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refactor(chat): decompose into modular architecture, add GM commands, fix protocol
- Extract ChatPanel monolith into 15+ focused modules under ui/chat/ (ChatInput, ChatTabManager, ChatTabCompleter, ChatMarkupParser, ChatMarkupRenderer, ChatCommandRegistry, ChatBubbleManager, ChatSettings, MacroEvaluator, GameStateAdapter, InputModifierAdapter) - Split 2700-line chat_panel_commands.cpp into 11 command modules - Add GM command handling: 190-command data table, dot-prefix interception, tab-completion, /gmhelp with category filter - Fix ChatType enum to match WoW wire protocol (SAY=0x01 not 0x00); values 0x00-0x1B shared across Vanilla/TBC/WotLK - Fix BG_SYSTEM_* values from 82-84 (UB in bitmask shifts) to 0x24-0x26 - Fix infinite Enter key loop after teleport (disable TOGGLE_CHAT repeat, add 2-frame input cooldown) - Add tests: chat_markup_parser, chat_tab_completer, gm_commands, macro_evaluator Signed-off-by: Pavel Okhlopkov <pavel.okhlopkov@flant.com>
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54 changed files with 7363 additions and 3856 deletions
46
include/ui/chat/chat_bubble_manager.hpp
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include/ui/chat/chat_bubble_manager.hpp
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#pragma once
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#include "ui/ui_services.hpp"
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#include <cstdint>
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#include <string>
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#include <vector>
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namespace wowee {
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namespace game { class GameHandler; }
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namespace ui {
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/**
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* Manages 3D-projected chat bubbles above entities.
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*
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* Extracted from ChatPanel (Phase 1.4 of chat_panel_ref.md).
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* Owns bubble lifecycle: add, update (tick), render (ImGui overlay).
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*/
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class ChatBubbleManager {
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public:
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/** Add or replace a bubble for the given entity. */
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void addBubble(uint64_t senderGuid, const std::string& message, bool isYell);
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/** Render and tick all active bubbles (projects to screen via camera). */
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void render(game::GameHandler& gameHandler, const UIServices& services);
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/** Register the chat-bubble callback on GameHandler (call once per session). */
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void setupCallback(game::GameHandler& gameHandler);
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bool empty() const { return bubbles_.empty(); }
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private:
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struct ChatBubble {
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uint64_t senderGuid = 0;
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std::string message;
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float timeRemaining = 0.0f;
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float totalDuration = 0.0f;
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bool isYell = false;
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};
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std::vector<ChatBubble> bubbles_;
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bool callbackSet_ = false;
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static constexpr size_t kMaxBubbles = 10;
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};
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} // namespace ui
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} // namespace wowee
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