Stabilize taxi/state sync and creature spawn handling

This commit is contained in:
Kelsi 2026-02-11 21:14:35 -08:00
parent 38cef8d9c6
commit 40b50454ce
18 changed files with 818 additions and 127 deletions

View file

@ -371,7 +371,7 @@ void TransportManager::updateTransportMovement(ActiveTransport& transport, float
if (debugFrameCount++ % 120 == 0) {
// Log canonical position AND render position to check coordinate conversion
glm::vec3 renderPos = core::coords::canonicalToRender(transport.position);
LOG_INFO("Transport 0x", std::hex, transport.guid, std::dec,
LOG_DEBUG("Transport 0x", std::hex, transport.guid, std::dec,
" pathTime=", pathTimeMs, "ms / ", path.durationMs, "ms",
" canonicalPos=(", transport.position.x, ", ", transport.position.y, ", ", transport.position.z, ")",
" renderPos=(", renderPos.x, ", ", renderPos.y, ", ", renderPos.z, ")",