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Stabilize taxi/state sync and creature spawn handling
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18 changed files with 818 additions and 127 deletions
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@ -2053,7 +2053,7 @@ void M2Renderer::render(const Camera& camera, const glm::mat4& view, const glm::
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static int frameCounter = 0;
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if (++frameCounter >= 120) {
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frameCounter = 0;
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LOG_INFO("M2 Render: ", totalMs, " ms (culling/sort: ", cullingSortMs,
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LOG_DEBUG("M2 Render: ", totalMs, " ms (culling/sort: ", cullingSortMs,
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" ms, draw: ", drawLoopMs, " ms) | ", sortedVisible_.size(), " visible | ",
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totalBatchesDrawn, " batches | ", boneMatrixUploads, " bone uploads");
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}
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