refactor(chat): decompose into modular architecture, add GM commands, fix protocol

- Extract ChatPanel monolith into 15+ focused modules under ui/chat/
  (ChatInput, ChatTabManager, ChatTabCompleter, ChatMarkupParser,
  ChatMarkupRenderer, ChatCommandRegistry, ChatBubbleManager,
  ChatSettings, MacroEvaluator, GameStateAdapter, InputModifierAdapter)
- Split 2700-line chat_panel_commands.cpp into 11 command modules
- Add GM command handling: 190-command data table, dot-prefix interception,
  tab-completion, /gmhelp with category filter
- Fix ChatType enum to match WoW wire protocol (SAY=0x01 not 0x00);
  values 0x00-0x1B shared across Vanilla/TBC/WotLK
- Fix BG_SYSTEM_* values from 82-84 (UB in bitmask shifts) to 0x24-0x26
- Fix infinite Enter key loop after teleport (disable TOGGLE_CHAT repeat,
  add 2-frame input cooldown)
- Add tests: chat_markup_parser, chat_tab_completer, gm_commands,
  macro_evaluator

Signed-off-by: Pavel Okhlopkov <pavel.okhlopkov@flant.com>
This commit is contained in:
Pavel Okhlopkov 2026-04-12 14:59:56 +03:00
parent 09c4a9a04a
commit 42f1bb98ea
54 changed files with 7363 additions and 3856 deletions

View file

@ -259,6 +259,7 @@ bool MessageChatParser::parse(network::Packet& packet, MessageChatData& data) {
const char* getChatTypeString(ChatType type) {
switch (type) {
case ChatType::SYSTEM: return "SYSTEM";
case ChatType::SAY: return "SAY";
case ChatType::PARTY: return "PARTY";
case ChatType::RAID: return "RAID";
@ -266,12 +267,14 @@ const char* getChatTypeString(ChatType type) {
case ChatType::OFFICER: return "OFFICER";
case ChatType::YELL: return "YELL";
case ChatType::WHISPER: return "WHISPER";
case ChatType::WHISPER_FOREIGN: return "WHISPER_FOREIGN";
case ChatType::WHISPER_INFORM: return "WHISPER_INFORM";
case ChatType::EMOTE: return "EMOTE";
case ChatType::TEXT_EMOTE: return "TEXT_EMOTE";
case ChatType::SYSTEM: return "SYSTEM";
case ChatType::MONSTER_SAY: return "MONSTER_SAY";
case ChatType::MONSTER_PARTY: return "MONSTER_PARTY";
case ChatType::MONSTER_YELL: return "MONSTER_YELL";
case ChatType::MONSTER_WHISPER: return "MONSTER_WHISPER";
case ChatType::MONSTER_EMOTE: return "MONSTER_EMOTE";
case ChatType::CHANNEL: return "CHANNEL";
case ChatType::CHANNEL_JOIN: return "CHANNEL_JOIN";
@ -284,12 +287,18 @@ const char* getChatTypeString(ChatType type) {
case ChatType::IGNORED: return "IGNORED";
case ChatType::SKILL: return "SKILL";
case ChatType::LOOT: return "LOOT";
case ChatType::BATTLEGROUND: return "BATTLEGROUND";
case ChatType::BATTLEGROUND_LEADER: return "BATTLEGROUND_LEADER";
case ChatType::BG_SYSTEM_NEUTRAL: return "BG_SYSTEM_NEUTRAL";
case ChatType::BG_SYSTEM_ALLIANCE: return "BG_SYSTEM_ALLIANCE";
case ChatType::BG_SYSTEM_HORDE: return "BG_SYSTEM_HORDE";
case ChatType::RAID_LEADER: return "RAID_LEADER";
case ChatType::RAID_WARNING: return "RAID_WARNING";
case ChatType::RAID_BOSS_EMOTE: return "RAID_BOSS_EMOTE";
case ChatType::RAID_BOSS_WHISPER: return "RAID_BOSS_WHISPER";
case ChatType::BATTLEGROUND: return "BATTLEGROUND";
case ChatType::BATTLEGROUND_LEADER: return "BATTLEGROUND_LEADER";
case ChatType::ACHIEVEMENT: return "ACHIEVEMENT";
case ChatType::GUILD_ACHIEVEMENT: return "GUILD_ACHIEVEMENT";
case ChatType::PARTY_LEADER: return "PARTY_LEADER";
default: return "UNKNOWN";
}
}