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Vanilla/Turtle WoW support: M2 loading, bone parsing, textures, auth
- Vanilla M2 bone struct (108 bytes) with 28-byte animation tracks - Version-aware bone parsing (vanilla vs WotLK format detection) - Fix CharSections.dbc field layout for vanilla (variation/color at 4-5) - Remove broken CharSections.csv files (all fields marked as strings) - Expansion data reload on profile switch (DBC cache clear, layout reload) - Vanilla packet encryption (VanillaCrypt XOR-based header crypt) - Extended character preview geoset range (0-99) for vanilla models - DBC cache clear support in AssetManager
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34 changed files with 1066 additions and 24795 deletions
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@ -246,8 +246,7 @@ void CharacterScreen::render(game::GameHandler& gameHandler) {
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(previewAppearanceBytes_ != character.appearanceBytes) ||
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(previewFacialFeatures_ != character.facialFeatures) ||
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(previewUseFemaleModel_ != character.useFemaleModel) ||
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(previewEquipHash_ != equipHash) ||
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(!preview_->isModelLoaded());
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(previewEquipHash_ != equipHash);
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if (changed) {
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uint8_t skin = character.appearanceBytes & 0xFF;
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