Stabilize taxi/state sync and creature spawn handling

This commit is contained in:
Kelsi 2026-02-11 21:14:35 -08:00
parent 38cef8d9c6
commit 40b50454ce
18 changed files with 818 additions and 127 deletions

View file

@ -2053,7 +2053,7 @@ void M2Renderer::render(const Camera& camera, const glm::mat4& view, const glm::
static int frameCounter = 0;
if (++frameCounter >= 120) {
frameCounter = 0;
LOG_INFO("M2 Render: ", totalMs, " ms (culling/sort: ", cullingSortMs,
LOG_DEBUG("M2 Render: ", totalMs, " ms (culling/sort: ", cullingSortMs,
" ms, draw: ", drawLoopMs, " ms) | ", sortedVisible_.size(), " visible | ",
totalBatchesDrawn, " batches | ", boneMatrixUploads, " bone uploads");
}