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refactor(chat): decompose into modular architecture, add GM commands, fix protocol
- Extract ChatPanel monolith into 15+ focused modules under ui/chat/ (ChatInput, ChatTabManager, ChatTabCompleter, ChatMarkupParser, ChatMarkupRenderer, ChatCommandRegistry, ChatBubbleManager, ChatSettings, MacroEvaluator, GameStateAdapter, InputModifierAdapter) - Split 2700-line chat_panel_commands.cpp into 11 command modules - Add GM command handling: 190-command data table, dot-prefix interception, tab-completion, /gmhelp with category filter - Fix ChatType enum to match WoW wire protocol (SAY=0x01 not 0x00); values 0x00-0x1B shared across Vanilla/TBC/WotLK - Fix BG_SYSTEM_* values from 82-84 (UB in bitmask shifts) to 0x24-0x26 - Fix infinite Enter key loop after teleport (disable TOGGLE_CHAT repeat, add 2-frame input cooldown) - Add tests: chat_markup_parser, chat_tab_completer, gm_commands, macro_evaluator Signed-off-by: Pavel Okhlopkov <pavel.okhlopkov@flant.com>
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parent
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54 changed files with 7363 additions and 3856 deletions
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@ -166,7 +166,7 @@ void ActionBarPanel::renderActionBar(game::GameHandler& gameHandler,
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ChatPanel& chatPanel,
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InventoryScreen& inventoryScreen,
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SpellbookScreen& spellbookScreen,
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QuestLogScreen& questLogScreen,
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QuestLogScreen& /*questLogScreen*/,
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SpellIconFn getSpellIcon) {
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// Use ImGui's display size — always in sync with the current swap-chain/frame,
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// whereas window->getWidth/Height() can lag by one frame on resize events.
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@ -539,7 +539,7 @@ void ActionBarPanel::renderActionBar(game::GameHandler& gameHandler,
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} else if (slot.type == game::ActionBarSlot::ITEM && slot.id != 0) {
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gameHandler.useItemById(slot.id);
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} else if (slot.type == game::ActionBarSlot::MACRO) {
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chatPanel.executeMacroText(gameHandler, inventoryScreen, spellbookScreen, questLogScreen, gameHandler.getMacroText(slot.id));
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chatPanel.executeMacroText(gameHandler, gameHandler.getMacroText(slot.id));
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}
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}
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@ -572,7 +572,7 @@ void ActionBarPanel::renderActionBar(game::GameHandler& gameHandler,
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ImGui::TextDisabled("Macro #%u", slot.id);
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ImGui::Separator();
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if (ImGui::MenuItem("Execute")) {
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chatPanel.executeMacroText(gameHandler, inventoryScreen, spellbookScreen, questLogScreen, gameHandler.getMacroText(slot.id));
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chatPanel.executeMacroText(gameHandler, gameHandler.getMacroText(slot.id));
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}
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if (ImGui::MenuItem("Edit")) {
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const std::string& txt = gameHandler.getMacroText(slot.id);
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