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Stabilize taxi/state sync and creature spawn handling
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18 changed files with 818 additions and 127 deletions
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@ -371,7 +371,7 @@ void TransportManager::updateTransportMovement(ActiveTransport& transport, float
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if (debugFrameCount++ % 120 == 0) {
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// Log canonical position AND render position to check coordinate conversion
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glm::vec3 renderPos = core::coords::canonicalToRender(transport.position);
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LOG_INFO("Transport 0x", std::hex, transport.guid, std::dec,
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LOG_DEBUG("Transport 0x", std::hex, transport.guid, std::dec,
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" pathTime=", pathTimeMs, "ms / ", path.durationMs, "ms",
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" canonicalPos=(", transport.position.x, ", ", transport.position.y, ", ", transport.position.z, ")",
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" renderPos=(", renderPos.x, ", ", renderPos.y, ", ", renderPos.z, ")",
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