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feat(editor): add --list-zone-meshes inventory command
Companion to --list-zone-textures. Walks every WOM under a zone dir and reports per-mesh size, vertex/triangle counts, bone/anim/batch counts, and texture-ref counts. Both human- readable table and --json output supported. Useful for "how heavy is this zone" budgeting and verifying that bootstrapping orchestrators (gen-zone-mesh-pack, gen-zone- starter-pack) produced what they claim.
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1 changed files with 98 additions and 1 deletions
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@ -899,6 +899,8 @@ static void printUsage(const char* argv0) {
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std::printf(" Render WOM bone hierarchy as Graphviz DOT (pipe to `dot -Tpng -o bones.png`)\n");
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std::printf(" --list-project-textures <projectDir> [--json]\n");
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std::printf(" Aggregate texture refs across every WOM in a project (deduped, with zone breakdown)\n");
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std::printf(" --list-zone-meshes <zoneDir> [--json]\n");
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std::printf(" List every WOM in <zoneDir> with vert/tri/bone/anim/batch counts and file size\n");
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std::printf(" --list-zone-textures <zoneDir> [--json]\n");
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std::printf(" Aggregate texture refs across all WOM models in a zone (deduped)\n");
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std::printf(" --info-zone-models-total <zoneDir> [--json]\n");
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@ -1038,7 +1040,8 @@ int main(int argc, char* argv[]) {
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static const char* kArgRequired[] = {
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"--data", "--info", "--info-batches", "--info-textures", "--info-doodads",
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"--info-attachments", "--info-particles", "--info-sequences",
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"--info-bones", "--export-bones-dot", "--list-zone-textures",
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"--info-bones", "--export-bones-dot",
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"--list-zone-meshes", "--list-zone-textures",
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"--list-project-textures",
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"--info-zone-models-total", "--info-project-models-total",
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"--list-zone-meshes", "--list-project-meshes", "--info-mesh",
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@ -1847,6 +1850,100 @@ int main(int argc, char* argv[]) {
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wom.bones.size(), rootCount);
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std::printf(" next: dot -Tpng %s -o bones.png\n", outPath.c_str());
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return 0;
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} else if (std::strcmp(argv[i], "--list-zone-meshes") == 0 && i + 1 < argc) {
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// Inventory every WOM in a zone with quick stats: file
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// size, vert/tri/bone/anim/batch counts. Companion to
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// --list-zone-textures (which counts inbound texture
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// refs); this answers "which meshes ship with this
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// zone and how heavy is each."
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std::string zoneDir = argv[++i];
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bool jsonOut = (i + 1 < argc &&
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std::strcmp(argv[i + 1], "--json") == 0);
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if (jsonOut) i++;
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namespace fs = std::filesystem;
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if (!fs::exists(zoneDir + "/zone.json")) {
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std::fprintf(stderr,
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"list-zone-meshes: %s has no zone.json\n", zoneDir.c_str());
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return 1;
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}
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struct Row {
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std::string path;
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uint64_t bytes = 0;
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size_t verts = 0, tris = 0;
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size_t bones = 0, anims = 0, batches = 0, textures = 0;
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};
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std::vector<Row> rows;
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std::error_code ec;
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for (const auto& e : fs::recursive_directory_iterator(zoneDir, ec)) {
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if (!e.is_regular_file()) continue;
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if (e.path().extension() != ".wom") continue;
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Row r;
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r.path = fs::relative(e.path(), zoneDir).string();
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r.bytes = static_cast<uint64_t>(e.file_size());
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std::string base = e.path().string();
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base = base.substr(0, base.size() - 4);
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auto wom = wowee::pipeline::WoweeModelLoader::load(base);
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r.verts = wom.vertices.size();
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r.tris = wom.indices.size() / 3;
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r.bones = wom.bones.size();
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r.anims = wom.animations.size();
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r.batches = wom.batches.size();
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r.textures = wom.texturePaths.size();
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rows.push_back(std::move(r));
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}
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std::sort(rows.begin(), rows.end(),
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[](const Row& a, const Row& b) { return a.path < b.path; });
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uint64_t totalBytes = 0;
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size_t totalVerts = 0, totalTris = 0;
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for (const auto& r : rows) {
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totalBytes += r.bytes;
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totalVerts += r.verts;
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totalTris += r.tris;
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}
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if (jsonOut) {
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nlohmann::json j;
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j["zone"] = zoneDir;
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j["meshCount"] = rows.size();
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j["totalBytes"] = totalBytes;
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j["totalVerts"] = totalVerts;
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j["totalTris"] = totalTris;
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nlohmann::json arr = nlohmann::json::array();
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for (const auto& r : rows) {
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arr.push_back({
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{"path", r.path},
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{"bytes", r.bytes},
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{"verts", r.verts},
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{"tris", r.tris},
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{"bones", r.bones},
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{"anims", r.anims},
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{"batches", r.batches},
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{"textures", r.textures},
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});
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}
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j["meshes"] = arr;
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std::printf("%s\n", j.dump(2).c_str());
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return 0;
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}
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std::printf("Zone meshes: %s\n", zoneDir.c_str());
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std::printf(" meshes : %zu\n", rows.size());
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std::printf(" total bytes : %llu\n",
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static_cast<unsigned long long>(totalBytes));
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std::printf(" total verts : %zu\n", totalVerts);
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std::printf(" total tris : %zu\n", totalTris);
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if (rows.empty()) {
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std::printf(" *no .wom files found*\n");
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return 0;
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}
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std::printf("\n %8s %7s %7s %4s %4s %4s %4s %s\n",
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"bytes", "verts", "tris", "bone", "anim", "batc", "tex", "path");
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for (const auto& r : rows) {
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std::printf(" %8llu %7zu %7zu %4zu %4zu %4zu %4zu %s\n",
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static_cast<unsigned long long>(r.bytes),
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r.verts, r.tris,
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r.bones, r.anims, r.batches, r.textures,
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r.path.c_str());
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}
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return 0;
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} else if (std::strcmp(argv[i], "--list-zone-textures") == 0 && i + 1 < argc) {
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// Aggregate texture references across every WOM model in a
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// zone directory. Companion to --list-zone-deps (which lists
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