Vanilla/Turtle WoW support: M2 loading, bone parsing, textures, auth

- Vanilla M2 bone struct (108 bytes) with 28-byte animation tracks
- Version-aware bone parsing (vanilla vs WotLK format detection)
- Fix CharSections.dbc field layout for vanilla (variation/color at 4-5)
- Remove broken CharSections.csv files (all fields marked as strings)
- Expansion data reload on profile switch (DBC cache clear, layout reload)
- Vanilla packet encryption (VanillaCrypt XOR-based header crypt)
- Extended character preview geoset range (0-99) for vanilla models
- DBC cache clear support in AssetManager
This commit is contained in:
Kelsi 2026-02-13 16:53:28 -08:00
parent 6729f66a37
commit 430c2bdcfa
34 changed files with 1066 additions and 24795 deletions

View file

@ -165,6 +165,7 @@ bool ExpansionRegistry::loadProfile(const std::string& jsonPath, const std::stri
}
p.build = static_cast<uint16_t>(jsonInt(json, "build"));
p.worldBuild = static_cast<uint16_t>(jsonInt(json, "worldBuild", p.build));
p.protocolVersion = static_cast<uint8_t>(jsonInt(json, "protocolVersion"));
// Optional client header fields (LOGON_CHALLENGE)
{