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Vanilla/Turtle WoW support: M2 loading, bone parsing, textures, auth
- Vanilla M2 bone struct (108 bytes) with 28-byte animation tracks - Version-aware bone parsing (vanilla vs WotLK format detection) - Fix CharSections.dbc field layout for vanilla (variation/color at 4-5) - Remove broken CharSections.csv files (all fields marked as strings) - Expansion data reload on profile switch (DBC cache clear, layout reload) - Vanilla packet encryption (VanillaCrypt XOR-based header crypt) - Extended character preview geoset range (0-99) for vanilla models - DBC cache clear support in AssetManager
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34 changed files with 1066 additions and 24795 deletions
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@ -96,6 +96,7 @@ void AuthScreen::selectServerProfile(int index) {
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for (int i = 0; i < static_cast<int>(profiles.size()); ++i) {
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if (profiles[i].id == s.expansionId) { expansionIndex = i; break; }
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}
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core::Application::getInstance().reloadExpansionData();
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}
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}
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}
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@ -311,6 +312,7 @@ void AuthScreen::render(auth::AuthHandler& authHandler) {
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if (ImGui::Selectable(label.c_str(), selected)) {
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expansionIndex = i;
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registry->setActive(profiles[i].id);
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core::Application::getInstance().reloadExpansionData();
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}
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if (selected) ImGui::SetItemDefaultFocus();
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}
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