refactor(chat): decompose into modular architecture, add GM commands, fix protocol

- Extract ChatPanel monolith into 15+ focused modules under ui/chat/
  (ChatInput, ChatTabManager, ChatTabCompleter, ChatMarkupParser,
  ChatMarkupRenderer, ChatCommandRegistry, ChatBubbleManager,
  ChatSettings, MacroEvaluator, GameStateAdapter, InputModifierAdapter)
- Split 2700-line chat_panel_commands.cpp into 11 command modules
- Add GM command handling: 190-command data table, dot-prefix interception,
  tab-completion, /gmhelp with category filter
- Fix ChatType enum to match WoW wire protocol (SAY=0x01 not 0x00);
  values 0x00-0x1B shared across Vanilla/TBC/WotLK
- Fix BG_SYSTEM_* values from 82-84 (UB in bitmask shifts) to 0x24-0x26
- Fix infinite Enter key loop after teleport (disable TOGGLE_CHAT repeat,
  add 2-frame input cooldown)
- Add tests: chat_markup_parser, chat_tab_completer, gm_commands,
  macro_evaluator

Signed-off-by: Pavel Okhlopkov <pavel.okhlopkov@flant.com>
This commit is contained in:
Pavel Okhlopkov 2026-04-12 14:59:56 +03:00
parent 09c4a9a04a
commit 42f1bb98ea
54 changed files with 7363 additions and 3856 deletions

View file

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// Forward declarations for the chat subsystem.
// Include this instead of the full headers when only pointers/references are needed.
// Extracted in Phase 6.6 of chat_panel_ref.md.
#pragma once
namespace wowee {
namespace game { class GameHandler; }
namespace ui {
class ChatPanel;
class InventoryScreen;
class SpellbookScreen;
class QuestLogScreen;
// Chat subsystem types (under include/ui/chat/)
class ChatSettings;
class ChatInput;
class ChatTabManager;
class ChatBubbleManager;
class ChatMarkupParser;
class ChatMarkupRenderer;
class ChatCommandRegistry;
class ChatTabCompleter;
class CastSequenceTracker;
class MacroEvaluator;
class IGameState;
class IModifierState;
class IChatCommand;
struct ChatCommandContext;
struct ChatCommandResult;
struct UIServices;
} // namespace ui
} // namespace wowee