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refactor(chat): decompose into modular architecture, add GM commands, fix protocol
- Extract ChatPanel monolith into 15+ focused modules under ui/chat/ (ChatInput, ChatTabManager, ChatTabCompleter, ChatMarkupParser, ChatMarkupRenderer, ChatCommandRegistry, ChatBubbleManager, ChatSettings, MacroEvaluator, GameStateAdapter, InputModifierAdapter) - Split 2700-line chat_panel_commands.cpp into 11 command modules - Add GM command handling: 190-command data table, dot-prefix interception, tab-completion, /gmhelp with category filter - Fix ChatType enum to match WoW wire protocol (SAY=0x01 not 0x00); values 0x00-0x1B shared across Vanilla/TBC/WotLK - Fix BG_SYSTEM_* values from 82-84 (UB in bitmask shifts) to 0x24-0x26 - Fix infinite Enter key loop after teleport (disable TOGGLE_CHAT repeat, add 2-frame input cooldown) - Add tests: chat_markup_parser, chat_tab_completer, gm_commands, macro_evaluator Signed-off-by: Pavel Okhlopkov <pavel.okhlopkov@flant.com>
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include/ui/chat/macro_evaluator.hpp
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include/ui/chat/macro_evaluator.hpp
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// MacroEvaluator — WoW macro conditional parser and evaluator.
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// Extracted from evaluateMacroConditionals() in chat_panel_commands.cpp.
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// Phase 4.4 of chat_panel_ref.md.
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#pragma once
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#include <cstdint>
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#include <string>
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namespace wowee {
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namespace ui {
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class IGameState;
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class IModifierState;
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/**
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* Evaluates WoW-style macro conditional expressions.
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*
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* Syntax: [cond1,cond2] Spell1; [cond3] Spell2; DefaultSpell
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*
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* The first alternative whose conditions all evaluate true is returned.
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* If no conditions match, returns "".
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*
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* @p targetOverride is set to a specific GUID if [target=X] or [@X]
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* was in the matching conditions, or left as UINT64_MAX for "use normal target".
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*/
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class MacroEvaluator {
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public:
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MacroEvaluator(IGameState& gameState, IModifierState& modState);
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/**
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* Evaluate a macro conditional string.
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* @param rawArg The conditional text (e.g. "[combat] Spell1; Spell2")
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* @param targetOverride Output: set to target GUID if specified, or -1
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* @return The matched argument text, or "" if nothing matched
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*/
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std::string evaluate(const std::string& rawArg, uint64_t& targetOverride) const;
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private:
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/** Evaluate a single condition token (e.g. "combat", "mod:shift", "@focus"). */
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bool evalCondition(const std::string& cond, uint64_t& tgt) const;
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/** Resolve effective target GUID (follows @/target= overrides). */
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uint64_t resolveEffectiveTarget(uint64_t tgt) const;
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IGameState& gameState_;
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IModifierState& modState_;
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};
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} // namespace ui
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} // namespace wowee
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