feat: improve arena team UI with names, types, and roster requests

Store team name and type (2v2/3v3/5v5) from SMSG_ARENA_TEAM_QUERY_RESPONSE.
Display proper team labels instead of raw IDs. Add Load/Refresh roster
buttons and CMSG_ARENA_TEAM_ROSTER request support.
This commit is contained in:
Kelsi 2026-03-18 12:26:23 -07:00
parent aed8c94544
commit 41e15349c5
3 changed files with 57 additions and 12 deletions

View file

@ -1431,8 +1431,11 @@ public:
uint32_t seasonGames = 0; uint32_t seasonGames = 0;
uint32_t seasonWins = 0; uint32_t seasonWins = 0;
uint32_t rank = 0; uint32_t rank = 0;
std::string teamName;
uint32_t teamType = 0; // 2, 3, or 5
}; };
const std::vector<ArenaTeamStats>& getArenaTeamStats() const { return arenaTeamStats_; } const std::vector<ArenaTeamStats>& getArenaTeamStats() const { return arenaTeamStats_; }
void requestArenaTeamRoster(uint32_t teamId);
// ---- Arena Team Roster ---- // ---- Arena Team Roster ----
struct ArenaTeamMember { struct ArenaTeamMember {

View file

@ -17000,7 +17000,25 @@ void GameHandler::handleArenaTeamQueryResponse(network::Packet& packet) {
if (packet.getSize() - packet.getReadPos() < 4) return; if (packet.getSize() - packet.getReadPos() < 4) return;
uint32_t teamId = packet.readUInt32(); uint32_t teamId = packet.readUInt32();
std::string teamName = packet.readString(); std::string teamName = packet.readString();
LOG_INFO("Arena team query response: id=", teamId, " name=", teamName); uint32_t teamType = 0;
if (packet.getSize() - packet.getReadPos() >= 4)
teamType = packet.readUInt32();
LOG_INFO("Arena team query response: id=", teamId, " name=", teamName, " type=", teamType);
// Store name and type in matching ArenaTeamStats entry
for (auto& s : arenaTeamStats_) {
if (s.teamId == teamId) {
s.teamName = teamName;
s.teamType = teamType;
return;
}
}
// No stats entry yet — create a placeholder so we can show the name
ArenaTeamStats stub;
stub.teamId = teamId;
stub.teamName = teamName;
stub.teamType = teamType;
arenaTeamStats_.push_back(std::move(stub));
} }
void GameHandler::handleArenaTeamRoster(network::Packet& packet) { void GameHandler::handleArenaTeamRoster(network::Packet& packet) {
@ -17144,18 +17162,29 @@ void GameHandler::handleArenaTeamStats(network::Packet& packet) {
stats.seasonWins = packet.readUInt32(); stats.seasonWins = packet.readUInt32();
stats.rank = packet.readUInt32(); stats.rank = packet.readUInt32();
// Update or insert for this team // Update or insert for this team (preserve name/type from query response)
for (auto& s : arenaTeamStats_) { for (auto& s : arenaTeamStats_) {
if (s.teamId == stats.teamId) { if (s.teamId == stats.teamId) {
s = stats; stats.teamName = std::move(s.teamName);
LOG_INFO("SMSG_ARENA_TEAM_STATS: teamId=", stats.teamId, stats.teamType = s.teamType;
" rating=", stats.rating, " rank=", stats.rank); s = std::move(stats);
LOG_INFO("SMSG_ARENA_TEAM_STATS: teamId=", s.teamId,
" rating=", s.rating, " rank=", s.rank);
return; return;
} }
} }
arenaTeamStats_.push_back(stats); arenaTeamStats_.push_back(std::move(stats));
LOG_INFO("SMSG_ARENA_TEAM_STATS: teamId=", stats.teamId, LOG_INFO("SMSG_ARENA_TEAM_STATS: teamId=", arenaTeamStats_.back().teamId,
" rating=", stats.rating, " rank=", stats.rank); " rating=", arenaTeamStats_.back().rating,
" rank=", arenaTeamStats_.back().rank);
}
void GameHandler::requestArenaTeamRoster(uint32_t teamId) {
if (!socket) return;
network::Packet pkt(wireOpcode(Opcode::CMSG_ARENA_TEAM_ROSTER));
pkt.writeUInt32(teamId);
socket->send(pkt);
LOG_INFO("Requesting arena team roster for teamId=", teamId);
} }
void GameHandler::handleArenaError(network::Packet& packet) { void GameHandler::handleArenaError(network::Packet& packet) {

View file

@ -14755,10 +14755,15 @@ void GameScreen::renderSocialFrame(game::GameHandler& gameHandler) {
const auto& ts = arenaStats[ai]; const auto& ts = arenaStats[ai];
ImGui::PushID(static_cast<int>(ai)); ImGui::PushID(static_cast<int>(ai));
// Team header with rating // Team header: "2v2: Team Name" or fallback "Team #id"
char teamLabel[48]; std::string teamLabel;
snprintf(teamLabel, sizeof(teamLabel), "Team #%u", ts.teamId); if (ts.teamType > 0)
ImGui::TextColored(ImVec4(1.0f, 0.85f, 0.2f, 1.0f), "%s", teamLabel); teamLabel = std::to_string(ts.teamType) + "v" + std::to_string(ts.teamType) + ": ";
if (!ts.teamName.empty())
teamLabel += ts.teamName;
else
teamLabel += "Team #" + std::to_string(ts.teamId);
ImGui::TextColored(ImVec4(1.0f, 0.85f, 0.2f, 1.0f), "%s", teamLabel.c_str());
ImGui::Indent(8.0f); ImGui::Indent(8.0f);
// Rating and rank // Rating and rank
@ -14784,6 +14789,10 @@ void GameScreen::renderSocialFrame(game::GameHandler& gameHandler) {
ImGui::Spacing(); ImGui::Spacing();
ImGui::TextDisabled("-- Roster (%zu members) --", ImGui::TextDisabled("-- Roster (%zu members) --",
roster->members.size()); roster->members.size());
ImGui::SameLine();
if (ImGui::SmallButton("Refresh"))
gameHandler.requestArenaTeamRoster(ts.teamId);
// Column headers // Column headers
ImGui::Columns(4, "##arenaRosterCols", false); ImGui::Columns(4, "##arenaRosterCols", false);
ImGui::SetColumnWidth(0, 110.0f); ImGui::SetColumnWidth(0, 110.0f);
@ -14819,6 +14828,10 @@ void GameScreen::renderSocialFrame(game::GameHandler& gameHandler) {
ImGui::NextColumn(); ImGui::NextColumn();
} }
ImGui::Columns(1); ImGui::Columns(1);
} else {
ImGui::Spacing();
if (ImGui::SmallButton("Load Roster"))
gameHandler.requestArenaTeamRoster(ts.teamId);
} }
ImGui::Unindent(8.0f); ImGui::Unindent(8.0f);