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refactor(chat): decompose into modular architecture, add GM commands, fix protocol
- Extract ChatPanel monolith into 15+ focused modules under ui/chat/ (ChatInput, ChatTabManager, ChatTabCompleter, ChatMarkupParser, ChatMarkupRenderer, ChatCommandRegistry, ChatBubbleManager, ChatSettings, MacroEvaluator, GameStateAdapter, InputModifierAdapter) - Split 2700-line chat_panel_commands.cpp into 11 command modules - Add GM command handling: 190-command data table, dot-prefix interception, tab-completion, /gmhelp with category filter - Fix ChatType enum to match WoW wire protocol (SAY=0x01 not 0x00); values 0x00-0x1B shared across Vanilla/TBC/WotLK - Fix BG_SYSTEM_* values from 82-84 (UB in bitmask shifts) to 0x24-0x26 - Fix infinite Enter key loop after teleport (disable TOGGLE_CHAT repeat, add 2-frame input cooldown) - Add tests: chat_markup_parser, chat_tab_completer, gm_commands, macro_evaluator Signed-off-by: Pavel Okhlopkov <pavel.okhlopkov@flant.com>
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54 changed files with 7363 additions and 3856 deletions
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include/ui/chat/game_state_adapter.hpp
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include/ui/chat/game_state_adapter.hpp
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// GameStateAdapter — wraps GameHandler + Renderer to implement IGameState.
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// Phase 4.2 of chat_panel_ref.md.
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#pragma once
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#include "ui/chat/i_game_state.hpp"
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namespace wowee {
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namespace game { class GameHandler; }
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namespace rendering { class Renderer; }
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namespace ui {
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/**
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* Concrete adapter from GameHandler + Renderer → IGameState.
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* Flatten complex entity/aura queries into the simple IGameState interface.
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*/
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class GameStateAdapter : public IGameState {
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public:
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GameStateAdapter(game::GameHandler& gameHandler, rendering::Renderer* renderer);
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// --- GUIDs ---
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uint64_t getPlayerGuid() const override;
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uint64_t getTargetGuid() const override;
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uint64_t getFocusGuid() const override;
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uint64_t getPetGuid() const override;
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uint64_t getMouseoverGuid() const override;
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// --- Player state ---
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bool isInCombat() const override;
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bool isMounted() const override;
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bool isSwimming() const override;
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bool isFlying() const override;
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bool isCasting() const override;
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bool isChanneling() const override;
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bool isStealthed() const override;
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bool hasPet() const override;
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bool isInGroup() const override;
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bool isInRaid() const override;
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bool isIndoors() const override;
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// --- Numeric ---
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uint8_t getActiveTalentSpec() const override;
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uint32_t getVehicleId() const override;
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uint32_t getCurrentCastSpellId() const override;
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// --- Spell/aura ---
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std::string getSpellName(uint32_t spellId) const override;
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bool hasAuraByName(uint64_t targetGuid, const std::string& spellName,
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bool wantDebuff) const override;
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bool hasFormAura() const override;
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// --- Entity queries ---
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bool entityExists(uint64_t guid) const override;
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bool entityIsDead(uint64_t guid) const override;
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bool entityIsHostile(uint64_t guid) const override;
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private:
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game::GameHandler& gameHandler_;
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rendering::Renderer* renderer_;
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};
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} // namespace ui
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} // namespace wowee
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