Stabilize taxi/state sync and creature spawn handling

This commit is contained in:
Kelsi 2026-02-11 21:14:35 -08:00
parent 38cef8d9c6
commit 40b50454ce
18 changed files with 818 additions and 127 deletions

View file

@ -177,7 +177,7 @@ void Celestial::renderSun(const Camera& camera, float timeOfDay,
// Create model matrix
glm::mat4 model = glm::mat4(1.0f);
model = glm::translate(model, sunPos);
model = glm::scale(model, glm::vec3(500.0f, 500.0f, 1.0f)); // Large and visible
model = glm::scale(model, glm::vec3(95.0f, 95.0f, 1.0f)); // Match WotLK-like apparent size
// Set uniforms
glm::mat4 view = camera.getViewMatrix();