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feat(editor): add --gen-zone-atmosphere paired light+weather composite
Convenience composite that drops both atmosphere.wol AND
atmosphere.wow into <zoneDir> in a single invocation, using
a paired light/weather preset:
--preset default → makeDefaultDayNight + makeTemperate
--preset arctic → makeNight + makeArctic
--preset desert → makeDefaultDayNight + makeDesert
--preset stormy → makeDefaultDayNight + makeStormy
--preset cave → makeCave + makeTemperate
The preset pairs are curated so the lighting and weather
match the zone climate (arctic uses always-night WOL +
arctic WOW; cave uses dim cave WOL + temperate WOW since
cave weather is rarely visible).
Useful as the canonical "give me a working atmosphere setup
for a fresh zone in one command" entrypoint. Both files
land at <zoneDir>/atmosphere.{wol,wow} where the runtime
loader can find them by convention.
Smoke-tested both default and arctic presets — both produce
files that pass --validate-wol and --validate-wow cleanly.
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@ -813,6 +813,8 @@ void printUsage(const char* argv0) {
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std::printf(" Emit .wow weather schedule: clear-dominant + sandstorm (dunes / wasteland)\n");
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std::printf(" --gen-weather-stormy <wow-base> [zoneName]\n");
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std::printf(" Emit .wow weather schedule: heavy rain + storm + occasional clear (coastal / monsoon)\n");
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std::printf(" --gen-zone-atmosphere <zoneDir> [--name <zoneName>] [--preset default|arctic|desert|stormy|cave]\n");
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std::printf(" Convenience: drop both atmosphere.wol + atmosphere.wow into <zoneDir> using a paired light/weather preset\n");
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std::printf(" --info-wot <wot-base> [--json]\n");
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std::printf(" Print WOT/WHM terrain metadata (tile, chunks, height range) and exit\n");
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std::printf(" --info-extract <dir> [--json]\n");
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