refactor(chat): decompose into modular architecture, add GM commands, fix protocol

- Extract ChatPanel monolith into 15+ focused modules under ui/chat/
  (ChatInput, ChatTabManager, ChatTabCompleter, ChatMarkupParser,
  ChatMarkupRenderer, ChatCommandRegistry, ChatBubbleManager,
  ChatSettings, MacroEvaluator, GameStateAdapter, InputModifierAdapter)
- Split 2700-line chat_panel_commands.cpp into 11 command modules
- Add GM command handling: 190-command data table, dot-prefix interception,
  tab-completion, /gmhelp with category filter
- Fix ChatType enum to match WoW wire protocol (SAY=0x01 not 0x00);
  values 0x00-0x1B shared across Vanilla/TBC/WotLK
- Fix BG_SYSTEM_* values from 82-84 (UB in bitmask shifts) to 0x24-0x26
- Fix infinite Enter key loop after teleport (disable TOGGLE_CHAT repeat,
  add 2-frame input cooldown)
- Add tests: chat_markup_parser, chat_tab_completer, gm_commands,
  macro_evaluator

Signed-off-by: Pavel Okhlopkov <pavel.okhlopkov@flant.com>
This commit is contained in:
Pavel Okhlopkov 2026-04-12 14:59:56 +03:00
parent 09c4a9a04a
commit 42f1bb98ea
54 changed files with 7363 additions and 3856 deletions

View file

@ -0,0 +1,43 @@
#pragma once
#include "game/world_packets.hpp"
#include <algorithm>
#include <cctype>
#include <string>
namespace wowee {
// Forward declaration
namespace game { class GameHandler; }
namespace ui {
namespace chat_utils {
/** Create a system-type chat message (used 15+ times throughout commands). */
inline game::MessageChatData makeSystemMessage(const std::string& text) {
game::MessageChatData msg;
msg.type = game::ChatType::SYSTEM;
msg.language = game::ChatLanguage::UNIVERSAL;
msg.message = text;
return msg;
}
/** Trim leading/trailing whitespace from a string. */
inline std::string trim(const std::string& s) {
size_t first = s.find_first_not_of(" \t\r\n");
if (first == std::string::npos) return "";
size_t last = s.find_last_not_of(" \t\r\n");
return s.substr(first, last - first + 1);
}
/** Convert string to lowercase (returns copy). */
inline std::string toLower(std::string s) {
std::transform(s.begin(), s.end(), s.begin(), [](unsigned char c) {
return static_cast<char>(std::tolower(c));
});
return s;
}
} // namespace chat_utils
} // namespace ui
} // namespace wowee