Remove diagnostic logging for lava/steam/MLIQ

This commit is contained in:
Kelsi 2026-03-07 00:49:11 -08:00
parent a24fe4cc45
commit 41218a3b04
3 changed files with 5 additions and 57 deletions

View file

@ -1140,23 +1140,6 @@ bool M2Renderer::loadModel(const pipeline::M2Model& model, uint32_t modelId) {
(lowerName.find("forgelava") != std::string::npos) ||
(lowerName.find("lavapot") != std::string::npos) ||
(lowerName.find("lavaflow") != std::string::npos);
if (lowerName.find("lava") != std::string::npos || lowerName.find("steam") != std::string::npos) {
LOG_WARNING("M2 LAVA/STEAM: '", model.name, "' isSpellEffect=", gpuModel.isSpellEffect ? "Y" : "N",
" effectByName=", effectByName ? "Y" : "N",
" particles=", model.particleEmitters.size(),
" verts=", model.vertices.size(),
" batches=", model.batches.size(),
" texTransforms=", model.textureTransforms.size(),
" texTransformLookup=", model.textureTransformLookup.size(),
" isLavaModel=", gpuModel.isLavaModel ? "Y" : "N");
for (size_t bi = 0; bi < model.batches.size(); bi++) {
const auto& b = model.batches[bi];
uint8_t bm = (b.materialIndex < model.materials.size()) ? model.materials[b.materialIndex].blendMode : 255;
uint16_t mf = (b.materialIndex < model.materials.size()) ? model.materials[b.materialIndex].flags : 0;
LOG_WARNING(" batch[", bi, "]: blend=", (int)bm, " matFlags=0x", std::hex, mf, std::dec,
" texAnimIdx=", b.textureAnimIndex, " idxCount=", b.indexCount);
}
}
gpuModel.isInstancePortal =
(lowerName.find("instanceportal") != std::string::npos) ||
(lowerName.find("instancenewportal") != std::string::npos) ||
@ -2983,23 +2966,8 @@ void M2Renderer::emitParticles(M2Instance& inst, const M2ModelGPU& gpu, float dt
std::uniform_real_distribution<float> distN(-1.0f, 1.0f);
std::uniform_int_distribution<int> distTile;
static uint32_t steamDiagCounter = 0;
bool steamDiag = (gpu.isSpellEffect && gpu.particleEmitters.size() >= 6 && steamDiagCounter < 3);
for (size_t ei = 0; ei < gpu.particleEmitters.size(); ei++) {
const auto& em = gpu.particleEmitters[ei];
if (steamDiag) {
float rate = interpFloat(em.emissionRate, inst.animTime, inst.currentSequenceIndex,
gpu.sequences, gpu.globalSequenceDurations);
float life = interpFloat(em.lifespan, inst.animTime, inst.currentSequenceIndex,
gpu.sequences, gpu.globalSequenceDurations);
LOG_WARNING("STEAM PARTICLE DIAG emitter[", ei, "]: enabled=", em.enabled ? "Y" : "N",
" rate=", rate, " life=", life,
" animTime=", inst.animTime, " seq=", inst.currentSequenceIndex,
" bone=", em.bone, " blendType=", (int)em.blendingType,
" globalSeq=", em.emissionRate.globalSequence,
" rateSeqs=", em.emissionRate.sequences.size());
}
if (!em.enabled) continue;
float rate = interpFloat(em.emissionRate, inst.animTime, inst.currentSequenceIndex,
@ -3088,12 +3056,6 @@ void M2Renderer::emitParticles(M2Instance& inst, const M2ModelGPU& gpu, float dt
inst.emitterAccumulators[ei] = 0.0f;
}
}
if (steamDiag) {
LOG_WARNING("STEAM PARTICLE DIAG: totalParticles=", inst.particles.size(),
" sequences=", gpu.sequences.size(),
" globalSeqDurations=", gpu.globalSequenceDurations.size());
steamDiagCounter++;
}
}
void M2Renderer::updateParticles(M2Instance& inst, float dt) {

View file

@ -835,23 +835,13 @@ bool TerrainManager::advanceFinalization(FinalizingTile& ft) {
modelMatrix = glm::rotate(modelMatrix, wmoReady.rotation.z, glm::vec3(0.0f, 0.0f, 1.0f));
modelMatrix = glm::rotate(modelMatrix, wmoReady.rotation.y, glm::vec3(0.0f, 1.0f, 0.0f));
modelMatrix = glm::rotate(modelMatrix, wmoReady.rotation.x, glm::vec3(1.0f, 0.0f, 0.0f));
for (size_t gi = 0; gi < wmoReady.model.groups.size(); gi++) {
const auto& group = wmoReady.model.groups[gi];
for (const auto& group : wmoReady.model.groups) {
if (!group.liquid.hasLiquid()) continue;
uint16_t lt = group.liquid.materialId;
uint8_t basicType = (lt == 0) ? 0 : ((lt - 1) % 4);
bool isInterior = (group.flags & 0x2000) != 0;
LOG_WARNING("WMO MLIQ group", gi, ": flags=0x", std::hex, group.flags, std::dec,
" materialId=", lt, " basicType=", (int)basicType,
" interior=", isInterior ? "Y" : "N",
" xVerts=", group.liquid.xVerts, " yVerts=", group.liquid.yVerts);
// Skip interior water/ocean but keep magma/slime (e.g. Ironforge lava)
if (isInterior) {
if (basicType < 2) {
LOG_WARNING(" -> SKIPPED (interior water/ocean)");
continue;
}
LOG_WARNING(" -> LOADING (interior magma/slime)");
if (group.flags & 0x2000) {
uint16_t lt = group.liquid.materialId;
uint8_t basicType = (lt == 0) ? 0 : ((lt - 1) % 4);
if (basicType < 2) continue;
}
waterRenderer->loadFromWMO(group.liquid, modelMatrix, wmoInstId);
loadedLiquids++;

View file

@ -609,10 +609,6 @@ bool WMORenderer::loadModel(const pipeline::WMOModel& model, uint32_t id) {
isLava = (texNameLower.find("lava") != std::string::npos ||
texNameLower.find("molten") != std::string::npos ||
texNameLower.find("magma") != std::string::npos);
if (isLava) {
LOG_WARNING("WMO LAVA BATCH: tex='", texName, "' matId=", batch.materialId,
" blend=", blendMode, " flags=0x", std::hex, matFlags, std::dec);
}
}
}