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Vanilla/Turtle WoW support: M2 loading, bone parsing, textures, auth
- Vanilla M2 bone struct (108 bytes) with 28-byte animation tracks - Version-aware bone parsing (vanilla vs WotLK format detection) - Fix CharSections.dbc field layout for vanilla (variation/color at 4-5) - Remove broken CharSections.csv files (all fields marked as strings) - Expansion data reload on profile switch (DBC cache clear, layout reload) - Vanilla packet encryption (VanillaCrypt XOR-based header crypt) - Extended character preview geoset range (0-99) for vanilla models - DBC cache clear support in AssetManager
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34 changed files with 1066 additions and 24795 deletions
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@ -57,6 +57,7 @@ public:
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game::ExpansionRegistry* getExpansionRegistry() { return expansionRegistry_.get(); }
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pipeline::DBCLayout* getDBCLayout() { return dbcLayout_.get(); }
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pipeline::HDPackManager* getHDPackManager() { return hdPackManager_.get(); }
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void reloadExpansionData(); // Reload DBC layouts, opcodes, etc. after expansion change
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// Singleton access
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static Application& getInstance() { return *instance; }
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