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refactor(chat): decompose into modular architecture, add GM commands, fix protocol
- Extract ChatPanel monolith into 15+ focused modules under ui/chat/ (ChatInput, ChatTabManager, ChatTabCompleter, ChatMarkupParser, ChatMarkupRenderer, ChatCommandRegistry, ChatBubbleManager, ChatSettings, MacroEvaluator, GameStateAdapter, InputModifierAdapter) - Split 2700-line chat_panel_commands.cpp into 11 command modules - Add GM command handling: 190-command data table, dot-prefix interception, tab-completion, /gmhelp with category filter - Fix ChatType enum to match WoW wire protocol (SAY=0x01 not 0x00); values 0x00-0x1B shared across Vanilla/TBC/WotLK - Fix BG_SYSTEM_* values from 82-84 (UB in bitmask shifts) to 0x24-0x26 - Fix infinite Enter key loop after teleport (disable TOGGLE_CHAT repeat, add 2-frame input cooldown) - Add tests: chat_markup_parser, chat_tab_completer, gm_commands, macro_evaluator Signed-off-by: Pavel Okhlopkov <pavel.okhlopkov@flant.com>
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include/ui/chat/i_modifier_state.hpp
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include/ui/chat/i_modifier_state.hpp
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// IModifierState — abstract interface for keyboard modifier queries.
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// Allows unit testing macro conditionals without real input system. Phase 4.1.
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#pragma once
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namespace wowee {
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namespace ui {
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/**
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* Read-only view of keyboard modifier state for macro conditional evaluation.
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*/
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class IModifierState {
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public:
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virtual ~IModifierState() = default;
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virtual bool isShiftHeld() const = 0;
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virtual bool isCtrlHeld() const = 0;
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virtual bool isAltHeld() const = 0;
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};
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} // namespace ui
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} // namespace wowee
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