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Vanilla/Turtle WoW support: M2 loading, bone parsing, textures, auth
- Vanilla M2 bone struct (108 bytes) with 28-byte animation tracks - Version-aware bone parsing (vanilla vs WotLK format detection) - Fix CharSections.dbc field layout for vanilla (variation/color at 4-5) - Remove broken CharSections.csv files (all fields marked as strings) - Expansion data reload on profile switch (DBC cache clear, layout reload) - Vanilla packet encryption (VanillaCrypt XOR-based header crypt) - Extended character preview geoset range (0-99) for vanilla models - DBC cache clear support in AssetManager
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34 changed files with 1066 additions and 24795 deletions
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@ -246,15 +246,17 @@ size_t TCPSocket::getExpectedPacketSize(uint8_t opcode) {
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return 0; // Need more data to determine
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case 0x01: // LOGON_PROOF response
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// Success: opcode(1) + status(1) + M2(20) + accountFlags(4) + surveyId(4) + loginFlags(2) = 32
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// Some vanilla-era servers send a shorter success response:
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// opcode(1) + status(1) + M2(20) = 22
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// Success response varies by server build (determined by client build sent in challenge):
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// Build >= 8089: cmd(1)+error(1)+M2(20)+accountFlags(4)+surveyId(4)+loginFlags(2) = 32
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// Build 6299-8088: cmd(1)+error(1)+M2(20)+surveyId(4)+loginFlags(2) = 28
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// Build < 6299: cmd(1)+error(1)+M2(20)+surveyId(4) = 26
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// Failure: varies by server — minimum 2 bytes (opcode + status), some send 4
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if (receiveBuffer.size() >= 2) {
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uint8_t status = receiveBuffer[1];
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if (status == 0x00) {
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if (receiveBuffer.size() >= 32) return 32; // WotLK-style
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if (receiveBuffer.size() >= 22) return 22; // minimal/vanilla-style
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if (receiveBuffer.size() >= 32) return 32;
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if (receiveBuffer.size() >= 28) return 28;
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if (receiveBuffer.size() >= 26) return 26;
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return 0;
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} else {
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// Consume up to 4 bytes if available, minimum 2
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