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refactor(chat): decompose into modular architecture, add GM commands, fix protocol
- Extract ChatPanel monolith into 15+ focused modules under ui/chat/ (ChatInput, ChatTabManager, ChatTabCompleter, ChatMarkupParser, ChatMarkupRenderer, ChatCommandRegistry, ChatBubbleManager, ChatSettings, MacroEvaluator, GameStateAdapter, InputModifierAdapter) - Split 2700-line chat_panel_commands.cpp into 11 command modules - Add GM command handling: 190-command data table, dot-prefix interception, tab-completion, /gmhelp with category filter - Fix ChatType enum to match WoW wire protocol (SAY=0x01 not 0x00); values 0x00-0x1B shared across Vanilla/TBC/WotLK - Fix BG_SYSTEM_* values from 82-84 (UB in bitmask shifts) to 0x24-0x26 - Fix infinite Enter key loop after teleport (disable TOGGLE_CHAT repeat, add 2-frame input cooldown) - Add tests: chat_markup_parser, chat_tab_completer, gm_commands, macro_evaluator Signed-off-by: Pavel Okhlopkov <pavel.okhlopkov@flant.com>
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54 changed files with 7363 additions and 3856 deletions
37
include/ui/chat/cast_sequence_tracker.hpp
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include/ui/chat/cast_sequence_tracker.hpp
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#pragma once
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#include <cstddef>
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#include <cstdint>
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#include <string>
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#include <unordered_map>
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namespace wowee {
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namespace ui {
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/**
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* /castsequence persistent state — shared across all macros using the same spell list.
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*
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* Extracted from chat_panel_commands.cpp static global (Phase 1.5 of chat_panel_ref.md).
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* Keyed by the normalized (lowercase, comma-joined) spell sequence string.
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*/
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class CastSequenceTracker {
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public:
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struct State {
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size_t index = 0;
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float lastPressSec = 0.0f;
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uint64_t lastTargetGuid = 0;
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bool lastInCombat = false;
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};
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/** Get (or create) the state for a given sequence key. */
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State& get(const std::string& seqKey) { return states_[seqKey]; }
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/** Reset all tracked sequences. */
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void clear() { states_.clear(); }
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private:
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std::unordered_map<std::string, State> states_;
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};
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} // namespace ui
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} // namespace wowee
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