Vanilla/Turtle WoW support: M2 loading, bone parsing, textures, auth

- Vanilla M2 bone struct (108 bytes) with 28-byte animation tracks
- Version-aware bone parsing (vanilla vs WotLK format detection)
- Fix CharSections.dbc field layout for vanilla (variation/color at 4-5)
- Remove broken CharSections.csv files (all fields marked as strings)
- Expansion data reload on profile switch (DBC cache clear, layout reload)
- Vanilla packet encryption (VanillaCrypt XOR-based header crypt)
- Extended character preview geoset range (0-99) for vanilla models
- DBC cache clear support in AssetManager
This commit is contained in:
Kelsi 2026-02-13 16:53:28 -08:00
parent 6729f66a37
commit 430c2bdcfa
34 changed files with 1066 additions and 24795 deletions

View file

@ -1214,6 +1214,19 @@ private:
std::unique_ptr<WardenCrypto> wardenCrypto_;
std::unique_ptr<WardenModuleManager> wardenModuleManager_;
// Warden module download state
enum class WardenState {
WAIT_MODULE_USE, // Waiting for first SMSG (MODULE_USE)
WAIT_MODULE_CACHE, // Sent MODULE_MISSING, receiving module chunks
WAIT_HASH_REQUEST, // Module received, waiting for HASH_REQUEST
WAIT_CHECKS, // Hash sent, waiting for check requests
};
WardenState wardenState_ = WardenState::WAIT_MODULE_USE;
std::vector<uint8_t> wardenModuleHash_; // 16 bytes MD5
std::vector<uint8_t> wardenModuleKey_; // 16 bytes RC4
uint32_t wardenModuleSize_ = 0;
std::vector<uint8_t> wardenModuleData_; // Downloaded module chunks
// ---- XP tracking ----
uint32_t playerXp_ = 0;
uint32_t playerNextLevelXp_ = 0;