Add Tier 4 commands: AFK/DND status and whisper reply

- AFK commands: /afk, /away to toggle AFK status with optional message
- DND commands: /dnd, /busy to toggle DND (Do Not Disturb) with optional message
- Reply command: /r, /reply to respond to the last received whisper
- Track last whisper sender automatically when receiving whispers
- AFK and DND are mutually exclusive (activating one clears the other)
This commit is contained in:
kelsi davis 2026-02-07 13:17:01 -08:00
parent 85a7d66c4e
commit 41844ecc69
3 changed files with 110 additions and 0 deletions

View file

@ -254,6 +254,13 @@ public:
// Duel
void forfeitDuel();
// AFK/DND status
void toggleAfk(const std::string& message = "");
void toggleDnd(const std::string& message = "");
void replyToLastWhisper(const std::string& message);
std::string getLastWhisperSender() const { return lastWhisperSender_; }
void setLastWhisperSender(const std::string& name) { lastWhisperSender_ = name; }
// ---- Phase 1: Name queries ----
void queryPlayerName(uint64_t guid);
void queryCreatureInfo(uint32_t entry, uint64_t guid);
@ -660,6 +667,13 @@ private:
// ---- Follow state ----
uint64_t followTargetGuid_ = 0;
// ---- AFK/DND status ----
bool afkStatus_ = false;
bool dndStatus_ = false;
std::string afkMessage_;
std::string dndMessage_;
std::string lastWhisperSender_;
// ---- Online item tracking ----
struct OnlineItemInfo {
uint32_t entry = 0;

View file

@ -1481,6 +1481,11 @@ void GameHandler::handleMessageChat(network::Packet& packet) {
chatHistory.erase(chatHistory.begin());
}
// Track whisper sender for /r command
if (data.type == ChatType::WHISPER && !data.senderName.empty()) {
lastWhisperSender_ = data.senderName;
}
// Log the message
std::string senderInfo;
if (!data.senderName.empty()) {
@ -2044,6 +2049,73 @@ void GameHandler::forfeitDuel() {
LOG_INFO("Forfeited duel");
}
void GameHandler::toggleAfk(const std::string& message) {
afkStatus_ = !afkStatus_;
afkMessage_ = message;
if (afkStatus_) {
if (message.empty()) {
addSystemChatMessage("You are now AFK.");
} else {
addSystemChatMessage("You are now AFK: " + message);
}
// If DND was active, turn it off
if (dndStatus_) {
dndStatus_ = false;
dndMessage_.clear();
}
} else {
addSystemChatMessage("You are no longer AFK.");
afkMessage_.clear();
}
LOG_INFO("AFK status: ", afkStatus_, ", message: ", message);
}
void GameHandler::toggleDnd(const std::string& message) {
dndStatus_ = !dndStatus_;
dndMessage_ = message;
if (dndStatus_) {
if (message.empty()) {
addSystemChatMessage("You are now DND (Do Not Disturb).");
} else {
addSystemChatMessage("You are now DND: " + message);
}
// If AFK was active, turn it off
if (afkStatus_) {
afkStatus_ = false;
afkMessage_.clear();
}
} else {
addSystemChatMessage("You are no longer DND.");
dndMessage_.clear();
}
LOG_INFO("DND status: ", dndStatus_, ", message: ", message);
}
void GameHandler::replyToLastWhisper(const std::string& message) {
if (state != WorldState::IN_WORLD || !socket) {
LOG_WARNING("Cannot send whisper: not in world or not connected");
return;
}
if (lastWhisperSender_.empty()) {
addSystemChatMessage("No one has whispered you yet.");
return;
}
if (message.empty()) {
addSystemChatMessage("You must specify a message to send.");
return;
}
// Send whisper using the standard message chat function
sendChatMessage(ChatType::WHISPER, message, lastWhisperSender_);
LOG_INFO("Replied to ", lastWhisperSender_, ": ", message);
}
void GameHandler::releaseSpirit() {
if (!playerDead_) return;
if (socket && state == WorldState::IN_WORLD) {

View file

@ -1306,6 +1306,30 @@ void GameScreen::sendChatMessage(game::GameHandler& gameHandler) {
return;
}
// AFK command
if (cmdLower == "afk" || cmdLower == "away") {
std::string afkMsg = (spacePos != std::string::npos) ? command.substr(spacePos + 1) : "";
gameHandler.toggleAfk(afkMsg);
chatInputBuffer[0] = '\0';
return;
}
// DND command
if (cmdLower == "dnd" || cmdLower == "busy") {
std::string dndMsg = (spacePos != std::string::npos) ? command.substr(spacePos + 1) : "";
gameHandler.toggleDnd(dndMsg);
chatInputBuffer[0] = '\0';
return;
}
// Reply command
if (cmdLower == "r" || cmdLower == "reply") {
std::string replyMsg = (spacePos != std::string::npos) ? command.substr(spacePos + 1) : "";
gameHandler.replyToLastWhisper(replyMsg);
chatInputBuffer[0] = '\0';
return;
}
// Chat channel slash commands
bool isChannelCommand = false;
if (cmdLower == "s" || cmdLower == "say") {