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refactor(chat): decompose into modular architecture, add GM commands, fix protocol
- Extract ChatPanel monolith into 15+ focused modules under ui/chat/ (ChatInput, ChatTabManager, ChatTabCompleter, ChatMarkupParser, ChatMarkupRenderer, ChatCommandRegistry, ChatBubbleManager, ChatSettings, MacroEvaluator, GameStateAdapter, InputModifierAdapter) - Split 2700-line chat_panel_commands.cpp into 11 command modules - Add GM command handling: 190-command data table, dot-prefix interception, tab-completion, /gmhelp with category filter - Fix ChatType enum to match WoW wire protocol (SAY=0x01 not 0x00); values 0x00-0x1B shared across Vanilla/TBC/WotLK - Fix BG_SYSTEM_* values from 82-84 (UB in bitmask shifts) to 0x24-0x26 - Fix infinite Enter key loop after teleport (disable TOGGLE_CHAT repeat, add 2-frame input cooldown) - Add tests: chat_markup_parser, chat_tab_completer, gm_commands, macro_evaluator Signed-off-by: Pavel Okhlopkov <pavel.okhlopkov@flant.com>
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54 changed files with 7363 additions and 3856 deletions
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include/ui/chat/chat_command_registry.hpp
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include/ui/chat/chat_command_registry.hpp
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// ChatCommandRegistry — command registration + dispatch.
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// Replaces the 500-line if/else chain in sendChatMessage() (Phase 3.1).
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#pragma once
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#include "ui/chat/i_chat_command.hpp"
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#include <memory>
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#include <string>
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#include <unordered_map>
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#include <vector>
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namespace wowee {
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namespace ui {
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/**
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* Registry of all slash commands.
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*
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* dispatch() looks up the command by alias and calls execute().
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* getCompletions() provides tab-completion for /command prefixes.
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*/
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class ChatCommandRegistry {
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public:
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/** Register a command (takes ownership). All aliases are mapped. */
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void registerCommand(std::unique_ptr<IChatCommand> cmd);
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/**
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* Dispatch a slash command.
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* @param cmdLower lowercase command name (e.g. "cast", "whisper")
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* @param ctx context with args, gameHandler, services, etc.
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* @return result indicating if handled and whether to clear input
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*/
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ChatCommandResult dispatch(const std::string& cmdLower, ChatCommandContext& ctx);
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/** Get all command aliases matching a prefix (for tab completion). */
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std::vector<std::string> getCompletions(const std::string& prefix) const;
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/** Get help entries: (alias, helpText) for all registered commands. */
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std::vector<std::pair<std::string, std::string>> getHelpEntries() const;
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/** Check if a command alias is registered. */
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bool hasCommand(const std::string& alias) const;
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private:
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// alias → raw pointer (non-owning, commands_ owns the objects)
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std::unordered_map<std::string, IChatCommand*> commandMap_;
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// Ownership of all registered commands
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std::vector<std::unique_ptr<IChatCommand>> commands_;
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};
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} // namespace ui
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} // namespace wowee
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