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feat: improve arena team UI with names, types, and roster requests
Store team name and type (2v2/3v3/5v5) from SMSG_ARENA_TEAM_QUERY_RESPONSE. Display proper team labels instead of raw IDs. Add Load/Refresh roster buttons and CMSG_ARENA_TEAM_ROSTER request support.
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aed8c94544
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41e15349c5
3 changed files with 57 additions and 12 deletions
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@ -14755,10 +14755,15 @@ void GameScreen::renderSocialFrame(game::GameHandler& gameHandler) {
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const auto& ts = arenaStats[ai];
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ImGui::PushID(static_cast<int>(ai));
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// Team header with rating
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char teamLabel[48];
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snprintf(teamLabel, sizeof(teamLabel), "Team #%u", ts.teamId);
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ImGui::TextColored(ImVec4(1.0f, 0.85f, 0.2f, 1.0f), "%s", teamLabel);
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// Team header: "2v2: Team Name" or fallback "Team #id"
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std::string teamLabel;
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if (ts.teamType > 0)
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teamLabel = std::to_string(ts.teamType) + "v" + std::to_string(ts.teamType) + ": ";
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if (!ts.teamName.empty())
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teamLabel += ts.teamName;
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else
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teamLabel += "Team #" + std::to_string(ts.teamId);
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ImGui::TextColored(ImVec4(1.0f, 0.85f, 0.2f, 1.0f), "%s", teamLabel.c_str());
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ImGui::Indent(8.0f);
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// Rating and rank
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@ -14784,6 +14789,10 @@ void GameScreen::renderSocialFrame(game::GameHandler& gameHandler) {
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ImGui::Spacing();
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ImGui::TextDisabled("-- Roster (%zu members) --",
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roster->members.size());
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ImGui::SameLine();
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if (ImGui::SmallButton("Refresh"))
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gameHandler.requestArenaTeamRoster(ts.teamId);
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// Column headers
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ImGui::Columns(4, "##arenaRosterCols", false);
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ImGui::SetColumnWidth(0, 110.0f);
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@ -14819,6 +14828,10 @@ void GameScreen::renderSocialFrame(game::GameHandler& gameHandler) {
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ImGui::NextColumn();
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}
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ImGui::Columns(1);
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} else {
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ImGui::Spacing();
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if (ImGui::SmallButton("Load Roster"))
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gameHandler.requestArenaTeamRoster(ts.teamId);
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}
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ImGui::Unindent(8.0f);
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