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Vanilla/Turtle WoW support: M2 loading, bone parsing, textures, auth
- Vanilla M2 bone struct (108 bytes) with 28-byte animation tracks - Version-aware bone parsing (vanilla vs WotLK format detection) - Fix CharSections.dbc field layout for vanilla (variation/color at 4-5) - Remove broken CharSections.csv files (all fields marked as strings) - Expansion data reload on profile switch (DBC cache clear, layout reload) - Vanilla packet encryption (VanillaCrypt XOR-based header crypt) - Extended character preview geoset range (0-99) for vanilla models - DBC cache clear support in AssetManager
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34 changed files with 1066 additions and 24795 deletions
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@ -165,6 +165,7 @@ bool ExpansionRegistry::loadProfile(const std::string& jsonPath, const std::stri
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}
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p.build = static_cast<uint16_t>(jsonInt(json, "build"));
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p.worldBuild = static_cast<uint16_t>(jsonInt(json, "worldBuild", p.build));
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p.protocolVersion = static_cast<uint8_t>(jsonInt(json, "protocolVersion"));
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// Optional client header fields (LOGON_CHALLENGE)
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{
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