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feat(editor): add --gen-texture-parquet basket-weave wood floor
37th procedural texture: basket-weave parquet flooring done as a checkerboard of 2N x 2N cells. Half the cells are split into two horizontal planks (wood A); the other half are split into two vertical planks (wood B). Adjacent perpendicular pairs form the classic interlocked basket-weave. A third "gap" color paints thin lines along plank edges and the cell midline, giving the inset / wood-joint appearance. Defaults to 32-px cells with 1-px gaps. Useful for parlour floors, manor halls, magical libraries, dwarven flooring.
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@ -107,6 +107,8 @@ void printUsage(const char* argv0) {
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std::printf(" Roof shingles: half-offset rows of rectangular tiles with shadow band + vertical seams\n");
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std::printf(" --gen-texture-frost <out.png> <bgHex> <iceHex> [seeds] [rayLen] [W H]\n");
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std::printf(" Frost: scattered crystal nuclei with 6-spike rosettes that fade with distance\n");
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std::printf(" --gen-texture-parquet <out.png> <woodAHex> <woodBHex> <gapHex> [cellSize] [gapW] [W H]\n");
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std::printf(" Parquet: basket-weave wood floor pattern with checkered horizontal/vertical plank pairs\n");
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std::printf(" --add-texture-to-zone <zoneDir> <png-path> [renameTo]\n");
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std::printf(" Copy an existing PNG into <zoneDir> (optionally renaming it on the way in)\n");
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std::printf(" --gen-mesh <wom-base> <cube|plane|sphere|cylinder|torus|cone|ramp> [size]\n");
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