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refactor: add 6 color constants, replace 61 inline literals, remove const_cast
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- Add kBrightGold, kPaleRed, kBrightRed, kLightBlue, kManaBlue, kCyan to ui_colors.hpp - Replace 61 inline ImVec4 color literals across game_screen, inventory_screen, talent_screen, and world_map with named constants - Remove const_cast in character_renderer render loop by using non-const iteration
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6 changed files with 87 additions and 84 deletions
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@ -2613,7 +2613,7 @@ void InventoryScreen::renderItemTooltip(const game::ItemDef& item, const game::I
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else if (qi->itemClass == 4 && qi->subClass > 0) // Armor (skip subclass 0 = misc)
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canUse = gameHandler_->canUseArmorSubclass(qi->subClass);
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if (!canUse)
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ImGui::TextColored(ImVec4(1.0f, 0.2f, 0.2f, 1.0f), "You can't use this type of item.");
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ImGui::TextColored(ui::colors::kBrightRed, "You can't use this type of item.");
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}
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}
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}
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@ -2728,7 +2728,7 @@ void InventoryScreen::renderItemTooltip(const game::ItemDef& item, const game::I
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if (item.requiredLevel > 1) {
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uint32_t playerLvl = gameHandler_ ? gameHandler_->getPlayerLevel() : 0;
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bool meetsReq = (playerLvl >= item.requiredLevel);
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ImVec4 reqColor = meetsReq ? ImVec4(1.0f, 1.0f, 1.0f, 0.75f) : ImVec4(1.0f, 0.5f, 0.5f, 1.0f);
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ImVec4 reqColor = meetsReq ? ImVec4(1.0f, 1.0f, 1.0f, 0.75f) : ui::colors::kPaleRed;
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ImGui::TextColored(reqColor, "Requires Level %u", item.requiredLevel);
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}
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if (item.maxDurability > 0) {
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@ -2736,7 +2736,7 @@ void InventoryScreen::renderItemTooltip(const game::ItemDef& item, const game::I
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ImVec4 durColor;
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if (durPct > 0.5f) durColor = ImVec4(0.1f, 1.0f, 0.1f, 1.0f); // green
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else if (durPct > 0.25f) durColor = ImVec4(1.0f, 1.0f, 0.0f, 1.0f); // yellow
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else durColor = ImVec4(1.0f, 0.2f, 0.2f, 1.0f); // red
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else durColor = ui::colors::kBrightRed; // red
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ImGui::TextColored(durColor, "Durability %u / %u",
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item.curDurability, item.maxDurability);
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}
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@ -2761,11 +2761,11 @@ void InventoryScreen::renderItemTooltip(const game::ItemDef& item, const game::I
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const std::string& spText = spDesc.empty() ? gameHandler_->getSpellName(sp.spellId) : spDesc;
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if (!spText.empty()) {
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ImGui::PushTextWrapPos(ImGui::GetCursorPosX() + 320.0f);
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ImGui::TextColored(ImVec4(0.0f, 0.8f, 1.0f, 1.0f),
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ImGui::TextColored(ui::colors::kCyan,
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"%s: %s", trigger, spText.c_str());
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ImGui::PopTextWrapPos();
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} else {
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ImGui::TextColored(ImVec4(0.0f, 0.8f, 1.0f, 1.0f),
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ImGui::TextColored(ui::colors::kCyan,
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"%s: Spell #%u", trigger, sp.spellId);
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}
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}
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@ -2800,7 +2800,7 @@ void InventoryScreen::renderItemTooltip(const game::ItemDef& item, const game::I
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auto skPit = skills.find(qInfo->requiredSkill);
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if (skPit != skills.end()) playerSkillVal = skPit->second.effectiveValue();
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bool meetsSkill = (playerSkillVal == 0 || playerSkillVal >= qInfo->requiredSkillRank);
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ImVec4 skColor = meetsSkill ? ImVec4(1.0f, 1.0f, 1.0f, 0.75f) : ImVec4(1.0f, 0.5f, 0.5f, 1.0f);
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ImVec4 skColor = meetsSkill ? ImVec4(1.0f, 1.0f, 1.0f, 0.75f) : ui::colors::kPaleRed;
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auto skIt = s_skillNamesB.find(qInfo->requiredSkill);
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if (skIt != s_skillNamesB.end())
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ImGui::TextColored(skColor, "Requires %s (%u)", skIt->second.c_str(), qInfo->requiredSkillRank);
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@ -3024,7 +3024,7 @@ void InventoryScreen::renderItemTooltip(const game::ItemDef& item, const game::I
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if (permId != 0) {
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auto it2 = s_enchLookupB.find(permId);
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const char* ename = (it2 != s_enchLookupB.end()) ? it2->second.c_str() : nullptr;
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if (ename) ImGui::TextColored(ImVec4(0.0f, 0.8f, 1.0f, 1.0f), "Enchanted: %s", ename);
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if (ename) ImGui::TextColored(ui::colors::kCyan, "Enchanted: %s", ename);
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}
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if (tempId != 0) {
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auto it2 = s_enchLookupB.find(tempId);
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@ -3226,7 +3226,7 @@ void InventoryScreen::renderItemTooltip(const game::ItemQueryResponseData& info,
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else if (info.itemClass == 4 && info.subClass > 0) // Armor (skip subclass 0 = misc)
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canUse = gameHandler_->canUseArmorSubclass(info.subClass);
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if (!canUse)
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ImGui::TextColored(ImVec4(1.0f, 0.2f, 0.2f, 1.0f), "You can't use this type of item.");
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ImGui::TextColored(ui::colors::kBrightRed, "You can't use this type of item.");
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}
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}
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@ -3306,7 +3306,7 @@ void InventoryScreen::renderItemTooltip(const game::ItemQueryResponseData& info,
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if (info.requiredLevel > 1) {
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uint32_t playerLvl = gameHandler_ ? gameHandler_->getPlayerLevel() : 0;
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bool meetsReq = (playerLvl >= info.requiredLevel);
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ImVec4 reqColor = meetsReq ? ImVec4(1.0f, 1.0f, 1.0f, 0.75f) : ImVec4(1.0f, 0.5f, 0.5f, 1.0f);
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ImVec4 reqColor = meetsReq ? ImVec4(1.0f, 1.0f, 1.0f, 0.75f) : ui::colors::kPaleRed;
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ImGui::TextColored(reqColor, "Requires Level %u", info.requiredLevel);
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}
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@ -3338,7 +3338,7 @@ void InventoryScreen::renderItemTooltip(const game::ItemQueryResponseData& info,
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if (skPit != skills.end()) playerSkillVal = skPit->second.effectiveValue();
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}
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bool meetsSkill = (playerSkillVal == 0 || playerSkillVal >= info.requiredSkillRank);
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ImVec4 skColor = meetsSkill ? ImVec4(1.0f, 1.0f, 1.0f, 0.75f) : ImVec4(1.0f, 0.5f, 0.5f, 1.0f);
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ImVec4 skColor = meetsSkill ? ImVec4(1.0f, 1.0f, 1.0f, 0.75f) : ui::colors::kPaleRed;
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auto skIt = s_skillNames.find(info.requiredSkill);
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if (skIt != s_skillNames.end())
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ImGui::TextColored(skColor, "Requires %s (%u)", skIt->second.c_str(), info.requiredSkillRank);
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@ -3413,7 +3413,7 @@ void InventoryScreen::renderItemTooltip(const game::ItemQueryResponseData& info,
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uint32_t pmask = (pc > 0 && pc <= 10) ? (1u << (pc - 1)) : 0;
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playerAllowed = (pmask == 0 || (info.allowableClass & pmask));
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}
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ImVec4 clColor = playerAllowed ? ImVec4(1.0f, 1.0f, 1.0f, 0.75f) : ImVec4(1.0f, 0.5f, 0.5f, 1.0f);
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ImVec4 clColor = playerAllowed ? ImVec4(1.0f, 1.0f, 1.0f, 0.75f) : ui::colors::kPaleRed;
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ImGui::TextColored(clColor, "%s", classBuf);
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}
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}
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@ -3453,7 +3453,7 @@ void InventoryScreen::renderItemTooltip(const game::ItemQueryResponseData& info,
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uint32_t pmask = (pr > 0 && pr <= 11) ? (1u << (pr - 1)) : 0;
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playerAllowed = (pmask == 0 || (info.allowableRace & pmask));
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}
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ImVec4 rColor = playerAllowed ? ImVec4(1.0f, 1.0f, 1.0f, 0.75f) : ImVec4(1.0f, 0.5f, 0.5f, 1.0f);
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ImVec4 rColor = playerAllowed ? ImVec4(1.0f, 1.0f, 1.0f, 0.75f) : ui::colors::kPaleRed;
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ImGui::TextColored(rColor, "%s", raceBuf);
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}
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}
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@ -3480,10 +3480,10 @@ void InventoryScreen::renderItemTooltip(const game::ItemQueryResponseData& info,
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const std::string& spName = spDesc.empty() ? gameHandler_->getSpellName(sp.spellId) : spDesc;
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if (!spName.empty()) {
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ImGui::PushTextWrapPos(ImGui::GetCursorPosX() + 320.0f);
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ImGui::TextColored(ImVec4(0.0f, 0.8f, 1.0f, 1.0f), "%s: %s", trigger, spName.c_str());
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ImGui::TextColored(ui::colors::kCyan, "%s: %s", trigger, spName.c_str());
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ImGui::PopTextWrapPos();
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} else {
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ImGui::TextColored(ImVec4(0.0f, 0.8f, 1.0f, 1.0f), "%s: Spell #%u", trigger, sp.spellId);
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ImGui::TextColored(ui::colors::kCyan, "%s: Spell #%u", trigger, sp.spellId);
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}
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}
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}
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@ -3535,7 +3535,7 @@ void InventoryScreen::renderItemTooltip(const game::ItemQueryResponseData& info,
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if (permId != 0) {
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auto it2 = s_enchLookup.find(permId);
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const char* ename = (it2 != s_enchLookup.end()) ? it2->second.c_str() : nullptr;
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if (ename) ImGui::TextColored(ImVec4(0.0f, 0.8f, 1.0f, 1.0f), "Enchanted: %s", ename);
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if (ename) ImGui::TextColored(ui::colors::kCyan, "Enchanted: %s", ename);
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}
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if (tempId != 0) {
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auto it2 = s_enchLookup.find(tempId);
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