Vanilla/Turtle WoW support: M2 loading, bone parsing, textures, auth

- Vanilla M2 bone struct (108 bytes) with 28-byte animation tracks
- Version-aware bone parsing (vanilla vs WotLK format detection)
- Fix CharSections.dbc field layout for vanilla (variation/color at 4-5)
- Remove broken CharSections.csv files (all fields marked as strings)
- Expansion data reload on profile switch (DBC cache clear, layout reload)
- Vanilla packet encryption (VanillaCrypt XOR-based header crypt)
- Extended character preview geoset range (0-99) for vanilla models
- DBC cache clear support in AssetManager
This commit is contained in:
Kelsi 2026-02-13 16:53:28 -08:00
parent 6729f66a37
commit 430c2bdcfa
34 changed files with 1066 additions and 24795 deletions

View file

@ -148,6 +148,7 @@ bool Application::initialize() {
if (profile) {
std::string opcodesPath = profile->dataPath + "/opcodes.json";
if (!gameHandler->getOpcodeTable().loadFromJson(opcodesPath)) {
gameHandler->getOpcodeTable().loadWotlkDefaults();
LOG_INFO("Using built-in WotLK opcode defaults");
}
game::setActiveOpcodeTable(&gameHandler->getOpcodeTable());
@ -155,6 +156,7 @@ bool Application::initialize() {
// Load expansion-specific update field table
std::string updateFieldsPath = profile->dataPath + "/update_fields.json";
if (!gameHandler->getUpdateFieldTable().loadFromJson(updateFieldsPath)) {
gameHandler->getUpdateFieldTable().loadWotlkDefaults();
LOG_INFO("Using built-in WotLK update field defaults");
}
game::setActiveUpdateFieldTable(&gameHandler->getUpdateFieldTable());
@ -458,6 +460,42 @@ void Application::setState(AppState newState) {
}
}
void Application::reloadExpansionData() {
if (!expansionRegistry_ || !gameHandler) return;
auto* profile = expansionRegistry_->getActive();
if (!profile) return;
LOG_INFO("Reloading expansion data for: ", profile->name);
std::string opcodesPath = profile->dataPath + "/opcodes.json";
if (!gameHandler->getOpcodeTable().loadFromJson(opcodesPath)) {
gameHandler->getOpcodeTable().loadWotlkDefaults();
}
game::setActiveOpcodeTable(&gameHandler->getOpcodeTable());
std::string updateFieldsPath = profile->dataPath + "/update_fields.json";
if (!gameHandler->getUpdateFieldTable().loadFromJson(updateFieldsPath)) {
gameHandler->getUpdateFieldTable().loadWotlkDefaults();
}
game::setActiveUpdateFieldTable(&gameHandler->getUpdateFieldTable());
gameHandler->setPacketParsers(game::createPacketParsers(profile->id));
if (dbcLayout_) {
std::string dbcLayoutsPath = profile->dataPath + "/dbc_layouts.json";
if (!dbcLayout_->loadFromJson(dbcLayoutsPath)) {
dbcLayout_->loadWotlkDefaults();
}
pipeline::setActiveDBCLayout(dbcLayout_.get());
}
// Update expansion data path for CSV DBC lookups and clear DBC cache
if (assetManager && !profile->dataPath.empty()) {
assetManager->setExpansionDataPath(profile->dataPath);
assetManager->clearDBCCache();
}
}
void Application::logoutToLogin() {
LOG_INFO("Logout requested");
if (gameHandler) {
@ -908,7 +946,7 @@ void Application::setupUICallbacks() {
uint32_t clientBuild = 12340; // default WotLK
if (expansionRegistry_) {
auto* profile = expansionRegistry_->getActive();
if (profile) clientBuild = profile->build;
if (profile) clientBuild = profile->worldBuild;
}
if (gameHandler->connect(host, port, sessionKey, accountName, clientBuild, realmId)) {
LOG_INFO("Connected to world server, transitioning to character selection");