Vanilla/Turtle WoW support: M2 loading, bone parsing, textures, auth

- Vanilla M2 bone struct (108 bytes) with 28-byte animation tracks
- Version-aware bone parsing (vanilla vs WotLK format detection)
- Fix CharSections.dbc field layout for vanilla (variation/color at 4-5)
- Remove broken CharSections.csv files (all fields marked as strings)
- Expansion data reload on profile switch (DBC cache clear, layout reload)
- Vanilla packet encryption (VanillaCrypt XOR-based header crypt)
- Extended character preview geoset range (0-99) for vanilla models
- DBC cache clear support in AssetManager
This commit is contained in:
Kelsi 2026-02-13 16:53:28 -08:00
parent 6729f66a37
commit 430c2bdcfa
34 changed files with 1066 additions and 24795 deletions

View file

@ -4,6 +4,7 @@
#include "network/packet.hpp"
#include "network/net_platform.hpp"
#include "auth/rc4.hpp"
#include "auth/vanilla_crypt.hpp"
#include <functional>
#include <vector>
#include <cstdint>
@ -14,12 +15,13 @@ namespace network {
/**
* World Server Socket
*
* Handles WoW 3.3.5a world server protocol with RC4 header encryption.
* Handles WoW world server protocol with header encryption.
* Supports both vanilla/TBC (XOR+addition cipher) and WotLK (RC4).
*
* Key Differences from Auth Server:
* - Outgoing: 6-byte header (2 bytes size + 4 bytes opcode, big-endian)
* - Incoming: 4-byte header (2 bytes size + 2 bytes opcode)
* - Headers are RC4-encrypted after CMSG_AUTH_SESSION
* - Headers are encrypted after CMSG_AUTH_SESSION
* - Packet bodies remain unencrypted
* - Size field includes opcode bytes (payloadLen = size - 2)
*/
@ -56,12 +58,13 @@ public:
}
/**
* Initialize RC4 encryption for packet headers
* Initialize header encryption for packet headers
* Must be called after CMSG_AUTH_SESSION before further communication
*
* @param sessionKey 40-byte session key from auth server
* @param build Client build number (determines cipher: <= 8606 = XOR, > 8606 = RC4)
*/
void initEncryption(const std::vector<uint8_t>& sessionKey);
void initEncryption(const std::vector<uint8_t>& sessionKey, uint32_t build = 12340);
/**
* Check if header encryption is enabled
@ -77,10 +80,14 @@ private:
socket_t sockfd = INVALID_SOCK;
bool connected = false;
bool encryptionEnabled = false;
bool useVanillaCrypt = false; // true = XOR cipher, false = RC4
// RC4 ciphers for header encryption/decryption
auth::RC4 encryptCipher; // For outgoing headers
auth::RC4 decryptCipher; // For incoming headers
// WotLK RC4 ciphers for header encryption/decryption
auth::RC4 encryptCipher;
auth::RC4 decryptCipher;
// Vanilla/TBC XOR+addition cipher
auth::VanillaCrypt vanillaCrypt;
// Receive buffer
std::vector<uint8_t> receiveBuffer;