, 0.2f, 0.2f, 1.0f};
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constexpr ImVec4 kLightBlue = {0.4f, 0.6f, 1.0f, 1.0f};
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constexpr ImVec4 kManaBlue = {0.2f, 0.2f, 0.9f, 1.0f};
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constexpr ImVec4 kCyan = {0.0f, 0.8f, 1.0f, 1.0f};
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// Coin colors
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constexpr ImVec4 kGold = {1.00f, 0.82f, 0.00f, 1.0f};
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