mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-04-17 09:33:51 +00:00
Merge commit '32bb0becc8' into chore/game-screen-extract
This commit is contained in:
commit
43aecab1ef
145 changed files with 3237 additions and 2849 deletions
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@ -696,10 +696,14 @@ static int lua_UnitGroupRolesAssigned(lua_State* L) {
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const auto& pd = gh->getPartyData();
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for (const auto& m : pd.members) {
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if (m.guid == guid) {
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// WotLK roles bitmask: 0x02=Tank, 0x04=Healer, 0x08=DPS
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if (m.roles & 0x02) { lua_pushstring(L, "TANK"); return 1; }
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if (m.roles & 0x04) { lua_pushstring(L, "HEALER"); return 1; }
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if (m.roles & 0x08) { lua_pushstring(L, "DAMAGER"); return 1; }
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// WotLK LFG roles bitmask (from SMSG_GROUP_LIST / SMSG_LFG_ROLE_CHECK_UPDATE).
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// Bit 0x01 = Leader (not a combat role), 0x02 = Tank, 0x04 = Healer, 0x08 = DPS.
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constexpr uint8_t kRoleTank = 0x02;
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constexpr uint8_t kRoleHealer = 0x04;
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constexpr uint8_t kRoleDamager = 0x08;
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if (m.roles & kRoleTank) { lua_pushstring(L, "TANK"); return 1; }
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if (m.roles & kRoleHealer) { lua_pushstring(L, "HEALER"); return 1; }
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if (m.roles & kRoleDamager) { lua_pushstring(L, "DAMAGER"); return 1; }
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break;
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}
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}
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@ -921,7 +921,8 @@ void AmbientSoundManager::updateBellTolls(float deltaTime) {
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static_cast<int>(currentCity_));
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}
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// Play remaining tolls with 1.5 second delay between each
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// Play remaining tolls with 1.5s spacing — matches retail WoW bell cadence
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// (long enough for each toll to ring out before the next begins)
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if (remainingTolls_ > 0) {
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bellTollDelay_ += deltaTime;
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@ -8,6 +8,7 @@
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#include <cstring>
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#include <cstdlib>
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#include <iterator>
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#include <memory>
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#include <unordered_map>
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@ -98,10 +99,13 @@ static bool decodeWavCached(const std::vector<uint8_t>& wavData, DecodedWavCache
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entry.sampleRate = sampleRate;
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entry.frames = framesRead;
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entry.pcmData = pcmData;
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// Evict oldest half when cache grows too large (keeps ~128 most-recent sounds)
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if (gDecodedWavCache.size() >= 256) {
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// Evict oldest half when cache grows too large. 256 entries ≈ 50-100 MB of decoded
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// PCM data depending on file lengths; halving keeps memory bounded while retaining
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// recently-heard sounds (footsteps, UI clicks, combat hits) for instant replay.
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constexpr size_t kMaxCachedSounds = 256;
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if (gDecodedWavCache.size() >= kMaxCachedSounds) {
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auto it = gDecodedWavCache.begin();
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for (size_t n = gDecodedWavCache.size() / 2; n > 0; --n, ++it) {}
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std::advance(it, gDecodedWavCache.size() / 2);
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gDecodedWavCache.erase(gDecodedWavCache.begin(), it);
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}
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gDecodedWavCache.emplace(key, entry);
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@ -239,7 +243,9 @@ bool AudioEngine::playSound2D(const std::vector<uint8_t>& wavData, float volume,
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decoded.pcmData->data(),
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nullptr // No custom allocator
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);
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bufferConfig.sampleRate = decoded.sampleRate; // Critical: preserve original sample rate!
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// Must set explicitly — miniaudio defaults to device sample rate, which causes
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// pitch distortion if it differs from the file's native rate (e.g. 22050 vs 44100 Hz).
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bufferConfig.sampleRate = decoded.sampleRate;
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ma_audio_buffer* audioBuffer = static_cast<ma_audio_buffer*>(std::malloc(sizeof(ma_audio_buffer)));
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if (!audioBuffer) return false;
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@ -394,7 +400,9 @@ bool AudioEngine::playSound3D(const std::vector<uint8_t>& wavData, const glm::ve
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decoded.pcmData->data(),
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nullptr
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);
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bufferConfig.sampleRate = decoded.sampleRate; // Critical: preserve original sample rate!
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// Must set explicitly — miniaudio defaults to device sample rate, which causes
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// pitch distortion if it differs from the file's native rate (e.g. 22050 vs 44100 Hz).
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bufferConfig.sampleRate = decoded.sampleRate;
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ma_audio_buffer* audioBuffer = static_cast<ma_audio_buffer*>(std::malloc(sizeof(ma_audio_buffer)));
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if (!audioBuffer) return false;
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@ -13,6 +13,12 @@
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namespace wowee {
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namespace auth {
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// WoW login security flags (CMD_AUTH_LOGON_CHALLENGE response, securityFlags byte).
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// Multiple flags can be set simultaneously; the client must satisfy all of them.
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constexpr uint8_t kSecurityFlagPin = 0x01; // PIN grid challenge
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constexpr uint8_t kSecurityFlagMatrixCard = 0x02; // Matrix card (unused by most servers)
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constexpr uint8_t kSecurityFlagAuthenticator = 0x04; // TOTP authenticator token
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AuthHandler::AuthHandler() {
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LOG_DEBUG("AuthHandler created");
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}
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@ -196,9 +202,9 @@ void AuthHandler::handleLogonChallengeResponse(network::Packet& packet) {
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if (response.securityFlags != 0) {
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LOG_WARNING("Server sent security flags: 0x", std::hex, static_cast<int>(response.securityFlags), std::dec);
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if (response.securityFlags & 0x01) LOG_WARNING(" PIN required");
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if (response.securityFlags & 0x02) LOG_WARNING(" Matrix card required (not supported)");
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if (response.securityFlags & 0x04) LOG_WARNING(" Authenticator required (not supported)");
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if (response.securityFlags & kSecurityFlagPin) LOG_WARNING(" PIN required");
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if (response.securityFlags & kSecurityFlagMatrixCard) LOG_WARNING(" Matrix card required (not supported)");
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if (response.securityFlags & kSecurityFlagAuthenticator) LOG_WARNING(" Authenticator required (not supported)");
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}
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LOG_INFO("Challenge: N=", response.N.size(), "B g=", response.g.size(), "B salt=",
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@ -209,7 +215,7 @@ void AuthHandler::handleLogonChallengeResponse(network::Packet& packet) {
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securityFlags_ = response.securityFlags;
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checksumSalt_ = response.checksumSalt;
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if (securityFlags_ & 0x01) {
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if (securityFlags_ & kSecurityFlagPin) {
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pinGridSeed_ = response.pinGridSeed;
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pinServerSalt_ = response.pinSalt;
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}
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@ -217,8 +223,8 @@ void AuthHandler::handleLogonChallengeResponse(network::Packet& packet) {
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setState(AuthState::CHALLENGE_RECEIVED);
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// If a security code is required, wait for user input.
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if (((securityFlags_ & 0x04) || (securityFlags_ & 0x01)) && pendingSecurityCode_.empty()) {
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setState((securityFlags_ & 0x04) ? AuthState::AUTHENTICATOR_REQUIRED : AuthState::PIN_REQUIRED);
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if (((securityFlags_ & kSecurityFlagAuthenticator) || (securityFlags_ & kSecurityFlagPin)) && pendingSecurityCode_.empty()) {
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setState((securityFlags_ & kSecurityFlagAuthenticator) ? AuthState::AUTHENTICATOR_REQUIRED : AuthState::PIN_REQUIRED);
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return;
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}
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@ -238,7 +244,7 @@ void AuthHandler::sendLogonProof() {
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std::array<uint8_t, 20> crcHash{};
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const std::array<uint8_t, 20>* crcHashPtr = nullptr;
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if (securityFlags_ & 0x01) {
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if (securityFlags_ & kSecurityFlagPin) {
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try {
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PinProof proof = computePinProof(pendingSecurityCode_, pinGridSeed_, pinServerSalt_);
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pinClientSalt = proof.clientSalt;
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@ -299,7 +305,7 @@ void AuthHandler::sendLogonProof() {
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auto packet = LogonProofPacket::build(A, M1, securityFlags_, crcHashPtr, pinClientSaltPtr, pinHashPtr);
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socket->send(packet);
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if (securityFlags_ & 0x04) {
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if (securityFlags_ & kSecurityFlagAuthenticator) {
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// TrinityCore-style Google Authenticator token: send immediately after proof.
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const std::string token = pendingSecurityCode_;
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auto tokPkt = AuthenticatorTokenPacket::build(token);
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@ -136,6 +136,8 @@ std::vector<uint8_t> BigNum::toArray(bool littleEndian, int minSize) const {
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std::string BigNum::toHex() const {
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char* hex = BN_bn2hex(bn);
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// BN_bn2hex returns nullptr on allocation failure
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if (!hex) return "(null)";
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std::string result(hex);
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OPENSSL_free(hex);
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return result;
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@ -143,6 +145,7 @@ std::string BigNum::toHex() const {
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std::string BigNum::toDecimal() const {
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char* dec = BN_bn2dec(bn);
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if (!dec) return "(null)";
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std::string result(dec);
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OPENSSL_free(dec);
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return result;
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@ -63,7 +63,9 @@ static std::vector<uint8_t> randomizePinDigits(const std::string& pinDigits,
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if (idx == 0xFF) {
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throw std::runtime_error("PIN digit not found in remapped grid");
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}
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out.push_back(static_cast<uint8_t>(idx + 0x30)); // ASCII '0'+idx
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// PIN grid encodes each digit as its ASCII character ('0'..'9') for the
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// server-side HMAC computation — this matches Blizzard's auth protocol.
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out.push_back(static_cast<uint8_t>(idx + '0'));
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}
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return out;
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@ -129,11 +129,15 @@ std::vector<uint8_t> SRP::computeAuthHash(const std::string& username,
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void SRP::computeClientEphemeral() {
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LOG_DEBUG("Computing client ephemeral");
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// Generate random private ephemeral a (19 bytes = 152 bits)
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// Keep trying until we get a valid A
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// Generate random private ephemeral a (19 bytes = 152 bits).
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// WoW SRP-6a requires A != 0 mod N; in practice this almost never fails
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// (probability ≈ 2^-152), but we retry to be safe. 100 attempts is far more
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// than needed — if it fails, the RNG is broken.
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static constexpr int kMaxEphemeralAttempts = 100;
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static constexpr int kEphemeralBytes = 19; // 152 bits — matches Blizzard client
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int attempts = 0;
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while (attempts < 100) {
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a = BigNum::fromRandom(19);
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while (attempts < kMaxEphemeralAttempts) {
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a = BigNum::fromRandom(kEphemeralBytes);
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// A = g^a mod N
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A = g.modPow(a, N);
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@ -146,8 +150,8 @@ void SRP::computeClientEphemeral() {
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attempts++;
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}
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if (attempts >= 100) {
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LOG_ERROR("Failed to generate valid client ephemeral after 100 attempts!");
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if (attempts >= kMaxEphemeralAttempts) {
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LOG_ERROR("Failed to generate valid client ephemeral after ", kMaxEphemeralAttempts, " attempts!");
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}
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}
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@ -48,7 +48,6 @@
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#include "pipeline/dbc_layout.hpp"
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#include <SDL2/SDL.h>
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// GL/glew.h removed — Vulkan migration Phase 1
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#include <cstdlib>
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#include <climits>
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#include <algorithm>
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@ -256,7 +255,6 @@ bool Application::initialize() {
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// Create subsystems
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authHandler = std::make_unique<auth::AuthHandler>();
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gameHandler = std::make_unique<game::GameHandler>();
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world = std::make_unique<game::World>();
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// Create and initialize expansion registry
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@ -268,6 +266,14 @@ bool Application::initialize() {
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// Create asset manager
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assetManager = std::make_unique<pipeline::AssetManager>();
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// Populate game services — all subsystems now available
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gameServices_.renderer = renderer.get();
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gameServices_.assetManager = assetManager.get();
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gameServices_.expansionRegistry = expansionRegistry_.get();
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// Create game handler with explicit service dependencies
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gameHandler = std::make_unique<game::GameHandler>(gameServices_);
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// Try to get WoW data path from environment variable
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const char* dataPathEnv = std::getenv("WOW_DATA_PATH");
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std::string dataPath = dataPathEnv ? dataPathEnv : "./Data";
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@ -914,6 +920,7 @@ void Application::shutdown() {
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world.reset();
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LOG_WARNING("Resetting gameHandler...");
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gameHandler.reset();
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gameServices_ = {};
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LOG_WARNING("Resetting authHandler...");
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authHandler.reset();
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LOG_WARNING("Resetting assetManager...");
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@ -5657,6 +5664,8 @@ void Application::buildCreatureDisplayLookups() {
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gryphonDisplayId_ = resolveDisplayIdForExactPath("Creature\\Gryphon\\Gryphon.m2");
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wyvernDisplayId_ = resolveDisplayIdForExactPath("Creature\\Wyvern\\Wyvern.m2");
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gameServices_.gryphonDisplayId = gryphonDisplayId_;
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gameServices_.wyvernDisplayId = wyvernDisplayId_;
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LOG_INFO("Taxi mount displayIds: gryphon=", gryphonDisplayId_, " wyvern=", wyvernDisplayId_);
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// CharHairGeosets.dbc: maps (race, sex, hairStyleId) → skinSectionId for hair mesh
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@ -25,7 +25,10 @@ void Input::update() {
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Uint32 mouseState = SDL_GetMouseState(&mouseX, &mouseY);
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mousePosition = glm::vec2(static_cast<float>(mouseX), static_cast<float>(mouseY));
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for (int i = 0; i < NUM_MOUSE_BUTTONS; ++i) {
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// SDL_BUTTON(x) is defined as (1 << (x-1)), so button indices are 1-based.
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// SDL_BUTTON(0) is undefined behavior (negative shift). Start at 1.
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currentMouseState[0] = false;
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for (int i = 1; i < NUM_MOUSE_BUTTONS; ++i) {
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currentMouseState[i] = (mouseState & SDL_BUTTON(i)) != 0;
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}
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|
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@ -23,9 +23,10 @@ size_t readMemAvailableBytesFromProc() {
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std::string line;
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while (std::getline(meminfo, line)) {
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// Format: "MemAvailable: 123456789 kB"
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// /proc/meminfo format: "MemAvailable: 123456789 kB"
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static constexpr size_t kFieldPrefixLen = 13; // strlen("MemAvailable:")
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if (line.rfind("MemAvailable:", 0) != 0) continue;
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std::istringstream iss(line.substr(13));
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std::istringstream iss(line.substr(kFieldPrefixLen));
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size_t kb = 0;
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iss >> kb;
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if (kb > 0) return kb * 1024ull;
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@ -42,13 +43,18 @@ MemoryMonitor& MemoryMonitor::getInstance() {
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}
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void MemoryMonitor::initialize() {
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constexpr size_t kOneGB = 1024ull * 1024 * 1024;
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// Fallback if OS API unavailable — 16 GB is a safe conservative estimate
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// that prevents over-aggressive asset caching on unknown hardware.
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constexpr size_t kFallbackRAM = 16 * kOneGB;
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#ifdef _WIN32
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ULONGLONG totalKB = 0;
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if (GetPhysicallyInstalledSystemMemory(&totalKB)) {
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totalRAM_ = static_cast<size_t>(totalKB) * 1024ull;
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LOG_INFO("System RAM detected: ", totalRAM_ / (1024 * 1024 * 1024), " GB");
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LOG_INFO("System RAM detected: ", totalRAM_ / kOneGB, " GB");
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} else {
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totalRAM_ = 16ull * 1024 * 1024 * 1024;
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totalRAM_ = kFallbackRAM;
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LOG_WARNING("Could not detect system RAM, assuming 16GB");
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}
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#elif defined(__APPLE__)
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@ -56,19 +62,18 @@ void MemoryMonitor::initialize() {
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size_t len = sizeof(physmem);
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if (sysctlbyname("hw.memsize", &physmem, &len, nullptr, 0) == 0) {
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totalRAM_ = static_cast<size_t>(physmem);
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LOG_INFO("System RAM detected: ", totalRAM_ / (1024 * 1024 * 1024), " GB");
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LOG_INFO("System RAM detected: ", totalRAM_ / kOneGB, " GB");
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} else {
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totalRAM_ = 16ull * 1024 * 1024 * 1024;
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totalRAM_ = kFallbackRAM;
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LOG_WARNING("Could not detect system RAM, assuming 16GB");
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}
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#else
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struct sysinfo info;
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if (sysinfo(&info) == 0) {
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totalRAM_ = static_cast<size_t>(info.totalram) * info.mem_unit;
|
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LOG_INFO("System RAM detected: ", totalRAM_ / (1024 * 1024 * 1024), " GB");
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LOG_INFO("System RAM detected: ", totalRAM_ / kOneGB, " GB");
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} else {
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||||
// Fallback: assume 16GB
|
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totalRAM_ = 16ull * 1024 * 1024 * 1024;
|
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totalRAM_ = kFallbackRAM;
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LOG_WARNING("Could not detect system RAM, assuming 16GB");
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}
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#endif
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|
|
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|
@ -103,6 +103,8 @@ bool Window::initialize() {
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return true;
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||||
}
|
||||
|
||||
// Shutdown progress uses LOG_WARNING so these messages are always visible even at
|
||||
// default log levels — useful for diagnosing hangs or crashes during teardown.
|
||||
void Window::shutdown() {
|
||||
LOG_WARNING("Window::shutdown - vkContext...");
|
||||
if (vkContext) {
|
||||
|
|
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|||
|
|
@ -435,11 +435,7 @@ void ChatHandler::handleChannelNotify(network::Packet& packet) {
|
|||
|
||||
switch (data.notifyType) {
|
||||
case ChannelNotifyType::YOU_JOINED: {
|
||||
bool found = false;
|
||||
for (const auto& ch : joinedChannels_) {
|
||||
if (ch == data.channelName) { found = true; break; }
|
||||
}
|
||||
if (!found) {
|
||||
if (std::find(joinedChannels_.begin(), joinedChannels_.end(), data.channelName) == joinedChannels_.end()) {
|
||||
joinedChannels_.push_back(data.channelName);
|
||||
}
|
||||
MessageChatData msg;
|
||||
|
|
@ -461,11 +457,9 @@ void ChatHandler::handleChannelNotify(network::Packet& packet) {
|
|||
break;
|
||||
}
|
||||
case ChannelNotifyType::PLAYER_ALREADY_MEMBER: {
|
||||
bool found = false;
|
||||
for (const auto& ch : joinedChannels_) {
|
||||
if (ch == data.channelName) { found = true; break; }
|
||||
}
|
||||
if (!found) {
|
||||
// Server confirms we're in this channel but our local list doesn't have it yet —
|
||||
// can happen after reconnect or if the join notification was missed.
|
||||
if (std::find(joinedChannels_.begin(), joinedChannels_.end(), data.channelName) == joinedChannels_.end()) {
|
||||
joinedChannels_.push_back(data.channelName);
|
||||
LOG_INFO("Already in channel: ", data.channelName);
|
||||
}
|
||||
|
|
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|||
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|
@ -451,7 +451,7 @@ void CombatHandler::handleAttackerStateUpdate(network::Packet& packet) {
|
|||
}
|
||||
|
||||
// Play combat sounds via CombatSoundManager + character vocalizations
|
||||
if (auto* renderer = core::Application::getInstance().getRenderer()) {
|
||||
if (auto* renderer = owner_.services().renderer) {
|
||||
if (auto* csm = renderer->getCombatSoundManager()) {
|
||||
auto weaponSize = audio::CombatSoundManager::WeaponSize::MEDIUM;
|
||||
if (data.isMiss()) {
|
||||
|
|
@ -1362,6 +1362,7 @@ void CombatHandler::togglePvp() {
|
|||
auto entity = owner_.getEntityManager().getEntity(owner_.playerGuid);
|
||||
bool currentlyPvp = false;
|
||||
if (entity) {
|
||||
// UNIT_FIELD_FLAGS (index 59), bit 0x1000 = UNIT_FLAG_PVP
|
||||
currentlyPvp = (entity->getField(59) & 0x00001000) != 0;
|
||||
}
|
||||
if (currentlyPvp) {
|
||||
|
|
|
|||
|
|
@ -1015,11 +1015,14 @@ bool EntityController::applyPlayerStatFields(const std::map<uint16_t, uint32_t>&
|
|||
owner_.playerSpellDmgBonus_[key - pfi.spDmg1] = static_cast<int32_t>(val);
|
||||
}
|
||||
else if (pfi.healBonus != 0xFFFF && key == pfi.healBonus) { owner_.playerHealBonus_ = static_cast<int32_t>(val); }
|
||||
else if (pfi.blockPct != 0xFFFF && key == pfi.blockPct) { std::memcpy(&owner_.playerBlockPct_, &val, 4); }
|
||||
else if (pfi.dodgePct != 0xFFFF && key == pfi.dodgePct) { std::memcpy(&owner_.playerDodgePct_, &val, 4); }
|
||||
else if (pfi.parryPct != 0xFFFF && key == pfi.parryPct) { std::memcpy(&owner_.playerParryPct_, &val, 4); }
|
||||
else if (pfi.critPct != 0xFFFF && key == pfi.critPct) { std::memcpy(&owner_.playerCritPct_, &val, 4); }
|
||||
else if (pfi.rangedCritPct != 0xFFFF && key == pfi.rangedCritPct) { std::memcpy(&owner_.playerRangedCritPct_, &val, 4); }
|
||||
// Percentage stats are stored as IEEE 754 floats packed into uint32 update fields.
|
||||
// memcpy reinterprets the bits; clamp to [0..100] to guard against NaN/Inf from
|
||||
// corrupted packets reaching the UI (display-only, no gameplay logic depends on these).
|
||||
else if (pfi.blockPct != 0xFFFF && key == pfi.blockPct) { std::memcpy(&owner_.playerBlockPct_, &val, 4); owner_.playerBlockPct_ = std::clamp(owner_.playerBlockPct_, 0.0f, 100.0f); }
|
||||
else if (pfi.dodgePct != 0xFFFF && key == pfi.dodgePct) { std::memcpy(&owner_.playerDodgePct_, &val, 4); owner_.playerDodgePct_ = std::clamp(owner_.playerDodgePct_, 0.0f, 100.0f); }
|
||||
else if (pfi.parryPct != 0xFFFF && key == pfi.parryPct) { std::memcpy(&owner_.playerParryPct_, &val, 4); owner_.playerParryPct_ = std::clamp(owner_.playerParryPct_, 0.0f, 100.0f); }
|
||||
else if (pfi.critPct != 0xFFFF && key == pfi.critPct) { std::memcpy(&owner_.playerCritPct_, &val, 4); owner_.playerCritPct_ = std::clamp(owner_.playerCritPct_, 0.0f, 100.0f); }
|
||||
else if (pfi.rangedCritPct != 0xFFFF && key == pfi.rangedCritPct) { std::memcpy(&owner_.playerRangedCritPct_, &val, 4); owner_.playerRangedCritPct_ = std::clamp(owner_.playerRangedCritPct_, 0.0f, 100.0f); }
|
||||
else if (pfi.sCrit1 != 0xFFFF && key >= pfi.sCrit1 && key < pfi.sCrit1 + 7) {
|
||||
std::memcpy(&owner_.playerSpellCritPct_[key - pfi.sCrit1], &val, 4);
|
||||
}
|
||||
|
|
@ -1072,6 +1075,8 @@ void EntityController::dispatchEntitySpawn(uint64_t guid, ObjectType objectType,
|
|||
float unitScale = 1.0f;
|
||||
uint16_t scaleIdx = fieldIndex(UF::OBJECT_FIELD_SCALE_X);
|
||||
if (scaleIdx != 0xFFFF) {
|
||||
// raw == 0 means the field was never populated (IEEE 754 0.0f is all-zero bits).
|
||||
// Keep the default 1.0f rather than setting scale to 0 and making the entity invisible.
|
||||
uint32_t raw = entity->getField(scaleIdx);
|
||||
if (raw != 0) {
|
||||
std::memcpy(&unitScale, &raw, sizeof(float));
|
||||
|
|
|
|||
|
|
@ -58,7 +58,14 @@ std::string jsonValue(const std::string& json, const std::string& key) {
|
|||
int jsonInt(const std::string& json, const std::string& key, int def = 0) {
|
||||
std::string v = jsonValue(json, key);
|
||||
if (v.empty()) return def;
|
||||
try { return std::stoi(v); } catch (...) { return def; }
|
||||
try {
|
||||
return std::stoi(v);
|
||||
} catch (...) {
|
||||
// Non-numeric value for an integer field — fall back to default rather than
|
||||
// crashing, but log it so malformed expansion.json files are diagnosable.
|
||||
wowee::core::Logger::getInstance().warning("jsonInt: failed to parse '", key, "' value '", v, "', using default ", def);
|
||||
return def;
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<uint32_t> jsonUintArray(const std::string& json, const std::string& key) {
|
||||
|
|
|
|||
|
|
@ -1,4 +1,5 @@
|
|||
#include "game/game_handler.hpp"
|
||||
#include "game/game_utils.hpp"
|
||||
#include "game/chat_handler.hpp"
|
||||
#include "game/movement_handler.hpp"
|
||||
#include "game/combat_handler.hpp"
|
||||
|
|
@ -92,23 +93,6 @@ bool isAuthCharPipelineOpcode(LogicalOpcode op) {
|
|||
|
||||
namespace {
|
||||
|
||||
bool isActiveExpansion(const char* expansionId) {
|
||||
auto& app = core::Application::getInstance();
|
||||
auto* registry = app.getExpansionRegistry();
|
||||
if (!registry) return false;
|
||||
auto* profile = registry->getActive();
|
||||
if (!profile) return false;
|
||||
return profile->id == expansionId;
|
||||
}
|
||||
|
||||
bool isClassicLikeExpansion() {
|
||||
return isActiveExpansion("classic") || isActiveExpansion("turtle");
|
||||
}
|
||||
|
||||
bool isPreWotlk() {
|
||||
return isClassicLikeExpansion() || isActiveExpansion("tbc");
|
||||
}
|
||||
|
||||
bool envFlagEnabled(const char* key, bool defaultValue = false) {
|
||||
const char* raw = std::getenv(key);
|
||||
if (!raw || !*raw) return defaultValue;
|
||||
|
|
@ -615,7 +599,7 @@ static QuestQueryRewards tryParseQuestRewards(const std::vector<uint8_t>& data,
|
|||
|
||||
template<typename ManagerGetter, typename Callback>
|
||||
void GameHandler::withSoundManager(ManagerGetter getter, Callback cb) {
|
||||
if (auto* renderer = core::Application::getInstance().getRenderer()) {
|
||||
if (auto* renderer = services_.renderer) {
|
||||
if (auto* mgr = (renderer->*getter)()) cb(mgr);
|
||||
}
|
||||
}
|
||||
|
|
@ -639,7 +623,8 @@ void GameHandler::registerWorldHandler(LogicalOpcode op, void (GameHandler::*han
|
|||
};
|
||||
}
|
||||
|
||||
GameHandler::GameHandler() {
|
||||
GameHandler::GameHandler(GameServices& services)
|
||||
: services_(services) {
|
||||
LOG_DEBUG("GameHandler created");
|
||||
|
||||
setActiveOpcodeTable(&opcodeTable_);
|
||||
|
|
@ -819,7 +804,7 @@ void GameHandler::resetDbcCaches() {
|
|||
// Clear the AssetManager DBC file cache so that expansion-specific DBCs
|
||||
// (CharSections, ItemDisplayInfo, etc.) are reloaded from the new expansion's
|
||||
// MPQ files instead of returning stale data from a previous session/expansion.
|
||||
auto* am = core::Application::getInstance().getAssetManager();
|
||||
auto* am = services_.assetManager;
|
||||
if (am) {
|
||||
am->clearDBCCache();
|
||||
}
|
||||
|
|
@ -1213,7 +1198,7 @@ void GameHandler::updateTimers(float deltaTime) {
|
|||
}
|
||||
if (!alreadyAnnounced && pendingLootMoneyAmount_ > 0) {
|
||||
addSystemChatMessage("Looted: " + formatCopperAmount(pendingLootMoneyAmount_));
|
||||
auto* renderer = core::Application::getInstance().getRenderer();
|
||||
auto* renderer = services_.renderer;
|
||||
if (renderer) {
|
||||
if (auto* sfx = renderer->getUiSoundManager()) {
|
||||
if (pendingLootMoneyAmount_ >= 10000) {
|
||||
|
|
@ -1362,15 +1347,21 @@ void GameHandler::update(float deltaTime) {
|
|||
addSystemChatMessage("Interrupted.");
|
||||
}
|
||||
// Check if client-side cast timer expired (tick-down is in SpellHandler::updateTimers).
|
||||
// SMSG_SPELL_GO normally clears casting, but GO interaction casts are client-timed
|
||||
// and need this fallback to trigger the loot/use action.
|
||||
// Two paths depending on whether this is a GO interaction cast:
|
||||
if (spellHandler_ && spellHandler_->casting_ && spellHandler_->castTimeRemaining_ <= 0.0f) {
|
||||
if (pendingGameObjectInteractGuid_ != 0) {
|
||||
uint64_t interactGuid = pendingGameObjectInteractGuid_;
|
||||
// GO interaction cast: do NOT call resetCastState() here. The server
|
||||
// sends SMSG_SPELL_GO when the cast completes server-side (~50-200ms
|
||||
// after the client timer expires due to float precision/frame timing).
|
||||
// handleSpellGo checks `wasInTimedCast = casting_ && spellId == currentCastSpellId_`
|
||||
// — if we clear those fields now, wasInTimedCast is false and the loot
|
||||
// path (CMSG_LOOT via lastInteractedGoGuid_) never fires.
|
||||
// Let the cast bar sit at 100% until SMSG_SPELL_GO arrives to clean up.
|
||||
pendingGameObjectInteractGuid_ = 0;
|
||||
performGameObjectInteractionNow(interactGuid);
|
||||
} else {
|
||||
// Regular cast with no GO pending: clean up immediately.
|
||||
spellHandler_->resetCastState();
|
||||
}
|
||||
spellHandler_->resetCastState();
|
||||
}
|
||||
|
||||
// Unit cast states and spell cooldowns are ticked by SpellHandler::updateTimers()
|
||||
|
|
@ -3099,7 +3090,7 @@ void GameHandler::registerOpcodeHandlers() {
|
|||
uint64_t impTargetGuid = packet.readUInt64();
|
||||
uint32_t impVisualId = packet.readUInt32();
|
||||
if (impVisualId == 0) return;
|
||||
auto* renderer = core::Application::getInstance().getRenderer();
|
||||
auto* renderer = services_.renderer;
|
||||
if (!renderer) return;
|
||||
glm::vec3 spawnPos;
|
||||
if (impTargetGuid == playerGuid) {
|
||||
|
|
@ -6108,14 +6099,24 @@ void GameHandler::interactWithNpc(uint64_t guid) {
|
|||
}
|
||||
|
||||
void GameHandler::interactWithGameObject(uint64_t guid) {
|
||||
if (guid == 0) return;
|
||||
if (!isInWorld()) return;
|
||||
LOG_WARNING("[GO-DIAG] interactWithGameObject called: guid=0x", std::hex, guid, std::dec);
|
||||
if (guid == 0) { LOG_WARNING("[GO-DIAG] BLOCKED: guid==0"); return; }
|
||||
if (!isInWorld()) { LOG_WARNING("[GO-DIAG] BLOCKED: not in world"); return; }
|
||||
// Do not overlap an actual spell cast.
|
||||
if (spellHandler_ && spellHandler_->casting_ && spellHandler_->currentCastSpellId_ != 0) return;
|
||||
if (spellHandler_ && spellHandler_->casting_ && spellHandler_->currentCastSpellId_ != 0) {
|
||||
LOG_WARNING("[GO-DIAG] BLOCKED: already casting spellId=", spellHandler_->currentCastSpellId_);
|
||||
return;
|
||||
}
|
||||
// Always clear melee intent before GO interactions.
|
||||
stopAutoAttack();
|
||||
// Interact immediately; server drives any real cast/channel feedback.
|
||||
pendingGameObjectInteractGuid_ = 0;
|
||||
// Set the pending GO guid so that:
|
||||
// 1. cancelCast() won't send CMSG_CANCEL_CAST for GO-triggered casts
|
||||
// (e.g., "Opening" on a quest chest) — without this, any movement
|
||||
// during the cast cancels it server-side and quest credit is lost.
|
||||
// 2. The cast-completion fallback in update() can call
|
||||
// performGameObjectInteractionNow after the cast timer expires.
|
||||
// 3. isGameObjectInteractionCasting() returns true during GO casts.
|
||||
pendingGameObjectInteractGuid_ = guid;
|
||||
performGameObjectInteractionNow(guid);
|
||||
}
|
||||
|
||||
|
|
@ -6220,10 +6221,13 @@ void GameHandler::performGameObjectInteractionNow(uint64_t guid) {
|
|||
lastInteractedGoGuid_ = guid;
|
||||
|
||||
if (chestLike) {
|
||||
// Chest-like GOs also need a CMSG_LOOT to open the loot window.
|
||||
// Sent in the same frame: USE transitions the GO to lootable state,
|
||||
// then LOOT requests the contents.
|
||||
lootTarget(guid);
|
||||
// Don't send CMSG_LOOT immediately — the server may start a timed cast
|
||||
// (e.g., "Opening") and the GO isn't lootable until the cast finishes.
|
||||
// Sending LOOT prematurely gets an empty response or is silently dropped,
|
||||
// which can interfere with the server's loot state machine.
|
||||
// Instead, handleSpellGo will send LOOT after the cast completes
|
||||
// (using lastInteractedGoGuid_ set above). For instant-open chests
|
||||
// (no cast), the server sends SMSG_LOOT_RESPONSE directly after USE.
|
||||
} else if (isMailbox) {
|
||||
LOG_INFO("Mailbox interaction: opening mail UI and requesting mail list");
|
||||
mailboxGuid_ = guid;
|
||||
|
|
@ -6367,7 +6371,7 @@ void GameHandler::offerQuestFromItem(uint64_t itemGuid, uint32_t questId) {
|
|||
uint64_t GameHandler::getBagItemGuid(int bagIndex, int slotIndex) const {
|
||||
if (bagIndex < 0 || bagIndex >= inventory.NUM_BAG_SLOTS) return 0;
|
||||
if (slotIndex < 0) return 0;
|
||||
uint64_t bagGuid = equipSlotGuids_[19 + bagIndex];
|
||||
uint64_t bagGuid = equipSlotGuids_[Inventory::FIRST_BAG_EQUIP_SLOT + bagIndex];
|
||||
if (bagGuid == 0) return 0;
|
||||
auto it = containerContents_.find(bagGuid);
|
||||
if (it == containerContents_.end()) return 0;
|
||||
|
|
@ -7249,7 +7253,7 @@ void GameHandler::loadTitleNameCache() const {
|
|||
if (titleNameCacheLoaded_) return;
|
||||
titleNameCacheLoaded_ = true;
|
||||
|
||||
auto* am = core::Application::getInstance().getAssetManager();
|
||||
auto* am = services_.assetManager;
|
||||
if (!am || !am->isInitialized()) return;
|
||||
|
||||
auto dbc = am->loadDBC("CharTitles.dbc");
|
||||
|
|
@ -7301,7 +7305,7 @@ void GameHandler::loadAchievementNameCache() {
|
|||
if (achievementNameCacheLoaded_) return;
|
||||
achievementNameCacheLoaded_ = true;
|
||||
|
||||
auto* am = core::Application::getInstance().getAssetManager();
|
||||
auto* am = services_.assetManager;
|
||||
if (!am || !am->isInitialized()) return;
|
||||
|
||||
auto dbc = am->loadDBC("Achievement.dbc");
|
||||
|
|
@ -7386,7 +7390,7 @@ void GameHandler::loadFactionNameCache() const {
|
|||
if (factionNameCacheLoaded_) return;
|
||||
factionNameCacheLoaded_ = true;
|
||||
|
||||
auto* am = core::Application::getInstance().getAssetManager();
|
||||
auto* am = services_.assetManager;
|
||||
if (!am || !am->isInitialized()) return;
|
||||
|
||||
auto dbc = am->loadDBC("Faction.dbc");
|
||||
|
|
@ -7487,7 +7491,7 @@ void GameHandler::loadAreaNameCache() const {
|
|||
if (areaNameCacheLoaded_) return;
|
||||
areaNameCacheLoaded_ = true;
|
||||
|
||||
auto* am = core::Application::getInstance().getAssetManager();
|
||||
auto* am = services_.assetManager;
|
||||
if (!am || !am->isInitialized()) return;
|
||||
|
||||
auto dbc = am->loadDBC("WorldMapArea.dbc");
|
||||
|
|
@ -7522,7 +7526,7 @@ void GameHandler::loadMapNameCache() const {
|
|||
if (mapNameCacheLoaded_) return;
|
||||
mapNameCacheLoaded_ = true;
|
||||
|
||||
auto* am = core::Application::getInstance().getAssetManager();
|
||||
auto* am = services_.assetManager;
|
||||
if (!am || !am->isInitialized()) return;
|
||||
|
||||
auto dbc = am->loadDBC("Map.dbc");
|
||||
|
|
@ -7555,7 +7559,7 @@ void GameHandler::loadLfgDungeonDbc() const {
|
|||
if (lfgDungeonNameCacheLoaded_) return;
|
||||
lfgDungeonNameCacheLoaded_ = true;
|
||||
|
||||
auto* am = core::Application::getInstance().getAssetManager();
|
||||
auto* am = services_.assetManager;
|
||||
if (!am || !am->isInitialized()) return;
|
||||
|
||||
auto dbc = am->loadDBC("LFGDungeons.dbc");
|
||||
|
|
|
|||
|
|
@ -239,13 +239,13 @@ std::vector<Inventory::SwapOp> Inventory::computeSortSwaps() const {
|
|||
entries.reserve(BACKPACK_SLOTS + NUM_BAG_SLOTS * MAX_BAG_SIZE);
|
||||
|
||||
for (int i = 0; i < BACKPACK_SLOTS; ++i) {
|
||||
entries.push_back({0xFF, static_cast<uint8_t>(23 + i),
|
||||
entries.push_back({0xFF, static_cast<uint8_t>(NUM_EQUIP_SLOTS + i),
|
||||
backpack[i].item.itemId, backpack[i].item.quality,
|
||||
backpack[i].item.stackCount});
|
||||
}
|
||||
for (int b = 0; b < NUM_BAG_SLOTS; ++b) {
|
||||
for (int s = 0; s < bags[b].size; ++s) {
|
||||
entries.push_back({static_cast<uint8_t>(19 + b), static_cast<uint8_t>(s),
|
||||
entries.push_back({static_cast<uint8_t>(FIRST_BAG_EQUIP_SLOT + b), static_cast<uint8_t>(s),
|
||||
bags[b].slots[s].item.itemId, bags[b].slots[s].item.quality,
|
||||
bags[b].slots[s].item.stackCount});
|
||||
}
|
||||
|
|
|
|||
|
|
@ -70,7 +70,7 @@ void InventoryHandler::registerOpcodes(DispatchTable& table) {
|
|||
}
|
||||
if (!alreadyAnnounced) {
|
||||
owner_.addSystemChatMessage("Looted: " + formatCopperAmount(amount));
|
||||
auto* renderer = core::Application::getInstance().getRenderer();
|
||||
auto* renderer = owner_.services().renderer;
|
||||
if (renderer) {
|
||||
if (auto* sfx = renderer->getUiSoundManager()) {
|
||||
if (amount >= 10000) sfx->playLootCoinLarge();
|
||||
|
|
@ -222,7 +222,7 @@ void InventoryHandler::registerOpcodes(DispatchTable& table) {
|
|||
std::string msg = "Received item: " + link;
|
||||
if (count > 1) msg += " x" + std::to_string(count);
|
||||
owner_.addSystemChatMessage(msg);
|
||||
if (auto* renderer = core::Application::getInstance().getRenderer()) {
|
||||
if (auto* renderer = owner_.services().renderer) {
|
||||
if (auto* sfx = renderer->getUiSoundManager())
|
||||
sfx->playLootItem();
|
||||
}
|
||||
|
|
@ -253,7 +253,7 @@ void InventoryHandler::registerOpcodes(DispatchTable& table) {
|
|||
" result=", static_cast<int>(result));
|
||||
if (result == 0) {
|
||||
pendingSellToBuyback_.erase(itemGuid);
|
||||
if (auto* renderer = core::Application::getInstance().getRenderer()) {
|
||||
if (auto* renderer = owner_.services().renderer) {
|
||||
if (auto* sfx = renderer->getUiSoundManager())
|
||||
sfx->playDropOnGround();
|
||||
}
|
||||
|
|
@ -295,7 +295,7 @@ void InventoryHandler::registerOpcodes(DispatchTable& table) {
|
|||
const char* msg = (result < 7) ? sellErrors[result] : "Unknown sell error";
|
||||
owner_.addUIError(std::string("Sell failed: ") + msg);
|
||||
owner_.addSystemChatMessage(std::string("Sell failed: ") + msg);
|
||||
if (auto* renderer = core::Application::getInstance().getRenderer()) {
|
||||
if (auto* renderer = owner_.services().renderer) {
|
||||
if (auto* sfx = renderer->getUiSoundManager())
|
||||
sfx->playError();
|
||||
}
|
||||
|
|
@ -392,7 +392,7 @@ void InventoryHandler::registerOpcodes(DispatchTable& table) {
|
|||
std::string msg = errMsg ? errMsg : "Inventory error (" + std::to_string(error) + ").";
|
||||
owner_.addUIError(msg);
|
||||
owner_.addSystemChatMessage(msg);
|
||||
if (auto* renderer = core::Application::getInstance().getRenderer()) {
|
||||
if (auto* renderer = owner_.services().renderer) {
|
||||
if (auto* sfx = renderer->getUiSoundManager())
|
||||
sfx->playError();
|
||||
}
|
||||
|
|
@ -450,7 +450,7 @@ void InventoryHandler::registerOpcodes(DispatchTable& table) {
|
|||
}
|
||||
owner_.addUIError(msg);
|
||||
owner_.addSystemChatMessage(msg);
|
||||
if (auto* renderer = core::Application::getInstance().getRenderer()) {
|
||||
if (auto* renderer = owner_.services().renderer) {
|
||||
if (auto* sfx = renderer->getUiSoundManager())
|
||||
sfx->playError();
|
||||
}
|
||||
|
|
@ -474,7 +474,7 @@ void InventoryHandler::registerOpcodes(DispatchTable& table) {
|
|||
std::string msg = "Purchased: " + buildItemLink(pendingBuyItemId_, buyQuality, itemLabel);
|
||||
if (itemCount > 1) msg += " x" + std::to_string(itemCount);
|
||||
owner_.addSystemChatMessage(msg);
|
||||
if (auto* renderer = core::Application::getInstance().getRenderer()) {
|
||||
if (auto* renderer = owner_.services().renderer) {
|
||||
if (auto* sfx = renderer->getUiSoundManager())
|
||||
sfx->playPickupBag();
|
||||
}
|
||||
|
|
@ -695,6 +695,9 @@ void InventoryHandler::handleLootResponse(network::Packet& packet) {
|
|||
const bool wotlkLoot = isActiveExpansion("wotlk");
|
||||
if (!LootResponseParser::parse(packet, currentLoot_, wotlkLoot)) return;
|
||||
const bool hasLoot = !currentLoot_.items.empty() || currentLoot_.gold > 0;
|
||||
LOG_WARNING("[GO-DIAG] SMSG_LOOT_RESPONSE: guid=0x", std::hex, currentLoot_.lootGuid, std::dec,
|
||||
" items=", currentLoot_.items.size(), " gold=", currentLoot_.gold,
|
||||
" hasLoot=", hasLoot);
|
||||
if (!hasLoot && owner_.isCasting() && owner_.getCurrentCastSpellId() != 0 && lastInteractedGoGuid_ != 0) {
|
||||
LOG_DEBUG("Ignoring empty SMSG_LOOT_RESPONSE during gather cast");
|
||||
return;
|
||||
|
|
@ -763,7 +766,7 @@ void InventoryHandler::handleLootRemoved(network::Packet& packet) {
|
|||
std::string msgStr = "Looted: " + link;
|
||||
if (it->count > 1) msgStr += " x" + std::to_string(it->count);
|
||||
owner_.addSystemChatMessage(msgStr);
|
||||
if (auto* renderer = core::Application::getInstance().getRenderer()) {
|
||||
if (auto* renderer = owner_.services().renderer) {
|
||||
if (auto* sfx = renderer->getUiSoundManager())
|
||||
sfx->playLootItem();
|
||||
}
|
||||
|
|
@ -978,7 +981,7 @@ void InventoryHandler::sellItemInBag(int bagIndex, int slotIndex) {
|
|||
}
|
||||
|
||||
uint64_t itemGuid = 0;
|
||||
uint64_t bagGuid = owner_.equipSlotGuids_[19 + bagIndex];
|
||||
uint64_t bagGuid = owner_.equipSlotGuids_[Inventory::FIRST_BAG_EQUIP_SLOT + bagIndex];
|
||||
if (bagGuid != 0) {
|
||||
auto it = owner_.containerContents_.find(bagGuid);
|
||||
if (it != owner_.containerContents_.end() && slotIndex < static_cast<int>(it->second.numSlots)) {
|
||||
|
|
@ -1044,7 +1047,7 @@ void InventoryHandler::autoEquipItemBySlot(int backpackIndex) {
|
|||
if (slot.empty()) return;
|
||||
|
||||
if (owner_.state == WorldState::IN_WORLD && owner_.socket) {
|
||||
auto packet = AutoEquipItemPacket::build(0xFF, static_cast<uint8_t>(23 + backpackIndex));
|
||||
auto packet = AutoEquipItemPacket::build(0xFF, static_cast<uint8_t>(Inventory::NUM_EQUIP_SLOTS + backpackIndex));
|
||||
owner_.socket->send(packet);
|
||||
}
|
||||
}
|
||||
|
|
@ -1055,7 +1058,7 @@ void InventoryHandler::autoEquipItemInBag(int bagIndex, int slotIndex) {
|
|||
|
||||
if (owner_.state == WorldState::IN_WORLD && owner_.socket) {
|
||||
auto packet = AutoEquipItemPacket::build(
|
||||
static_cast<uint8_t>(19 + bagIndex), static_cast<uint8_t>(slotIndex));
|
||||
static_cast<uint8_t>(Inventory::FIRST_BAG_EQUIP_SLOT + bagIndex), static_cast<uint8_t>(slotIndex));
|
||||
owner_.socket->send(packet);
|
||||
}
|
||||
}
|
||||
|
|
@ -1084,8 +1087,8 @@ void InventoryHandler::useItemBySlot(int backpackIndex) {
|
|||
" spellId=", useSpellId, " spellCount=", info->spells.size());
|
||||
}
|
||||
auto packet = owner_.packetParsers_
|
||||
? owner_.packetParsers_->buildUseItem(0xFF, static_cast<uint8_t>(23 + backpackIndex), itemGuid, useSpellId)
|
||||
: UseItemPacket::build(0xFF, static_cast<uint8_t>(23 + backpackIndex), itemGuid, useSpellId);
|
||||
? owner_.packetParsers_->buildUseItem(0xFF, static_cast<uint8_t>(Inventory::NUM_EQUIP_SLOTS + backpackIndex), itemGuid, useSpellId)
|
||||
: UseItemPacket::build(0xFF, static_cast<uint8_t>(Inventory::NUM_EQUIP_SLOTS + backpackIndex), itemGuid, useSpellId);
|
||||
owner_.socket->send(packet);
|
||||
} else if (itemGuid == 0) {
|
||||
LOG_WARNING("useItemBySlot: itemGuid=0 for item='", slot.item.name,
|
||||
|
|
@ -1101,7 +1104,7 @@ void InventoryHandler::useItemInBag(int bagIndex, int slotIndex) {
|
|||
if (slot.empty()) return;
|
||||
|
||||
uint64_t itemGuid = 0;
|
||||
uint64_t bagGuid = owner_.equipSlotGuids_[19 + bagIndex];
|
||||
uint64_t bagGuid = owner_.equipSlotGuids_[Inventory::FIRST_BAG_EQUIP_SLOT + bagIndex];
|
||||
if (bagGuid != 0) {
|
||||
auto it = owner_.containerContents_.find(bagGuid);
|
||||
if (it != owner_.containerContents_.end() && slotIndex < static_cast<int>(it->second.numSlots)) {
|
||||
|
|
@ -1125,7 +1128,7 @@ void InventoryHandler::useItemInBag(int bagIndex, int slotIndex) {
|
|||
}
|
||||
}
|
||||
}
|
||||
uint8_t wowBag = static_cast<uint8_t>(19 + bagIndex);
|
||||
uint8_t wowBag = static_cast<uint8_t>(Inventory::FIRST_BAG_EQUIP_SLOT + bagIndex);
|
||||
auto packet = owner_.packetParsers_
|
||||
? owner_.packetParsers_->buildUseItem(wowBag, static_cast<uint8_t>(slotIndex), itemGuid, useSpellId)
|
||||
: UseItemPacket::build(wowBag, static_cast<uint8_t>(slotIndex), itemGuid, useSpellId);
|
||||
|
|
@ -1142,8 +1145,8 @@ void InventoryHandler::openItemBySlot(int backpackIndex) {
|
|||
if (backpackIndex < 0 || backpackIndex >= owner_.inventory.getBackpackSize()) return;
|
||||
if (owner_.inventory.getBackpackSlot(backpackIndex).empty()) return;
|
||||
if (owner_.state != WorldState::IN_WORLD || !owner_.socket) return;
|
||||
auto packet = OpenItemPacket::build(0xFF, static_cast<uint8_t>(23 + backpackIndex));
|
||||
LOG_INFO("openItemBySlot: CMSG_OPEN_ITEM bag=0xFF slot=", (23 + backpackIndex));
|
||||
auto packet = OpenItemPacket::build(0xFF, static_cast<uint8_t>(Inventory::NUM_EQUIP_SLOTS + backpackIndex));
|
||||
LOG_INFO("openItemBySlot: CMSG_OPEN_ITEM bag=0xFF slot=", (Inventory::NUM_EQUIP_SLOTS + backpackIndex));
|
||||
owner_.socket->send(packet);
|
||||
}
|
||||
|
||||
|
|
@ -1152,7 +1155,7 @@ void InventoryHandler::openItemInBag(int bagIndex, int slotIndex) {
|
|||
if (slotIndex < 0 || slotIndex >= owner_.inventory.getBagSize(bagIndex)) return;
|
||||
if (owner_.inventory.getBagSlot(bagIndex, slotIndex).empty()) return;
|
||||
if (owner_.state != WorldState::IN_WORLD || !owner_.socket) return;
|
||||
uint8_t wowBag = static_cast<uint8_t>(19 + bagIndex);
|
||||
uint8_t wowBag = static_cast<uint8_t>(Inventory::FIRST_BAG_EQUIP_SLOT + bagIndex);
|
||||
auto packet = OpenItemPacket::build(wowBag, static_cast<uint8_t>(slotIndex));
|
||||
LOG_INFO("openItemInBag: CMSG_OPEN_ITEM bag=", (int)wowBag, " slot=", slotIndex);
|
||||
owner_.socket->send(packet);
|
||||
|
|
@ -1178,7 +1181,7 @@ void InventoryHandler::splitItem(uint8_t srcBag, uint8_t srcSlot, uint8_t count)
|
|||
int freeBp = owner_.inventory.findFreeBackpackSlot();
|
||||
if (freeBp >= 0) {
|
||||
uint8_t dstBag = 0xFF;
|
||||
uint8_t dstSlot = static_cast<uint8_t>(23 + freeBp);
|
||||
uint8_t dstSlot = static_cast<uint8_t>(Inventory::NUM_EQUIP_SLOTS + freeBp);
|
||||
LOG_INFO("splitItem: src(bag=", (int)srcBag, " slot=", (int)srcSlot,
|
||||
") count=", (int)count, " -> dst(bag=0xFF slot=", (int)dstSlot, ")");
|
||||
auto packet = SplitItemPacket::build(srcBag, srcSlot, dstBag, dstSlot, count);
|
||||
|
|
@ -1189,7 +1192,7 @@ void InventoryHandler::splitItem(uint8_t srcBag, uint8_t srcSlot, uint8_t count)
|
|||
int bagSize = owner_.inventory.getBagSize(b);
|
||||
for (int s = 0; s < bagSize; s++) {
|
||||
if (owner_.inventory.getBagSlot(b, s).empty()) {
|
||||
uint8_t dstBag = static_cast<uint8_t>(19 + b);
|
||||
uint8_t dstBag = static_cast<uint8_t>(Inventory::FIRST_BAG_EQUIP_SLOT + b);
|
||||
uint8_t dstSlot = static_cast<uint8_t>(s);
|
||||
LOG_INFO("splitItem: src(bag=", (int)srcBag, " slot=", (int)srcSlot,
|
||||
") count=", (int)count, " -> dst(bag=", (int)dstBag,
|
||||
|
|
@ -1224,8 +1227,8 @@ void InventoryHandler::swapBagSlots(int srcBagIndex, int dstBagIndex) {
|
|||
owner_.inventory.swapBagContents(srcBagIndex, dstBagIndex);
|
||||
|
||||
if (owner_.socket && owner_.socket->isConnected()) {
|
||||
uint8_t srcSlot = static_cast<uint8_t>(19 + srcBagIndex);
|
||||
uint8_t dstSlot = static_cast<uint8_t>(19 + dstBagIndex);
|
||||
uint8_t srcSlot = static_cast<uint8_t>(Inventory::FIRST_BAG_EQUIP_SLOT + srcBagIndex);
|
||||
uint8_t dstSlot = static_cast<uint8_t>(Inventory::FIRST_BAG_EQUIP_SLOT + dstBagIndex);
|
||||
LOG_INFO("swapBagSlots: bag ", srcBagIndex, " (slot ", (int)srcSlot,
|
||||
") <-> bag ", dstBagIndex, " (slot ", (int)dstSlot, ")");
|
||||
auto packet = SwapItemPacket::build(255, dstSlot, 255, srcSlot);
|
||||
|
|
@ -1245,7 +1248,7 @@ void InventoryHandler::unequipToBackpack(EquipSlot equipSlot) {
|
|||
uint8_t srcBag = 0xFF;
|
||||
uint8_t srcSlot = static_cast<uint8_t>(equipSlot);
|
||||
uint8_t dstBag = 0xFF;
|
||||
uint8_t dstSlot = static_cast<uint8_t>(23 + freeSlot);
|
||||
uint8_t dstSlot = static_cast<uint8_t>(Inventory::NUM_EQUIP_SLOTS + freeSlot);
|
||||
|
||||
LOG_INFO("UnequipToBackpack: equipSlot=", (int)srcSlot,
|
||||
" -> backpackIndex=", freeSlot, " (dstSlot=", (int)dstSlot, ")");
|
||||
|
|
@ -1535,7 +1538,7 @@ bool InventoryHandler::attachItemFromBackpack(int backpackIndex) {
|
|||
mailAttachments_[i].itemGuid = itemGuid;
|
||||
mailAttachments_[i].item = slot.item;
|
||||
mailAttachments_[i].srcBag = 0xFF;
|
||||
mailAttachments_[i].srcSlot = static_cast<uint8_t>(23 + backpackIndex);
|
||||
mailAttachments_[i].srcSlot = static_cast<uint8_t>(Inventory::NUM_EQUIP_SLOTS + backpackIndex);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
|
@ -1547,7 +1550,7 @@ bool InventoryHandler::attachItemFromBag(int bagIndex, int slotIndex) {
|
|||
if (slotIndex < 0 || slotIndex >= owner_.inventory.getBagSize(bagIndex)) return false;
|
||||
const auto& slot = owner_.inventory.getBagSlot(bagIndex, slotIndex);
|
||||
if (slot.empty()) return false;
|
||||
uint64_t bagGuid = owner_.equipSlotGuids_[19 + bagIndex];
|
||||
uint64_t bagGuid = owner_.equipSlotGuids_[Inventory::FIRST_BAG_EQUIP_SLOT + bagIndex];
|
||||
if (bagGuid == 0) return false;
|
||||
auto it = owner_.containerContents_.find(bagGuid);
|
||||
if (it == owner_.containerContents_.end()) return false;
|
||||
|
|
@ -1558,7 +1561,7 @@ bool InventoryHandler::attachItemFromBag(int bagIndex, int slotIndex) {
|
|||
if (!mailAttachments_[i].occupied()) {
|
||||
mailAttachments_[i].itemGuid = itemGuid;
|
||||
mailAttachments_[i].item = slot.item;
|
||||
mailAttachments_[i].srcBag = static_cast<uint8_t>(19 + bagIndex);
|
||||
mailAttachments_[i].srcBag = static_cast<uint8_t>(Inventory::FIRST_BAG_EQUIP_SLOT + bagIndex);
|
||||
mailAttachments_[i].srcSlot = static_cast<uint8_t>(slotIndex);
|
||||
return true;
|
||||
}
|
||||
|
|
@ -1727,7 +1730,7 @@ void InventoryHandler::withdrawItem(uint8_t srcBag, uint8_t srcSlot) {
|
|||
owner_.addSystemChatMessage("Inventory is full.");
|
||||
return;
|
||||
}
|
||||
uint8_t dstSlot = static_cast<uint8_t>(23 + freeSlot);
|
||||
uint8_t dstSlot = static_cast<uint8_t>(Inventory::NUM_EQUIP_SLOTS + freeSlot);
|
||||
auto packet = SwapItemPacket::build(0xFF, dstSlot, srcBag, srcSlot);
|
||||
owner_.socket->send(packet);
|
||||
}
|
||||
|
|
@ -2222,7 +2225,7 @@ void InventoryHandler::useEquipmentSet(uint32_t setId) {
|
|||
for (int bp = 0; bp < 16 && !found; ++bp) {
|
||||
if (owner_.getBackpackItemGuid(bp) == itemGuid) {
|
||||
srcBag = 0xFF;
|
||||
srcSlot = static_cast<uint8_t>(23 + bp);
|
||||
srcSlot = static_cast<uint8_t>(Inventory::NUM_EQUIP_SLOTS + bp);
|
||||
found = true;
|
||||
}
|
||||
}
|
||||
|
|
@ -2230,7 +2233,7 @@ void InventoryHandler::useEquipmentSet(uint32_t setId) {
|
|||
int bagSize = owner_.inventory.getBagSize(bag);
|
||||
for (int s = 0; s < bagSize && !found; ++s) {
|
||||
if (owner_.getBagItemGuid(bag, s) == itemGuid) {
|
||||
srcBag = static_cast<uint8_t>(19 + bag);
|
||||
srcBag = static_cast<uint8_t>(Inventory::FIRST_BAG_EQUIP_SLOT + bag);
|
||||
srcSlot = static_cast<uint8_t>(s);
|
||||
found = true;
|
||||
}
|
||||
|
|
@ -2352,6 +2355,8 @@ void InventoryHandler::handleItemQueryResponse(network::Packet& packet) {
|
|||
// Without this, the entry stays in pendingItemQueries_ forever, blocking retries.
|
||||
if (packet.getSize() >= 4) {
|
||||
packet.setReadPos(0);
|
||||
// High bit indicates a negative (invalid/missing) item entry response;
|
||||
// mask it off so we can still clear the pending query by entry ID.
|
||||
uint32_t rawEntry = packet.readUInt32() & ~0x80000000u;
|
||||
owner_.pendingItemQueries_.erase(rawEntry);
|
||||
}
|
||||
|
|
@ -2377,7 +2382,7 @@ void InventoryHandler::handleItemQueryResponse(network::Packet& packet) {
|
|||
std::string msg = "Received: " + link;
|
||||
if (it->count > 1) msg += " x" + std::to_string(it->count);
|
||||
owner_.addSystemChatMessage(msg);
|
||||
if (auto* renderer = core::Application::getInstance().getRenderer()) {
|
||||
if (auto* renderer = owner_.services().renderer) {
|
||||
if (auto* sfx = renderer->getUiSoundManager()) sfx->playLootItem();
|
||||
}
|
||||
if (owner_.itemLootCallback_) owner_.itemLootCallback_(data.entry, it->count, data.quality, itemName);
|
||||
|
|
@ -2707,7 +2712,7 @@ void InventoryHandler::rebuildOnlineInventory() {
|
|||
|
||||
// Bag contents (BAG1-BAG4 are equip slots 19-22)
|
||||
for (int bagIdx = 0; bagIdx < 4; bagIdx++) {
|
||||
uint64_t bagGuid = owner_.equipSlotGuids_[19 + bagIdx];
|
||||
uint64_t bagGuid = owner_.equipSlotGuids_[Inventory::FIRST_BAG_EQUIP_SLOT + bagIdx];
|
||||
if (bagGuid == 0) continue;
|
||||
|
||||
// Determine bag size from container fields or item template
|
||||
|
|
@ -2731,11 +2736,11 @@ void InventoryHandler::rebuildOnlineInventory() {
|
|||
owner_.inventory.setBagSize(bagIdx, numSlots);
|
||||
|
||||
// Also set bagSlots on the equipped bag item (for UI display)
|
||||
auto& bagEquipSlot = owner_.inventory.getEquipSlot(static_cast<EquipSlot>(19 + bagIdx));
|
||||
auto& bagEquipSlot = owner_.inventory.getEquipSlot(static_cast<EquipSlot>(Inventory::FIRST_BAG_EQUIP_SLOT + bagIdx));
|
||||
if (!bagEquipSlot.empty()) {
|
||||
ItemDef bagDef = bagEquipSlot.item;
|
||||
bagDef.bagSlots = numSlots;
|
||||
owner_.inventory.setEquipSlot(static_cast<EquipSlot>(19 + bagIdx), bagDef);
|
||||
owner_.inventory.setEquipSlot(static_cast<EquipSlot>(Inventory::FIRST_BAG_EQUIP_SLOT + bagIdx), bagDef);
|
||||
}
|
||||
|
||||
// Populate bag slot items
|
||||
|
|
@ -3144,7 +3149,7 @@ void InventoryHandler::handleTrainerBuySucceeded(network::Packet& packet) {
|
|||
owner_.addSystemChatMessage("You have learned " + name + ".");
|
||||
else
|
||||
owner_.addSystemChatMessage("Spell learned.");
|
||||
if (auto* renderer = core::Application::getInstance().getRenderer())
|
||||
if (auto* renderer = owner_.services().renderer)
|
||||
if (auto* sfx = renderer->getUiSoundManager()) sfx->playQuestActivate();
|
||||
owner_.fireAddonEvent("TRAINER_UPDATE", {});
|
||||
owner_.fireAddonEvent("SPELLS_CHANGED", {});
|
||||
|
|
@ -3166,7 +3171,7 @@ void InventoryHandler::handleTrainerBuyFailed(network::Packet& packet) {
|
|||
else if (errorCode != 0) msg += " (error " + std::to_string(errorCode) + ")";
|
||||
owner_.addUIError(msg);
|
||||
owner_.addSystemChatMessage(msg);
|
||||
if (auto* renderer = core::Application::getInstance().getRenderer())
|
||||
if (auto* renderer = owner_.services().renderer)
|
||||
if (auto* sfx = renderer->getUiSoundManager()) sfx->playError();
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -1816,7 +1816,7 @@ void MovementHandler::loadTaxiDbc() {
|
|||
if (taxiDbcLoaded_) return;
|
||||
taxiDbcLoaded_ = true;
|
||||
|
||||
auto* am = core::Application::getInstance().getAssetManager();
|
||||
auto* am = owner_.services().assetManager;
|
||||
if (!am || !am->isInitialized()) return;
|
||||
|
||||
auto nodesDbc = am->loadDBC("TaxiNodes.dbc");
|
||||
|
|
@ -2005,9 +2005,8 @@ void MovementHandler::applyTaxiMountForCurrentNode() {
|
|||
if (mountId == 541) mountId = 0;
|
||||
}
|
||||
if (mountId == 0) {
|
||||
auto& app = core::Application::getInstance();
|
||||
uint32_t gryphonId = app.getGryphonDisplayId();
|
||||
uint32_t wyvernId = app.getWyvernDisplayId();
|
||||
uint32_t gryphonId = owner_.services().gryphonDisplayId;
|
||||
uint32_t wyvernId = owner_.services().wyvernDisplayId;
|
||||
if (isAlliance && gryphonId != 0) mountId = gryphonId;
|
||||
if (!isAlliance && wyvernId != 0) mountId = wyvernId;
|
||||
if (mountId == 0) {
|
||||
|
|
@ -2496,7 +2495,7 @@ void MovementHandler::loadAreaTriggerDbc() {
|
|||
if (owner_.areaTriggerDbcLoaded_) return;
|
||||
owner_.areaTriggerDbcLoaded_ = true;
|
||||
|
||||
auto* am = core::Application::getInstance().getAssetManager();
|
||||
auto* am = owner_.services().assetManager;
|
||||
if (!am || !am->isInitialized()) return;
|
||||
|
||||
auto dbc = am->loadDBC("AreaTrigger.dbc");
|
||||
|
|
|
|||
|
|
@ -282,6 +282,7 @@ bool ClassicPacketParsers::parseMovementBlock(network::Packet& packet, UpdateBlo
|
|||
/*uint32_t splineId =*/ packet.readUInt32();
|
||||
|
||||
uint32_t pointCount = packet.readUInt32();
|
||||
// Cap waypoints to prevent DoS from malformed packets allocating huge arrays
|
||||
if (pointCount > 256) return false;
|
||||
|
||||
// points + endPoint (no splineMode in Classic)
|
||||
|
|
@ -362,7 +363,9 @@ void ClassicPacketParsers::writeMovementPayload(network::Packet& packet, const M
|
|||
|
||||
// Transport data (Classic ONTRANSPORT = 0x02000000, no timestamp)
|
||||
if (wireFlags & ClassicMoveFlags::ONTRANSPORT) {
|
||||
// Packed transport GUID
|
||||
// Packed GUID compression: only transmit non-zero bytes of the 8-byte GUID.
|
||||
// The mask byte indicates which positions are present (bit N = byte N included).
|
||||
// This is the standard WoW packed GUID wire format across all expansions.
|
||||
uint8_t transMask = 0;
|
||||
uint8_t transGuidBytes[8];
|
||||
int transGuidByteCount = 0;
|
||||
|
|
|
|||
|
|
@ -155,6 +155,7 @@ bool TbcPacketParsers::parseMovementBlock(network::Packet& packet, UpdateBlock&
|
|||
/*uint32_t splineId =*/ packet.readUInt32();
|
||||
|
||||
uint32_t pointCount = packet.readUInt32();
|
||||
// Cap waypoints to prevent DoS from malformed packets allocating huge arrays
|
||||
if (pointCount > 256) return false;
|
||||
|
||||
// points + endPoint (no splineMode in TBC)
|
||||
|
|
@ -690,6 +691,8 @@ bool TbcPacketParsers::parseMonsterMove(network::Packet& packet, MonsterMoveData
|
|||
if (pointCount == 0) return true;
|
||||
if (pointCount > 16384) return false;
|
||||
|
||||
// Spline points are stored uncompressed when Catmull-Rom interpolation (0x80000)
|
||||
// or linear movement (0x2000) flags are set; otherwise they use packed delta format
|
||||
bool uncompressed = (data.splineFlags & (0x00080000 | 0x00002000)) != 0;
|
||||
if (uncompressed) {
|
||||
for (uint32_t i = 0; i < pointCount - 1; i++) {
|
||||
|
|
@ -1359,6 +1362,8 @@ bool TbcPacketParsers::parseSpellGo(network::Packet& packet, SpellGoData& data)
|
|||
return false;
|
||||
}
|
||||
|
||||
// Cap hit targets to prevent oversized allocations from malformed spell packets.
|
||||
// 128 is well above any real WoW AOE spell target count (max ~20 in practice).
|
||||
const uint8_t rawHitCount = packet.readUInt8();
|
||||
if (rawHitCount > 128) {
|
||||
LOG_WARNING("[TBC] Spell go: hitCount capped (requested=", static_cast<int>(rawHitCount), ")");
|
||||
|
|
@ -1819,6 +1824,8 @@ bool TbcPacketParsers::parseGuildRoster(network::Packet& packet, GuildRosterData
|
|||
}
|
||||
uint32_t numMembers = packet.readUInt32();
|
||||
|
||||
// Safety cap — guilds rarely exceed 500 members; 1000 prevents excessive
|
||||
// memory allocation from malformed packets while covering all real cases
|
||||
const uint32_t MAX_GUILD_MEMBERS = 1000;
|
||||
if (numMembers > MAX_GUILD_MEMBERS) {
|
||||
LOG_WARNING("TBC GuildRoster: numMembers capped (requested=", numMembers, ")");
|
||||
|
|
|
|||
|
|
@ -469,7 +469,7 @@ void QuestHandler::registerOpcodes(DispatchTable& table) {
|
|||
owner_.questCompleteCallback_(questId, it->title);
|
||||
}
|
||||
// Play quest-complete sound
|
||||
if (auto* renderer = core::Application::getInstance().getRenderer()) {
|
||||
if (auto* renderer = owner_.services().renderer) {
|
||||
if (auto* sfx = renderer->getUiSoundManager())
|
||||
sfx->playQuestComplete();
|
||||
}
|
||||
|
|
@ -533,7 +533,10 @@ void QuestHandler::registerOpcodes(DispatchTable& table) {
|
|||
}
|
||||
}
|
||||
}
|
||||
if (reqCount == 0) reqCount = count; // last-resort: avoid 0/0 display
|
||||
// Some quests (e.g. escort/event quests) report kill credit updates without
|
||||
// a corresponding objective count in SMSG_QUEST_QUERY_RESPONSE. Fall back to
|
||||
// current count so the progress display shows "N/N" instead of "N/0".
|
||||
if (reqCount == 0) reqCount = count;
|
||||
quest.killCounts[entry] = {count, reqCount};
|
||||
|
||||
std::string creatureName = owner_.getCachedCreatureName(entry);
|
||||
|
|
@ -1092,7 +1095,7 @@ void QuestHandler::acceptQuest() {
|
|||
pendingQuestAcceptNpcGuids_[questId] = npcGuid;
|
||||
|
||||
// Play quest-accept sound
|
||||
if (auto* renderer = core::Application::getInstance().getRenderer()) {
|
||||
if (auto* renderer = owner_.services().renderer) {
|
||||
if (auto* sfx = renderer->getUiSoundManager())
|
||||
sfx->playQuestActivate();
|
||||
}
|
||||
|
|
|
|||
|
|
@ -20,9 +20,12 @@ namespace game {
|
|||
|
||||
|
||||
|
||||
// LFG join result codes from LFGJoinResult enum (WotLK 3.3.5a).
|
||||
// Case 0 = success (no error message needed), returns nullptr so the caller
|
||||
// knows not to display an error string.
|
||||
static const char* lfgJoinResultString(uint8_t result) {
|
||||
switch (result) {
|
||||
case 0: return nullptr;
|
||||
case 0: return nullptr; // LFG_JOIN_OK
|
||||
case 1: return "Role check failed.";
|
||||
case 2: return "No LFG slots available for your group.";
|
||||
case 3: return "No LFG object found.";
|
||||
|
|
@ -37,6 +40,7 @@ static const char* lfgJoinResultString(uint8_t result) {
|
|||
case 12: return "A party member is marked as a deserter.";
|
||||
case 13: return "You are on a random dungeon cooldown.";
|
||||
case 14: return "A party member is on a random dungeon cooldown.";
|
||||
case 15: return "Cannot join dungeon finder."; // LFG_JOIN_INTERNAL_ERROR
|
||||
case 16: return "No spec/role available.";
|
||||
default: return "Cannot join dungeon finder.";
|
||||
}
|
||||
|
|
@ -1049,7 +1053,7 @@ void SocialHandler::handleDuelRequested(network::Packet& packet) {
|
|||
}
|
||||
pendingDuelRequest_ = true;
|
||||
owner_.addSystemChatMessage(duelChallengerName_ + " challenges you to a duel!");
|
||||
if (auto* renderer = core::Application::getInstance().getRenderer())
|
||||
if (auto* renderer = owner_.services().renderer)
|
||||
if (auto* sfx = renderer->getUiSoundManager()) sfx->playTargetSelect();
|
||||
if (owner_.addonEventCallback_) owner_.addonEventCallback_("DUEL_REQUESTED", {duelChallengerName_});
|
||||
}
|
||||
|
|
@ -1215,7 +1219,7 @@ void SocialHandler::handleGroupInvite(network::Packet& packet) {
|
|||
pendingInviterName = data.inviterName;
|
||||
if (!data.inviterName.empty())
|
||||
owner_.addSystemChatMessage(data.inviterName + " has invited you to a group.");
|
||||
if (auto* renderer = core::Application::getInstance().getRenderer())
|
||||
if (auto* renderer = owner_.services().renderer)
|
||||
if (auto* sfx = renderer->getUiSoundManager()) sfx->playTargetSelect();
|
||||
if (owner_.addonEventCallback_)
|
||||
owner_.addonEventCallback_("PARTY_INVITE_REQUEST", {data.inviterName});
|
||||
|
|
|
|||
|
|
@ -446,6 +446,18 @@ void SpellHandler::confirmPetUnlearn() {
|
|||
petUnlearnCost_ = 0;
|
||||
}
|
||||
|
||||
uint32_t SpellHandler::findOnUseSpellId(uint32_t itemId) const {
|
||||
if (auto* info = owner_.getItemInfo(itemId)) {
|
||||
for (const auto& sp : info->spells) {
|
||||
// spellTrigger 0 = "Use", 5 = "No Delay" — both are player-activated on-use effects
|
||||
if (sp.spellId != 0 && (sp.spellTrigger == 0 || sp.spellTrigger == 5)) {
|
||||
return sp.spellId;
|
||||
}
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
void SpellHandler::useItemBySlot(int backpackIndex) {
|
||||
if (backpackIndex < 0 || backpackIndex >= owner_.inventory.getBackpackSize()) return;
|
||||
const auto& slot = owner_.inventory.getBackpackSlot(backpackIndex);
|
||||
|
|
@ -457,19 +469,10 @@ void SpellHandler::useItemBySlot(int backpackIndex) {
|
|||
}
|
||||
|
||||
if (itemGuid != 0 && owner_.state == WorldState::IN_WORLD && owner_.socket) {
|
||||
uint32_t useSpellId = 0;
|
||||
if (auto* info = owner_.getItemInfo(slot.item.itemId)) {
|
||||
for (const auto& sp : info->spells) {
|
||||
if (sp.spellId != 0 && (sp.spellTrigger == 0 || sp.spellTrigger == 5)) {
|
||||
useSpellId = sp.spellId;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
uint32_t useSpellId = findOnUseSpellId(slot.item.itemId);
|
||||
auto packet = owner_.packetParsers_
|
||||
? owner_.packetParsers_->buildUseItem(0xFF, static_cast<uint8_t>(23 + backpackIndex), itemGuid, useSpellId)
|
||||
: UseItemPacket::build(0xFF, static_cast<uint8_t>(23 + backpackIndex), itemGuid, useSpellId);
|
||||
? owner_.packetParsers_->buildUseItem(0xFF, static_cast<uint8_t>(Inventory::NUM_EQUIP_SLOTS + backpackIndex), itemGuid, useSpellId)
|
||||
: UseItemPacket::build(0xFF, static_cast<uint8_t>(Inventory::NUM_EQUIP_SLOTS + backpackIndex), itemGuid, useSpellId);
|
||||
owner_.socket->send(packet);
|
||||
} else if (itemGuid == 0) {
|
||||
owner_.addSystemChatMessage("Cannot use that item right now.");
|
||||
|
|
@ -483,7 +486,7 @@ void SpellHandler::useItemInBag(int bagIndex, int slotIndex) {
|
|||
if (slot.empty()) return;
|
||||
|
||||
uint64_t itemGuid = 0;
|
||||
uint64_t bagGuid = owner_.equipSlotGuids_[19 + bagIndex];
|
||||
uint64_t bagGuid = owner_.equipSlotGuids_[Inventory::FIRST_BAG_EQUIP_SLOT + bagIndex];
|
||||
if (bagGuid != 0) {
|
||||
auto it = owner_.containerContents_.find(bagGuid);
|
||||
if (it != owner_.containerContents_.end() && slotIndex < static_cast<int>(it->second.numSlots)) {
|
||||
|
|
@ -498,17 +501,8 @@ void SpellHandler::useItemInBag(int bagIndex, int slotIndex) {
|
|||
" itemGuid=0x", std::hex, itemGuid, std::dec);
|
||||
|
||||
if (itemGuid != 0 && owner_.state == WorldState::IN_WORLD && owner_.socket) {
|
||||
uint32_t useSpellId = 0;
|
||||
if (auto* info = owner_.getItemInfo(slot.item.itemId)) {
|
||||
for (const auto& sp : info->spells) {
|
||||
if (sp.spellId != 0 && (sp.spellTrigger == 0 || sp.spellTrigger == 5)) {
|
||||
useSpellId = sp.spellId;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
uint8_t wowBag = static_cast<uint8_t>(19 + bagIndex);
|
||||
uint32_t useSpellId = findOnUseSpellId(slot.item.itemId);
|
||||
uint8_t wowBag = static_cast<uint8_t>(Inventory::FIRST_BAG_EQUIP_SLOT + bagIndex);
|
||||
auto packet = owner_.packetParsers_
|
||||
? owner_.packetParsers_->buildUseItem(wowBag, static_cast<uint8_t>(slotIndex), itemGuid, useSpellId)
|
||||
: UseItemPacket::build(wowBag, static_cast<uint8_t>(slotIndex), itemGuid, useSpellId);
|
||||
|
|
@ -603,7 +597,7 @@ void SpellHandler::loadTalentDbc() {
|
|||
if (talentDbcLoaded_) return;
|
||||
talentDbcLoaded_ = true;
|
||||
|
||||
auto* am = core::Application::getInstance().getAssetManager();
|
||||
auto* am = owner_.services().assetManager;
|
||||
if (!am || !am->isInitialized()) return;
|
||||
|
||||
// Load Talent.dbc
|
||||
|
|
@ -794,13 +788,14 @@ void SpellHandler::handleCastFailed(network::Packet& packet) {
|
|||
currentCastSpellId_ = 0;
|
||||
castTimeRemaining_ = 0.0f;
|
||||
owner_.lastInteractedGoGuid_ = 0;
|
||||
owner_.pendingGameObjectInteractGuid_ = 0;
|
||||
craftQueueSpellId_ = 0;
|
||||
craftQueueRemaining_ = 0;
|
||||
queuedSpellId_ = 0;
|
||||
queuedSpellTarget_ = 0;
|
||||
|
||||
// Stop precast sound
|
||||
if (auto* renderer = core::Application::getInstance().getRenderer()) {
|
||||
if (auto* renderer = owner_.services().renderer) {
|
||||
if (auto* ssm = renderer->getSpellSoundManager()) {
|
||||
ssm->stopPrecast();
|
||||
}
|
||||
|
|
@ -822,7 +817,7 @@ void SpellHandler::handleCastFailed(network::Packet& packet) {
|
|||
msg.message = errMsg;
|
||||
owner_.addLocalChatMessage(msg);
|
||||
|
||||
if (auto* renderer = core::Application::getInstance().getRenderer()) {
|
||||
if (auto* renderer = owner_.services().renderer) {
|
||||
if (auto* sfx = renderer->getUiSoundManager())
|
||||
sfx->playError();
|
||||
}
|
||||
|
|
@ -874,7 +869,7 @@ void SpellHandler::handleSpellStart(network::Packet& packet) {
|
|||
|
||||
// Play precast sound — skip profession/tradeskill spells
|
||||
if (!owner_.isProfessionSpell(data.spellId)) {
|
||||
if (auto* renderer = core::Application::getInstance().getRenderer()) {
|
||||
if (auto* renderer = owner_.services().renderer) {
|
||||
if (auto* ssm = renderer->getSpellSoundManager()) {
|
||||
owner_.loadSpellNameCache();
|
||||
auto it = owner_.spellNameCache_.find(data.spellId);
|
||||
|
|
@ -912,7 +907,7 @@ void SpellHandler::handleSpellGo(network::Packet& packet) {
|
|||
if (data.casterUnit == owner_.playerGuid) {
|
||||
// Play cast-complete sound
|
||||
if (!owner_.isProfessionSpell(data.spellId)) {
|
||||
if (auto* renderer = core::Application::getInstance().getRenderer()) {
|
||||
if (auto* renderer = owner_.services().renderer) {
|
||||
if (auto* ssm = renderer->getSpellSoundManager()) {
|
||||
owner_.loadSpellNameCache();
|
||||
auto it = owner_.spellNameCache_.find(data.spellId);
|
||||
|
|
@ -936,7 +931,7 @@ void SpellHandler::handleSpellGo(network::Packet& packet) {
|
|||
}
|
||||
if (isMeleeAbility) {
|
||||
if (owner_.meleeSwingCallback_) owner_.meleeSwingCallback_();
|
||||
if (auto* renderer = core::Application::getInstance().getRenderer()) {
|
||||
if (auto* renderer = owner_.services().renderer) {
|
||||
if (auto* csm = renderer->getCombatSoundManager()) {
|
||||
csm->playWeaponSwing(audio::CombatSoundManager::WeaponSize::MEDIUM, false);
|
||||
csm->playImpact(audio::CombatSoundManager::WeaponSize::MEDIUM,
|
||||
|
|
@ -947,16 +942,28 @@ void SpellHandler::handleSpellGo(network::Packet& packet) {
|
|||
|
||||
const bool wasInTimedCast = casting_ && (data.spellId == currentCastSpellId_);
|
||||
|
||||
LOG_WARNING("[GO-DIAG] SPELL_GO: spellId=", data.spellId,
|
||||
" casting=", casting_, " currentCast=", currentCastSpellId_,
|
||||
" wasInTimedCast=", wasInTimedCast,
|
||||
" lastGoGuid=0x", std::hex, owner_.lastInteractedGoGuid_,
|
||||
" pendingGoGuid=0x", owner_.pendingGameObjectInteractGuid_, std::dec);
|
||||
|
||||
casting_ = false;
|
||||
castIsChannel_ = false;
|
||||
currentCastSpellId_ = 0;
|
||||
castTimeRemaining_ = 0.0f;
|
||||
|
||||
// Gather node looting
|
||||
// Gather node looting: re-send CMSG_LOOT now that the cast completed.
|
||||
if (wasInTimedCast && owner_.lastInteractedGoGuid_ != 0) {
|
||||
LOG_WARNING("[GO-DIAG] Sending CMSG_LOOT for GO 0x", std::hex,
|
||||
owner_.lastInteractedGoGuid_, std::dec);
|
||||
owner_.lootTarget(owner_.lastInteractedGoGuid_);
|
||||
owner_.lastInteractedGoGuid_ = 0;
|
||||
}
|
||||
// Clear the GO interaction guard so future cancelCast() calls work
|
||||
// normally. Without this, pendingGameObjectInteractGuid_ stays stale
|
||||
// and suppresses CMSG_CANCEL_CAST for ALL subsequent spell casts.
|
||||
owner_.pendingGameObjectInteractGuid_ = 0;
|
||||
|
||||
if (owner_.spellCastAnimCallback_) {
|
||||
owner_.spellCastAnimCallback_(owner_.playerGuid, false, false);
|
||||
|
|
@ -983,7 +990,7 @@ void SpellHandler::handleSpellGo(network::Packet& packet) {
|
|||
if (tgt == owner_.playerGuid) { targetsPlayer = true; break; }
|
||||
}
|
||||
if (targetsPlayer) {
|
||||
if (auto* renderer = core::Application::getInstance().getRenderer()) {
|
||||
if (auto* renderer = owner_.services().renderer) {
|
||||
if (auto* ssm = renderer->getSpellSoundManager()) {
|
||||
owner_.loadSpellNameCache();
|
||||
auto it = owner_.spellNameCache_.find(data.spellId);
|
||||
|
|
@ -1029,7 +1036,7 @@ void SpellHandler::handleSpellGo(network::Packet& packet) {
|
|||
}
|
||||
|
||||
if (playerIsHit || playerHitEnemy) {
|
||||
if (auto* renderer = core::Application::getInstance().getRenderer()) {
|
||||
if (auto* renderer = owner_.services().renderer) {
|
||||
if (auto* ssm = renderer->getSpellSoundManager()) {
|
||||
owner_.loadSpellNameCache();
|
||||
auto it = owner_.spellNameCache_.find(data.spellId);
|
||||
|
|
@ -1389,7 +1396,7 @@ void SpellHandler::handleAchievementEarned(network::Packet& packet) {
|
|||
|
||||
owner_.earnedAchievements_.insert(achievementId);
|
||||
owner_.achievementDates_[achievementId] = earnDate;
|
||||
if (auto* renderer = core::Application::getInstance().getRenderer()) {
|
||||
if (auto* renderer = owner_.services().renderer) {
|
||||
if (auto* sfx = renderer->getUiSoundManager())
|
||||
sfx->playAchievementAlert();
|
||||
}
|
||||
|
|
@ -1456,21 +1463,22 @@ void SpellHandler::handlePetSpells(network::Packet& packet) {
|
|||
return;
|
||||
}
|
||||
|
||||
if (!packet.hasRemaining(4)) goto done;
|
||||
/*uint16_t dur =*/ packet.readUInt16();
|
||||
/*uint16_t timer =*/ packet.readUInt16();
|
||||
// Parse optional pet fields — bail on truncated packets but always log+fire below.
|
||||
do {
|
||||
if (!packet.hasRemaining(4)) break;
|
||||
/*uint16_t dur =*/ packet.readUInt16();
|
||||
/*uint16_t timer =*/ packet.readUInt16();
|
||||
|
||||
if (!packet.hasRemaining(2)) goto done;
|
||||
owner_.petReact_ = packet.readUInt8();
|
||||
owner_.petCommand_ = packet.readUInt8();
|
||||
if (!packet.hasRemaining(2)) break;
|
||||
owner_.petReact_ = packet.readUInt8();
|
||||
owner_.petCommand_ = packet.readUInt8();
|
||||
|
||||
if (!packet.hasRemaining(GameHandler::PET_ACTION_BAR_SLOTS * 4u)) goto done;
|
||||
for (int i = 0; i < GameHandler::PET_ACTION_BAR_SLOTS; ++i) {
|
||||
owner_.petActionSlots_[i] = packet.readUInt32();
|
||||
}
|
||||
if (!packet.hasRemaining(GameHandler::PET_ACTION_BAR_SLOTS * 4u)) break;
|
||||
for (int i = 0; i < GameHandler::PET_ACTION_BAR_SLOTS; ++i) {
|
||||
owner_.petActionSlots_[i] = packet.readUInt32();
|
||||
}
|
||||
|
||||
if (!packet.hasRemaining(1)) goto done;
|
||||
{
|
||||
if (!packet.hasRemaining(1)) break;
|
||||
uint8_t spellCount = packet.readUInt8();
|
||||
owner_.petSpellList_.clear();
|
||||
owner_.petAutocastSpells_.clear();
|
||||
|
|
@ -1483,14 +1491,13 @@ void SpellHandler::handlePetSpells(network::Packet& packet) {
|
|||
owner_.petAutocastSpells_.insert(spellId);
|
||||
}
|
||||
}
|
||||
}
|
||||
} while (false);
|
||||
|
||||
done:
|
||||
LOG_INFO("SMSG_PET_SPELLS: petGuid=0x", std::hex, owner_.petGuid_, std::dec,
|
||||
" react=", static_cast<int>(owner_.petReact_), " command=", static_cast<int>(owner_.petCommand_),
|
||||
" spells=", owner_.petSpellList_.size());
|
||||
owner_.fireAddonEvent("UNIT_PET", {"player"});
|
||||
owner_.fireAddonEvent("PET_BAR_UPDATE", {});
|
||||
owner_.fireAddonEvent("UNIT_PET", {"player"});
|
||||
owner_.fireAddonEvent("PET_BAR_UPDATE", {});
|
||||
}
|
||||
|
||||
void SpellHandler::sendPetAction(uint32_t action, uint64_t targetGuid) {
|
||||
|
|
@ -1614,7 +1621,11 @@ void SpellHandler::resetCastState() {
|
|||
queuedSpellId_ = 0;
|
||||
queuedSpellTarget_ = 0;
|
||||
owner_.pendingGameObjectInteractGuid_ = 0;
|
||||
owner_.lastInteractedGoGuid_ = 0;
|
||||
// lastInteractedGoGuid_ is intentionally NOT cleared here — it must survive
|
||||
// until handleSpellGo sends CMSG_LOOT after the server-side cast completes.
|
||||
// handleSpellGo clears it after use (line 958). Previously this was cleared
|
||||
// here, which meant the client-side timer fallback destroyed the guid before
|
||||
// SMSG_SPELL_GO arrived, preventing loot from opening on quest chests.
|
||||
}
|
||||
|
||||
void SpellHandler::resetAllState() {
|
||||
|
|
@ -1667,7 +1678,7 @@ void SpellHandler::loadSpellNameCache() const {
|
|||
if (owner_.spellNameCacheLoaded_) return;
|
||||
owner_.spellNameCacheLoaded_ = true;
|
||||
|
||||
auto* am = core::Application::getInstance().getAssetManager();
|
||||
auto* am = owner_.services().assetManager;
|
||||
if (!am || !am->isInitialized()) return;
|
||||
|
||||
auto dbc = am->loadDBC("Spell.dbc");
|
||||
|
|
@ -1779,7 +1790,7 @@ void SpellHandler::loadSkillLineAbilityDbc() {
|
|||
if (owner_.skillLineAbilityLoaded_) return;
|
||||
owner_.skillLineAbilityLoaded_ = true;
|
||||
|
||||
auto* am = core::Application::getInstance().getAssetManager();
|
||||
auto* am = owner_.services().assetManager;
|
||||
if (!am || !am->isInitialized()) return;
|
||||
|
||||
auto slaDbc = am->loadDBC("SkillLineAbility.dbc");
|
||||
|
|
@ -1880,7 +1891,7 @@ const std::string& SpellHandler::getSpellDescription(uint32_t spellId) const {
|
|||
|
||||
std::string SpellHandler::getEnchantName(uint32_t enchantId) const {
|
||||
if (enchantId == 0) return {};
|
||||
auto* am = core::Application::getInstance().getAssetManager();
|
||||
auto* am = owner_.services().assetManager;
|
||||
if (!am || !am->isInitialized()) return {};
|
||||
auto dbc = am->loadDBC("SpellItemEnchantment.dbc");
|
||||
if (!dbc || !dbc->isLoaded()) return {};
|
||||
|
|
@ -1928,7 +1939,7 @@ void SpellHandler::loadSkillLineDbc() {
|
|||
if (owner_.skillLineDbcLoaded_) return;
|
||||
owner_.skillLineDbcLoaded_ = true;
|
||||
|
||||
auto* am = core::Application::getInstance().getAssetManager();
|
||||
auto* am = owner_.services().assetManager;
|
||||
if (!am || !am->isInitialized()) return;
|
||||
|
||||
auto dbc = am->loadDBC("SkillLine.dbc");
|
||||
|
|
@ -2141,7 +2152,7 @@ void SpellHandler::handlePlaySpellVisual(network::Packet& packet) {
|
|||
uint64_t casterGuid = packet.readUInt64();
|
||||
uint32_t visualId = packet.readUInt32();
|
||||
if (visualId == 0) return;
|
||||
auto* renderer = core::Application::getInstance().getRenderer();
|
||||
auto* renderer = owner_.services().renderer;
|
||||
if (!renderer) return;
|
||||
glm::vec3 spawnPos;
|
||||
if (casterGuid == owner_.playerGuid) {
|
||||
|
|
@ -2339,7 +2350,7 @@ void SpellHandler::handleSpellFailure(network::Packet& packet) {
|
|||
craftQueueRemaining_ = 0;
|
||||
queuedSpellId_ = 0;
|
||||
queuedSpellTarget_ = 0;
|
||||
if (auto* renderer = core::Application::getInstance().getRenderer()) {
|
||||
if (auto* renderer = owner_.services().renderer) {
|
||||
if (auto* ssm = renderer->getSpellSoundManager()) {
|
||||
ssm->stopPrecast();
|
||||
}
|
||||
|
|
|
|||
|
|
@ -203,16 +203,17 @@ void TransportManager::loadPathFromNodes(uint32_t pathId, const std::vector<glm:
|
|||
path.points.push_back({cumulativeMs, waypoints[i]});
|
||||
}
|
||||
|
||||
// Add explicit wrap segment (last → first) for looping paths
|
||||
// Add explicit wrap segment (last → first) for looping paths.
|
||||
// By duplicating the first point at the end with cumulative time, the path
|
||||
// becomes time-closed and evalTimedCatmullRom handles wrap via modular time
|
||||
// instead of index wrapping — so looping is always false after construction.
|
||||
if (looping) {
|
||||
float wrapDist = glm::distance(waypoints.back(), waypoints.front());
|
||||
uint32_t wrapMs = glm::max(1u, segMsFromDist(wrapDist));
|
||||
cumulativeMs += wrapMs;
|
||||
path.points.push_back({cumulativeMs, waypoints.front()}); // Duplicate first point
|
||||
path.looping = false; // Time-closed path, no need for index wrapping
|
||||
} else {
|
||||
path.looping = false;
|
||||
path.points.push_back({cumulativeMs, waypoints.front()});
|
||||
}
|
||||
path.looping = false;
|
||||
|
||||
path.durationMs = cumulativeMs;
|
||||
paths_[pathId] = path;
|
||||
|
|
@ -301,14 +302,16 @@ void TransportManager::updateTransportMovement(ActiveTransport& transport, float
|
|||
// Guard against bad fallback Z curves on some remapped transport paths (notably icebreakers),
|
||||
// where path offsets can sink far below sea level when we only have spawn-time data.
|
||||
// Skip Z clamping for world-coordinate paths (TaxiPathNode) where values are absolute positions.
|
||||
// Clamp fallback Z offsets for non-world-coordinate paths to prevent transport
|
||||
// models from sinking below sea level on paths derived only from spawn-time data
|
||||
// (notably icebreaker routes where the DBC path has steep vertical curves).
|
||||
constexpr float kMinFallbackZOffset = -2.0f;
|
||||
constexpr float kMaxFallbackZOffset = 8.0f;
|
||||
if (!path.worldCoords) {
|
||||
if (transport.useClientAnimation && transport.serverUpdateCount <= 1) {
|
||||
constexpr float kMinFallbackZOffset = -2.0f;
|
||||
pathOffset.z = glm::max(pathOffset.z, kMinFallbackZOffset);
|
||||
}
|
||||
if (!transport.useClientAnimation && !transport.hasServerClock) {
|
||||
constexpr float kMinFallbackZOffset = -2.0f;
|
||||
constexpr float kMaxFallbackZOffset = 8.0f;
|
||||
pathOffset.z = glm::clamp(pathOffset.z, kMinFallbackZOffset, kMaxFallbackZOffset);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -216,6 +216,13 @@ uint32_t WardenEmulator::hookAPI(const std::string& dllName,
|
|||
return stubAddr;
|
||||
}
|
||||
|
||||
uint32_t WardenEmulator::getAPIAddress(const std::string& dllName, const std::string& funcName) const {
|
||||
auto libIt = apiAddresses_.find(dllName);
|
||||
if (libIt == apiAddresses_.end()) return 0;
|
||||
auto funcIt = libIt->second.find(funcName);
|
||||
return (funcIt != libIt->second.end()) ? funcIt->second : 0;
|
||||
}
|
||||
|
||||
void WardenEmulator::setupCommonAPIHooks() {
|
||||
LOG_INFO("WardenEmulator: Setting up common Windows API hooks...");
|
||||
|
||||
|
|
@ -614,6 +621,7 @@ bool WardenEmulator::freeMemory(uint32_t) { return false; }
|
|||
uint32_t WardenEmulator::getRegister(int) { return 0; }
|
||||
void WardenEmulator::setRegister(int, uint32_t) {}
|
||||
void WardenEmulator::setupCommonAPIHooks() {}
|
||||
uint32_t WardenEmulator::getAPIAddress(const std::string&, const std::string&) const { return 0; }
|
||||
uint32_t WardenEmulator::writeData(const void*, size_t) { return 0; }
|
||||
std::vector<uint8_t> WardenEmulator::readData(uint32_t, size_t) { return {}; }
|
||||
void WardenEmulator::hookCode(uc_engine*, uint64_t, uint32_t, void*) {}
|
||||
|
|
|
|||
|
|
@ -116,6 +116,9 @@ bool hmacSha1Matches(const uint8_t seedBytes[4], const std::string& text, const
|
|||
return outLen == SHA_DIGEST_LENGTH && std::memcmp(out, expected, SHA_DIGEST_LENGTH) == 0;
|
||||
}
|
||||
|
||||
// Pre-computed HMAC-SHA1 hashes of known door M2 models that Warden checks
|
||||
// to verify the client hasn't modified collision geometry (wall-hack detection).
|
||||
// These hashes match the unmodified 3.3.5a client data files.
|
||||
const std::unordered_map<std::string, std::array<uint8_t, 20>>& knownDoorHashes() {
|
||||
static const std::unordered_map<std::string, std::array<uint8_t, 20>> k = {
|
||||
{"world\\lordaeron\\stratholme\\activedoodads\\doors\\nox_door_plague.m2",
|
||||
|
|
@ -437,8 +440,21 @@ void WardenHandler::handleWardenData(network::Packet& packet) {
|
|||
}
|
||||
}
|
||||
|
||||
// Load the module (decrypt, decompress, parse, relocate)
|
||||
// Load the module (decrypt, decompress, parse, relocate, init)
|
||||
wardenLoadedModule_ = std::make_shared<WardenModule>();
|
||||
// Inject crypto and socket so module callbacks (sendPacket, generateRC4)
|
||||
// can reach the network layer during initializeModule().
|
||||
wardenLoadedModule_->setCallbackDependencies(
|
||||
wardenCrypto_.get(),
|
||||
[this](const uint8_t* data, size_t len) {
|
||||
if (!wardenCrypto_ || !owner_.socket) return;
|
||||
std::vector<uint8_t> plaintext(data, data + len);
|
||||
auto encrypted = wardenCrypto_->encrypt(plaintext);
|
||||
network::Packet pkt(wireOpcode(Opcode::CMSG_WARDEN_DATA));
|
||||
for (uint8_t b : encrypted) pkt.writeUInt8(b);
|
||||
owner_.socket->send(pkt);
|
||||
LOG_DEBUG("Warden: Module sendPacket callback sent ", len, " bytes");
|
||||
});
|
||||
if (wardenLoadedModule_->load(wardenModuleData_, wardenModuleHash_, wardenModuleKey_)) { // codeql[cpp/weak-cryptographic-algorithm]
|
||||
LOG_INFO("Warden: Module loaded successfully (image size=",
|
||||
wardenLoadedModule_->getModuleSize(), " bytes)");
|
||||
|
|
@ -781,7 +797,7 @@ void WardenHandler::handleWardenData(network::Packet& packet) {
|
|||
std::replace(np.begin(), np.end(), '/', '\\');
|
||||
auto knownIt = knownDoorHashes().find(np);
|
||||
if (knownIt != knownDoorHashes().end()) { found = true; hash.assign(knownIt->second.begin(), knownIt->second.end()); }
|
||||
auto* am = core::Application::getInstance().getAssetManager();
|
||||
auto* am = owner_.services().assetManager;
|
||||
if (am && am->isInitialized() && !found) {
|
||||
std::vector<uint8_t> fd;
|
||||
std::string rp = resolveCaseInsensitiveDataPath(am->getDataPath(), filePath);
|
||||
|
|
@ -1194,7 +1210,7 @@ void WardenHandler::handleWardenData(network::Packet& packet) {
|
|||
hash.assign(knownIt->second.begin(), knownIt->second.end());
|
||||
}
|
||||
|
||||
auto* am = core::Application::getInstance().getAssetManager();
|
||||
auto* am = owner_.services().assetManager;
|
||||
if (am && am->isInitialized() && !found) {
|
||||
std::vector<uint8_t> fileData;
|
||||
std::string resolvedFsPath =
|
||||
|
|
|
|||
|
|
@ -14,12 +14,16 @@
|
|||
namespace wowee {
|
||||
namespace game {
|
||||
|
||||
// Bounds-checked little-endian reads for PE parsing — malformed Warden modules
|
||||
// must not cause out-of-bounds access.
|
||||
static inline uint32_t readLE32(const std::vector<uint8_t>& data, size_t offset) {
|
||||
if (offset + 4 > data.size()) return 0;
|
||||
return data[offset] | (uint32_t(data[offset+1]) << 8)
|
||||
| (uint32_t(data[offset+2]) << 16) | (uint32_t(data[offset+3]) << 24);
|
||||
}
|
||||
|
||||
static inline uint16_t readLE16(const std::vector<uint8_t>& data, size_t offset) {
|
||||
if (offset + 2 > data.size()) return 0;
|
||||
return data[offset] | (uint16_t(data[offset+1]) << 8);
|
||||
}
|
||||
|
||||
|
|
@ -95,12 +99,14 @@ bool WardenMemory::parsePE(const std::vector<uint8_t>& fileData) {
|
|||
|
||||
if (rawDataSize == 0 || rawDataOffset == 0) continue;
|
||||
|
||||
// Clamp copy size to file and image bounds
|
||||
// Clamp copy size to file and image bounds.
|
||||
// Guard against underflow: if offset exceeds buffer size, skip the section
|
||||
// entirely rather than wrapping to a huge uint32_t in the subtraction.
|
||||
if (rawDataOffset >= fileData.size() || virtualAddr >= imageSize_) continue;
|
||||
uint32_t copySize = std::min(rawDataSize, virtualSize);
|
||||
if (rawDataOffset + copySize > fileData.size())
|
||||
copySize = static_cast<uint32_t>(fileData.size()) - rawDataOffset;
|
||||
if (virtualAddr + copySize > imageSize_)
|
||||
copySize = imageSize_ - virtualAddr;
|
||||
uint32_t maxFromFile = static_cast<uint32_t>(fileData.size()) - rawDataOffset;
|
||||
uint32_t maxFromImage = imageSize_ - virtualAddr;
|
||||
copySize = std::min({copySize, maxFromFile, maxFromImage});
|
||||
|
||||
std::memcpy(image_.data() + virtualAddr, fileData.data() + rawDataOffset, copySize);
|
||||
|
||||
|
|
|
|||
|
|
@ -1,4 +1,5 @@
|
|||
#include "game/warden_module.hpp"
|
||||
#include "game/warden_crypto.hpp"
|
||||
#include "auth/crypto.hpp"
|
||||
#include "core/logger.hpp"
|
||||
#include <cstring>
|
||||
|
|
@ -30,14 +31,26 @@ namespace wowee {
|
|||
namespace game {
|
||||
|
||||
// ============================================================================
|
||||
// Thread-local pointer to the active WardenModule instance during initializeModule().
|
||||
// C function pointer callbacks (sendPacket, validateModule, generateRC4) can't capture
|
||||
// state, so they use this to reach the module's crypto and socket dependencies.
|
||||
static thread_local WardenModule* tl_activeModule = nullptr;
|
||||
|
||||
// WardenModule Implementation
|
||||
// ============================================================================
|
||||
|
||||
void WardenModule::setCallbackDependencies(WardenCrypto* crypto, SendPacketFunc sendFunc) {
|
||||
callbackCrypto_ = crypto;
|
||||
callbackSendPacket_ = std::move(sendFunc);
|
||||
}
|
||||
|
||||
WardenModule::WardenModule()
|
||||
: loaded_(false)
|
||||
, moduleMemory_(nullptr)
|
||||
, moduleSize_(0)
|
||||
, moduleBase_(0x400000) // Default module base address
|
||||
// 0x400000 is the default PE image base for 32-bit Windows executables.
|
||||
// Warden modules are loaded as if they were PE DLLs at this base address.
|
||||
, moduleBase_(0x400000)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
@ -74,13 +87,14 @@ bool WardenModule::load(const std::vector<uint8_t>& moduleData,
|
|||
|
||||
// Step 3: Verify RSA signature
|
||||
if (!verifyRSASignature(decryptedData_)) {
|
||||
// Expected with placeholder modulus — verification is skipped gracefully
|
||||
// Signature mismatch is non-fatal — private-server modules use a different key.
|
||||
}
|
||||
|
||||
// Step 4: Strip RSA signature (last 256 bytes) then zlib decompress
|
||||
// Step 4: Strip RSA-2048 signature (last 256 bytes = 2048 bits) then zlib decompress.
|
||||
static constexpr size_t kRsaSignatureSize = 256;
|
||||
std::vector<uint8_t> dataWithoutSig;
|
||||
if (decryptedData_.size() > 256) {
|
||||
dataWithoutSig.assign(decryptedData_.begin(), decryptedData_.end() - 256);
|
||||
if (decryptedData_.size() > kRsaSignatureSize) {
|
||||
dataWithoutSig.assign(decryptedData_.begin(), decryptedData_.end() - kRsaSignatureSize);
|
||||
} else {
|
||||
dataWithoutSig = decryptedData_;
|
||||
}
|
||||
|
|
@ -99,13 +113,10 @@ bool WardenModule::load(const std::vector<uint8_t>& moduleData,
|
|||
LOG_ERROR("WardenModule: Address relocations failed; continuing with unrelocated image");
|
||||
}
|
||||
|
||||
// Step 7: Bind APIs
|
||||
if (!bindAPIs()) {
|
||||
LOG_ERROR("WardenModule: API binding failed!");
|
||||
// Note: Currently returns true (stub) on both Windows and Linux
|
||||
}
|
||||
|
||||
// Step 8: Initialize module
|
||||
// Step 7+8: Initialize module (creates emulator) then bind APIs (patches IAT).
|
||||
// API binding must happen after emulator setup (needs stub addresses) but before
|
||||
// the module entry point is called (needs resolved imports). Both are handled
|
||||
// inside initializeModule().
|
||||
if (!initializeModule()) {
|
||||
LOG_ERROR("WardenModule: Module initialization failed; continuing with stub callbacks");
|
||||
}
|
||||
|
|
@ -332,30 +343,30 @@ bool WardenModule::verifyRSASignature(const std::vector<uint8_t>& data) {
|
|||
// Extract data without signature
|
||||
std::vector<uint8_t> dataWithoutSig(data.begin(), data.end() - 256);
|
||||
|
||||
// Hardcoded WoW 3.3.5a Warden RSA public key
|
||||
// Hardcoded WoW Warden RSA public key (same across 1.12.1, 2.4.3, 3.3.5a)
|
||||
// Exponent: 0x010001 (65537)
|
||||
const uint32_t exponent = 0x010001;
|
||||
|
||||
// Modulus (256 bytes) - Extracted from WoW 3.3.5a (build 12340) client
|
||||
// Extracted from Wow.exe at offset 0x005e3a03 (.rdata section)
|
||||
// This is the actual RSA-2048 public key modulus used by Warden
|
||||
// Modulus (256 bytes) — RSA-2048 public key used by the WoW client to verify
|
||||
// Warden module signatures. Confirmed against namreeb/WardenSigning ClientKey.hpp
|
||||
// and SkullSecurity wiki (Warden_Modules page).
|
||||
const uint8_t modulus[256] = {
|
||||
0x51, 0xAD, 0x57, 0x75, 0x16, 0x92, 0x0A, 0x0E, 0xEB, 0xFA, 0xF8, 0x1B, 0x37, 0x49, 0x7C, 0xDD,
|
||||
0x47, 0xDA, 0x5E, 0x02, 0x8D, 0x96, 0x75, 0x21, 0x27, 0x59, 0x04, 0xAC, 0xB1, 0x0C, 0xB9, 0x23,
|
||||
0x05, 0xCC, 0x82, 0xB8, 0xBF, 0x04, 0x77, 0x62, 0x92, 0x01, 0x00, 0x01, 0x00, 0x77, 0x64, 0xF8,
|
||||
0x57, 0x1D, 0xFB, 0xB0, 0x09, 0xC4, 0xE6, 0x28, 0x91, 0x34, 0xE3, 0x55, 0x61, 0x15, 0x8A, 0xE9,
|
||||
0x07, 0xFC, 0xAA, 0x60, 0xB3, 0x82, 0xB7, 0xE2, 0xA4, 0x40, 0x15, 0x01, 0x3F, 0xC2, 0x36, 0xA8,
|
||||
0x9D, 0x95, 0xD0, 0x54, 0x69, 0xAA, 0xF5, 0xED, 0x5C, 0x7F, 0x21, 0xC5, 0x55, 0x95, 0x56, 0x5B,
|
||||
0x2F, 0xC6, 0xDD, 0x2C, 0xBD, 0x74, 0xA3, 0x5A, 0x0D, 0x70, 0x98, 0x9A, 0x01, 0x36, 0x51, 0x78,
|
||||
0x71, 0x9B, 0x8E, 0xCB, 0xB8, 0x84, 0x67, 0x30, 0xF4, 0x43, 0xB3, 0xA3, 0x50, 0xA3, 0xBA, 0xA4,
|
||||
0xF7, 0xB1, 0x94, 0xE5, 0x5B, 0x95, 0x8B, 0x1A, 0xE4, 0x04, 0x1D, 0xFB, 0xCF, 0x0E, 0xE6, 0x97,
|
||||
0x4C, 0xDC, 0xE4, 0x28, 0x7F, 0xB8, 0x58, 0x4A, 0x45, 0x1B, 0xC8, 0x8C, 0xD0, 0xFD, 0x2E, 0x77,
|
||||
0xC4, 0x30, 0xD8, 0x3D, 0xD2, 0xD5, 0xFA, 0xBA, 0x9D, 0x1E, 0x02, 0xF6, 0x7B, 0xBE, 0x08, 0x95,
|
||||
0xCB, 0xB0, 0x53, 0x3E, 0x1C, 0x41, 0x45, 0xFC, 0x27, 0x6F, 0x63, 0x6A, 0x73, 0x91, 0xA9, 0x42,
|
||||
0x00, 0x12, 0x93, 0xF8, 0x5B, 0x83, 0xED, 0x52, 0x77, 0x4E, 0x38, 0x08, 0x16, 0x23, 0x10, 0x85,
|
||||
0x4C, 0x0B, 0xA9, 0x8C, 0x9C, 0x40, 0x4C, 0xAF, 0x6E, 0xA7, 0x89, 0x02, 0xC5, 0x06, 0x96, 0x99,
|
||||
0x41, 0xD4, 0x31, 0x03, 0x4A, 0xA9, 0x2B, 0x17, 0x52, 0xDD, 0x5C, 0x4E, 0x5F, 0x16, 0xC3, 0x81,
|
||||
0x0F, 0x2E, 0xE2, 0x17, 0x45, 0x2B, 0x7B, 0x65, 0x7A, 0xA3, 0x18, 0x87, 0xC2, 0xB2, 0xF5, 0xCD
|
||||
0x6B, 0xCE, 0xF5, 0x2D, 0x2A, 0x7D, 0x7A, 0x67, 0x21, 0x21, 0x84, 0xC9, 0xBC, 0x25, 0xC7, 0xBC,
|
||||
0xDF, 0x3D, 0x8F, 0xD9, 0x47, 0xBC, 0x45, 0x48, 0x8B, 0x22, 0x85, 0x3B, 0xC5, 0xC1, 0xF4, 0xF5,
|
||||
0x3C, 0x0C, 0x49, 0xBB, 0x56, 0xE0, 0x3D, 0xBC, 0xA2, 0xD2, 0x35, 0xC1, 0xF0, 0x74, 0x2E, 0x15,
|
||||
0x5A, 0x06, 0x8A, 0x68, 0x01, 0x9E, 0x60, 0x17, 0x70, 0x8B, 0xBD, 0xF8, 0xD5, 0xF9, 0x3A, 0xD3,
|
||||
0x25, 0xB2, 0x66, 0x92, 0xBA, 0x43, 0x8A, 0x81, 0x52, 0x0F, 0x64, 0x98, 0xFF, 0x60, 0x37, 0xAF,
|
||||
0xB4, 0x11, 0x8C, 0xF9, 0x2E, 0xC5, 0xEE, 0xCA, 0xB4, 0x41, 0x60, 0x3C, 0x7D, 0x02, 0xAF, 0xA1,
|
||||
0x2B, 0x9B, 0x22, 0x4B, 0x3B, 0xFC, 0xD2, 0x5D, 0x73, 0xE9, 0x29, 0x34, 0x91, 0x85, 0x93, 0x4C,
|
||||
0xBE, 0xBE, 0x73, 0xA9, 0xD2, 0x3B, 0x27, 0x7A, 0x47, 0x76, 0xEC, 0xB0, 0x28, 0xC9, 0xC1, 0xDA,
|
||||
0xEE, 0xAA, 0xB3, 0x96, 0x9C, 0x1E, 0xF5, 0x6B, 0xF6, 0x64, 0xD8, 0x94, 0x2E, 0xF1, 0xF7, 0x14,
|
||||
0x5F, 0xA0, 0xF1, 0xA3, 0xB9, 0xB1, 0xAA, 0x58, 0x97, 0xDC, 0x09, 0x17, 0x0C, 0x04, 0xD3, 0x8E,
|
||||
0x02, 0x2C, 0x83, 0x8A, 0xD6, 0xAF, 0x7C, 0xFE, 0x83, 0x33, 0xC6, 0xA8, 0xC3, 0x84, 0xEF, 0x29,
|
||||
0x06, 0xA9, 0xB7, 0x2D, 0x06, 0x0B, 0x0D, 0x6F, 0x70, 0x9E, 0x34, 0xA6, 0xC7, 0x31, 0xBE, 0x56,
|
||||
0xDE, 0xDD, 0x02, 0x92, 0xF8, 0xA0, 0x58, 0x0B, 0xFC, 0xFA, 0xBA, 0x49, 0xB4, 0x48, 0xDB, 0xEC,
|
||||
0x25, 0xF3, 0x18, 0x8F, 0x2D, 0xB3, 0xC0, 0xB8, 0xDD, 0xBC, 0xD6, 0xAA, 0xA6, 0xDB, 0x6F, 0x7D,
|
||||
0x7D, 0x25, 0xA6, 0xCD, 0x39, 0x6D, 0xDA, 0x76, 0x0C, 0x79, 0xBF, 0x48, 0x25, 0xFC, 0x2D, 0xC5,
|
||||
0xFA, 0x53, 0x9B, 0x4D, 0x60, 0xF4, 0xEF, 0xC7, 0xEA, 0xAC, 0xA1, 0x7B, 0x03, 0xF4, 0xAF, 0xC7
|
||||
};
|
||||
|
||||
// Compute expected hash: SHA1(data_without_sig + "MAIEV.MOD")
|
||||
|
|
@ -426,12 +437,11 @@ bool WardenModule::verifyRSASignature(const std::vector<uint8_t>& data) {
|
|||
}
|
||||
}
|
||||
|
||||
LOG_WARNING("WardenModule: RSA signature verification skipped (placeholder modulus)");
|
||||
LOG_WARNING("WardenModule: Extract real modulus from WoW.exe for actual verification");
|
||||
LOG_WARNING("WardenModule: RSA signature mismatch — module may be corrupt or from a different build");
|
||||
|
||||
// For development, return true to proceed (since we don't have real modulus)
|
||||
// TODO: Set to false once real modulus is extracted
|
||||
return true; // TEMPORARY - change to false for production
|
||||
// With the real modulus in place, signature failure means the module is invalid.
|
||||
// Return true anyway so private-server modules (signed with a different key) still load.
|
||||
return true;
|
||||
}
|
||||
|
||||
bool WardenModule::decompressZlib(const std::vector<uint8_t>& compressed,
|
||||
|
|
@ -764,64 +774,99 @@ bool WardenModule::bindAPIs() {
|
|||
|
||||
LOG_INFO("WardenModule: Binding Windows APIs for module...");
|
||||
|
||||
// Common Windows APIs used by Warden modules:
|
||||
// The Warden module import table lives in decompressedData_ immediately after
|
||||
// the relocation entries (which are terminated by a 0x0000 delta). Format:
|
||||
//
|
||||
// kernel32.dll:
|
||||
// - VirtualAlloc, VirtualFree, VirtualProtect
|
||||
// - GetTickCount, GetCurrentThreadId, GetCurrentProcessId
|
||||
// - Sleep, SwitchToThread
|
||||
// - CreateThread, ExitThread
|
||||
// - GetModuleHandleA, GetProcAddress
|
||||
// - ReadProcessMemory, WriteProcessMemory
|
||||
// Repeated library blocks until null library name:
|
||||
// string libraryName\0
|
||||
// Repeated function entries until null function name:
|
||||
// string functionName\0
|
||||
//
|
||||
// user32.dll:
|
||||
// - GetForegroundWindow, GetWindowTextA
|
||||
//
|
||||
// ntdll.dll:
|
||||
// - NtQueryInformationProcess, NtQuerySystemInformation
|
||||
// Each imported function corresponds to a sequential IAT slot at the start
|
||||
// of the module image (first N dwords). We patch each with the emulator's
|
||||
// stub address so calls into Windows APIs land on our Unicorn hooks.
|
||||
|
||||
#ifdef _WIN32
|
||||
// On Windows: Use GetProcAddress to resolve imports
|
||||
LOG_INFO("WardenModule: Platform: Windows - using GetProcAddress");
|
||||
if (relocDataOffset_ == 0 || relocDataOffset_ >= decompressedData_.size()) {
|
||||
LOG_WARNING("WardenModule: No relocation/import data — skipping API binding");
|
||||
return true;
|
||||
}
|
||||
|
||||
HMODULE kernel32 = GetModuleHandleA("kernel32.dll");
|
||||
HMODULE user32 = GetModuleHandleA("user32.dll");
|
||||
HMODULE ntdll = GetModuleHandleA("ntdll.dll");
|
||||
// Skip past relocation entries (delta-encoded uint16 pairs, 0x0000 terminated)
|
||||
size_t pos = relocDataOffset_;
|
||||
while (pos + 2 <= decompressedData_.size()) {
|
||||
uint16_t delta = decompressedData_[pos] | (decompressedData_[pos + 1] << 8);
|
||||
pos += 2;
|
||||
if (delta == 0) break;
|
||||
}
|
||||
|
||||
if (!kernel32 || !user32 || !ntdll) {
|
||||
LOG_ERROR("WardenModule: Failed to get module handles");
|
||||
return false;
|
||||
if (pos >= decompressedData_.size()) {
|
||||
LOG_INFO("WardenModule: No import data after relocations");
|
||||
return true;
|
||||
}
|
||||
|
||||
// Parse import table
|
||||
uint32_t iatSlotIndex = 0;
|
||||
int totalImports = 0;
|
||||
int resolvedImports = 0;
|
||||
|
||||
auto readString = [&](size_t& p) -> std::string {
|
||||
std::string s;
|
||||
while (p < decompressedData_.size() && decompressedData_[p] != 0) {
|
||||
s.push_back(static_cast<char>(decompressedData_[p]));
|
||||
p++;
|
||||
}
|
||||
if (p < decompressedData_.size()) p++; // skip null terminator
|
||||
return s;
|
||||
};
|
||||
|
||||
// TODO: Parse module's import table
|
||||
// - Find import directory in PE headers
|
||||
// - For each imported DLL:
|
||||
// - For each imported function:
|
||||
// - Resolve address using GetProcAddress
|
||||
// - Write address to Import Address Table (IAT)
|
||||
while (pos < decompressedData_.size()) {
|
||||
std::string libraryName = readString(pos);
|
||||
if (libraryName.empty()) break; // null library name = end of imports
|
||||
|
||||
LOG_WARNING("WardenModule: Windows API binding is STUB (needs PE import table parsing)");
|
||||
LOG_INFO("WardenModule: Would parse PE headers and patch IAT with resolved addresses");
|
||||
// Read functions for this library
|
||||
while (pos < decompressedData_.size()) {
|
||||
std::string functionName = readString(pos);
|
||||
if (functionName.empty()) break; // null function name = next library
|
||||
|
||||
#else
|
||||
// On Linux: Cannot directly execute Windows code
|
||||
// Options:
|
||||
// 1. Use Wine to provide Windows API compatibility
|
||||
// 2. Implement Windows API stubs (limited functionality)
|
||||
// 3. Use binfmt_misc + Wine (transparent Windows executable support)
|
||||
totalImports++;
|
||||
|
||||
LOG_WARNING("WardenModule: Platform: Linux - Windows module execution NOT supported");
|
||||
LOG_INFO("WardenModule: Options:");
|
||||
LOG_INFO("WardenModule: 1. Run wowee under Wine (provides Windows API layer)");
|
||||
LOG_INFO("WardenModule: 2. Use a Windows VM");
|
||||
LOG_INFO("WardenModule: 3. Implement Windows API stubs (limited, complex)");
|
||||
// Look up the emulator's stub address for this API
|
||||
uint32_t resolvedAddr = 0;
|
||||
#ifdef HAVE_UNICORN
|
||||
if (emulator_) {
|
||||
// Check if this API was pre-registered in setupCommonAPIHooks()
|
||||
resolvedAddr = emulator_->getAPIAddress(libraryName, functionName);
|
||||
if (resolvedAddr == 0) {
|
||||
// Not pre-registered — create a no-op stub that returns 0.
|
||||
// Prevents module crashes on unimplemented APIs (returns
|
||||
// 0 / NULL / FALSE / S_OK for most Windows functions).
|
||||
resolvedAddr = emulator_->hookAPI(libraryName, functionName,
|
||||
[](WardenEmulator&, const std::vector<uint32_t>&) -> uint32_t {
|
||||
return 0;
|
||||
});
|
||||
LOG_DEBUG("WardenModule: Auto-stubbed ", libraryName, "!", functionName);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
// For now, we'll return true to continue the loading pipeline
|
||||
// Real execution would fail, but this allows testing the infrastructure
|
||||
LOG_WARNING("WardenModule: Skipping API binding (Linux platform limitation)");
|
||||
#endif
|
||||
// Patch IAT slot in module image
|
||||
if (resolvedAddr != 0) {
|
||||
uint32_t iatOffset = iatSlotIndex * 4;
|
||||
if (iatOffset + 4 <= moduleSize_) {
|
||||
uint8_t* slot = static_cast<uint8_t*>(moduleMemory_) + iatOffset;
|
||||
std::memcpy(slot, &resolvedAddr, 4);
|
||||
resolvedImports++;
|
||||
LOG_DEBUG("WardenModule: IAT[", iatSlotIndex, "] = ", libraryName,
|
||||
"!", functionName, " → 0x", std::hex, resolvedAddr, std::dec);
|
||||
}
|
||||
}
|
||||
iatSlotIndex++;
|
||||
}
|
||||
}
|
||||
|
||||
return true; // Return true to continue (stub implementation)
|
||||
LOG_INFO("WardenModule: Bound ", resolvedImports, "/", totalImports,
|
||||
" API imports (", iatSlotIndex, " IAT slots patched)");
|
||||
return true;
|
||||
}
|
||||
|
||||
bool WardenModule::initializeModule() {
|
||||
|
|
@ -862,33 +907,54 @@ bool WardenModule::initializeModule() {
|
|||
void (*logMessage)(const char* msg);
|
||||
};
|
||||
|
||||
// Setup client callbacks (used when calling module entry point below)
|
||||
// Setup client callbacks (used when calling module entry point below).
|
||||
// These are C function pointers (no captures), so they access the active
|
||||
// module instance via tl_activeModule thread-local set below.
|
||||
[[maybe_unused]] ClientCallbacks callbacks = {};
|
||||
|
||||
// Stub callbacks (would need real implementations)
|
||||
callbacks.sendPacket = []([[maybe_unused]] uint8_t* data, size_t len) {
|
||||
callbacks.sendPacket = [](uint8_t* data, size_t len) {
|
||||
LOG_DEBUG("WardenModule Callback: sendPacket(", len, " bytes)");
|
||||
// TODO: Send CMSG_WARDEN_DATA packet
|
||||
auto* mod = tl_activeModule;
|
||||
if (mod && mod->callbackSendPacket_ && data && len > 0) {
|
||||
mod->callbackSendPacket_(data, len);
|
||||
}
|
||||
};
|
||||
|
||||
callbacks.validateModule = []([[maybe_unused]] uint8_t* hash) {
|
||||
callbacks.validateModule = [](uint8_t* hash) {
|
||||
LOG_DEBUG("WardenModule Callback: validateModule()");
|
||||
// TODO: Validate module hash
|
||||
auto* mod = tl_activeModule;
|
||||
if (!mod || !hash) return;
|
||||
// Compare provided 16-byte MD5 against the hash we received from the server
|
||||
// during module download. Mismatch means the module was corrupted in transit.
|
||||
const auto& expected = mod->md5Hash_;
|
||||
if (expected.size() == 16 && std::memcmp(hash, expected.data(), 16) != 0) {
|
||||
LOG_ERROR("WardenModule: validateModule hash MISMATCH — module may be corrupted");
|
||||
} else {
|
||||
LOG_DEBUG("WardenModule: validateModule hash OK");
|
||||
}
|
||||
};
|
||||
|
||||
callbacks.allocMemory = [](size_t size) -> void* {
|
||||
LOG_DEBUG("WardenModule Callback: allocMemory(", size, ")");
|
||||
return malloc(size);
|
||||
};
|
||||
|
||||
callbacks.freeMemory = [](void* ptr) {
|
||||
LOG_DEBUG("WardenModule Callback: freeMemory()");
|
||||
free(ptr);
|
||||
};
|
||||
|
||||
callbacks.generateRC4 = []([[maybe_unused]] uint8_t* seed) {
|
||||
callbacks.generateRC4 = [](uint8_t* seed) {
|
||||
LOG_DEBUG("WardenModule Callback: generateRC4()");
|
||||
// TODO: Re-key RC4 cipher
|
||||
auto* mod = tl_activeModule;
|
||||
if (!mod || !mod->callbackCrypto_ || !seed) return;
|
||||
// Module requests RC4 re-key: derive new encrypt/decrypt keys from the
|
||||
// 16-byte seed using SHA1Randx, then replace the active RC4 state.
|
||||
uint8_t newEncryptKey[16], newDecryptKey[16];
|
||||
std::vector<uint8_t> seedVec(seed, seed + 16);
|
||||
WardenCrypto::sha1RandxGenerate(seedVec, newEncryptKey, newDecryptKey);
|
||||
mod->callbackCrypto_->replaceKeys(
|
||||
std::vector<uint8_t>(newEncryptKey, newEncryptKey + 16),
|
||||
std::vector<uint8_t>(newDecryptKey, newDecryptKey + 16));
|
||||
LOG_INFO("WardenModule: RC4 keys re-derived from module seed");
|
||||
};
|
||||
|
||||
callbacks.getTime = []() -> uint32_t {
|
||||
|
|
@ -899,6 +965,9 @@ bool WardenModule::initializeModule() {
|
|||
LOG_INFO("WardenModule Log: ", msg);
|
||||
};
|
||||
|
||||
// Set thread-local context so C callbacks can access this module's state
|
||||
tl_activeModule = this;
|
||||
|
||||
// Module entry point is typically at offset 0 (first bytes of loaded code)
|
||||
// Function signature: WardenFuncList* (*entryPoint)(ClientCallbacks*)
|
||||
|
||||
|
|
@ -912,9 +981,15 @@ bool WardenModule::initializeModule() {
|
|||
return false;
|
||||
}
|
||||
|
||||
// Setup Windows API hooks
|
||||
// Setup Windows API hooks (VirtualAlloc, GetTickCount, ReadProcessMemory, etc.)
|
||||
emulator_->setupCommonAPIHooks();
|
||||
|
||||
// Bind module imports: parse the import table from decompressed data and
|
||||
// patch each IAT slot with the emulator's stub address. Must happen after
|
||||
// setupCommonAPIHooks() (which registers the stubs) and before calling the
|
||||
// module entry point (which uses the resolved imports).
|
||||
bindAPIs();
|
||||
|
||||
{
|
||||
char addrBuf[32];
|
||||
std::snprintf(addrBuf, sizeof(addrBuf), "0x%X", moduleBase_);
|
||||
|
|
@ -1082,8 +1157,11 @@ bool WardenModule::initializeModule() {
|
|||
// 3. Exception handling for crashes
|
||||
// 4. Sandboxing for security
|
||||
|
||||
LOG_WARNING("WardenModule: Module initialization is STUB");
|
||||
return true; // Stub implementation
|
||||
// Clear thread-local context — callbacks are only valid during init
|
||||
tl_activeModule = nullptr;
|
||||
|
||||
LOG_WARNING("WardenModule: Module initialization complete (callbacks wired)");
|
||||
return true;
|
||||
}
|
||||
|
||||
// ============================================================================
|
||||
|
|
|
|||
|
|
@ -1579,10 +1579,17 @@ bool MessageChatParser::parse(network::Packet& packet, MessageChatData& data) {
|
|||
// Read receiver GUID (NamedGuid: guid + optional name for non-player targets)
|
||||
data.receiverGuid = packet.readUInt64();
|
||||
if (data.receiverGuid != 0) {
|
||||
// Non-player, non-pet GUIDs have high type bits set (0xF1xx/0xF0xx range)
|
||||
// WoW GUID type encoding: bits 48-63 identify entity type.
|
||||
// Players have highGuid=0x0000. Pets use 0xF040 (active pet) or
|
||||
// 0xF014 (creature treated as pet). Mask 0xF0FF isolates the type
|
||||
// nibbles while ignoring the server-specific middle bits.
|
||||
constexpr uint16_t kGuidTypeMask = 0xF0FF;
|
||||
constexpr uint16_t kGuidTypePet = 0xF040;
|
||||
constexpr uint16_t kGuidTypeVehicle = 0xF014;
|
||||
uint16_t highGuid = static_cast<uint16_t>(data.receiverGuid >> 48);
|
||||
bool isPlayer = (highGuid == 0x0000);
|
||||
bool isPet = ((highGuid & 0xF0FF) == 0xF040) || ((highGuid & 0xF0FF) == 0xF014);
|
||||
bool isPet = ((highGuid & kGuidTypeMask) == kGuidTypePet) ||
|
||||
((highGuid & kGuidTypeMask) == kGuidTypeVehicle);
|
||||
if (!isPlayer && !isPet) {
|
||||
// Read receiver name (SizedCString)
|
||||
uint32_t recvNameLen = packet.readUInt32();
|
||||
|
|
|
|||
|
|
@ -296,7 +296,12 @@ void ZoneManager::initialize() {
|
|||
};
|
||||
zones[1657] = darnassus;
|
||||
|
||||
// Tile-to-zone mappings for Azeroth (Eastern Kingdoms)
|
||||
// Tile-to-zone fallback mappings for Azeroth (Eastern Kingdoms).
|
||||
// WoW's world is a grid of 64×64 ADT tiles per continent. We encode (tileX, tileY)
|
||||
// into a single key as tileX * 100 + tileY (safe because tileY < 64 < 100).
|
||||
// These ranges are empirically determined from the retail map layout and provide
|
||||
// zone identification when AreaTable.dbc data is unavailable.
|
||||
//
|
||||
// Elwynn Forest tiles
|
||||
for (int tx = 31; tx <= 34; tx++) {
|
||||
for (int ty = 48; ty <= 51; ty++) {
|
||||
|
|
|
|||
|
|
@ -139,6 +139,9 @@ void TCPSocket::update() {
|
|||
bool sawClose = false;
|
||||
bool receivedAny = false;
|
||||
for (;;) {
|
||||
// 4 KB per recv() call — large enough for any single game packet while keeping
|
||||
// stack usage reasonable. Typical WoW packets are 20-500 bytes; UPDATE_OBJECT
|
||||
// can reach ~2 KB in crowded zones.
|
||||
uint8_t buffer[4096];
|
||||
ssize_t received = net::portableRecv(sockfd, buffer, sizeof(buffer));
|
||||
|
||||
|
|
|
|||
|
|
@ -15,6 +15,9 @@
|
|||
|
||||
namespace {
|
||||
constexpr size_t kMaxReceiveBufferBytes = 8 * 1024 * 1024;
|
||||
// Per-frame packet budgets prevent a burst of server data from starving the
|
||||
// render loop. Tunable via env vars for debugging heavy-traffic scenarios
|
||||
// (e.g. SMSG_UPDATE_OBJECT floods on login to crowded zones).
|
||||
constexpr int kDefaultMaxParsedPacketsPerUpdate = 64;
|
||||
constexpr int kAbsoluteMaxParsedPacketsPerUpdate = 220;
|
||||
constexpr int kMinParsedPacketsPerUpdate = 8;
|
||||
|
|
|
|||
|
|
@ -3,23 +3,25 @@
|
|||
#include <cstring>
|
||||
#include <cmath>
|
||||
#include <algorithm>
|
||||
#include <limits>
|
||||
|
||||
namespace wowee {
|
||||
namespace pipeline {
|
||||
|
||||
// MCVT height grid: 9 outer + 8 inner vertices per row, 9 rows = 145 total.
|
||||
// Each row is 17 entries: 9 outer corner vertices then 8 inner midpoints.
|
||||
static constexpr int kMCVTVertexCount = 145;
|
||||
static constexpr int kMCVTRowStride = 17; // 9 outer + 8 inner per row
|
||||
|
||||
// HeightMap implementation
|
||||
float HeightMap::getHeight(int x, int y) const {
|
||||
if (x < 0 || x > 8 || y < 0 || y > 8) {
|
||||
return 0.0f;
|
||||
}
|
||||
|
||||
// MCVT heights are stored in interleaved 9x17 row-major layout:
|
||||
// Row 0: 9 outer (indices 0-8), then 8 inner (indices 9-16)
|
||||
// Row 1: 9 outer (indices 17-25), then 8 inner (indices 26-33)
|
||||
// ...
|
||||
// Outer vertex (x, y) is at index: y * 17 + x
|
||||
int index = y * 17 + x;
|
||||
if (index < 0 || index >= 145) return 0.0f;
|
||||
// Outer vertex (x, y) in the interleaved grid
|
||||
int index = y * kMCVTRowStride + x;
|
||||
if (index < 0 || index >= kMCVTVertexCount) return 0.0f;
|
||||
|
||||
return heights[index];
|
||||
}
|
||||
|
|
@ -355,16 +357,15 @@ void ADTLoader::parseMCNK(const uint8_t* data, size_t size, int chunkIndex, ADTT
|
|||
}
|
||||
|
||||
void ADTLoader::parseMCVT(const uint8_t* data, size_t size, MapChunk& chunk) {
|
||||
// MCVT contains 145 height values (floats)
|
||||
if (size < 145 * sizeof(float)) {
|
||||
if (size < kMCVTVertexCount * sizeof(float)) {
|
||||
LOG_WARNING("MCVT chunk too small: ", size, " bytes");
|
||||
return;
|
||||
}
|
||||
|
||||
float minHeight = 999999.0f;
|
||||
float maxHeight = -999999.0f;
|
||||
float minHeight = std::numeric_limits<float>::max();
|
||||
float maxHeight = std::numeric_limits<float>::lowest();
|
||||
|
||||
for (int i = 0; i < 145; i++) {
|
||||
for (int i = 0; i < kMCVTVertexCount; i++) {
|
||||
float height = readFloat(data, i * sizeof(float));
|
||||
chunk.heightMap.heights[i] = height;
|
||||
|
||||
|
|
@ -386,13 +387,13 @@ void ADTLoader::parseMCVT(const uint8_t* data, size_t size, MapChunk& chunk) {
|
|||
}
|
||||
|
||||
void ADTLoader::parseMCNR(const uint8_t* data, size_t size, MapChunk& chunk) {
|
||||
// MCNR contains 145 normals (3 bytes each, signed)
|
||||
if (size < 145 * 3) {
|
||||
// MCNR: one signed XYZ normal per vertex (3 bytes each)
|
||||
if (size < kMCVTVertexCount * 3) {
|
||||
LOG_WARNING("MCNR chunk too small: ", size, " bytes");
|
||||
return;
|
||||
}
|
||||
|
||||
for (int i = 0; i < 145 * 3; i++) {
|
||||
for (int i = 0; i < kMCVTVertexCount * 3; i++) {
|
||||
chunk.normals[i] = static_cast<int8_t>(data[i]);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -233,6 +233,7 @@ BLPImage AssetManager::tryLoadPngOverride(const std::string& normalizedPath) con
|
|||
if (fsPath.empty()) return BLPImage();
|
||||
|
||||
// Replace .blp/.BLP extension with .png
|
||||
if (fsPath.size() < 4) return BLPImage();
|
||||
std::string pngPath = fsPath.substr(0, fsPath.size() - 4) + ".png";
|
||||
if (!LooseFileReader::fileExists(pngPath)) {
|
||||
return BLPImage();
|
||||
|
|
|
|||
|
|
@ -209,7 +209,8 @@ void BLPLoader::decompressDXT1(const uint8_t* src, uint8_t* dst, int width, int
|
|||
uint16_t c0 = block[0] | (block[1] << 8);
|
||||
uint16_t c1 = block[2] | (block[3] << 8);
|
||||
|
||||
// Convert RGB565 to RGB888
|
||||
// Convert RGB565 to RGB888: extract 5/6/5-bit channels and scale to [0..255].
|
||||
// R = bits[15:11] (5-bit, /31), G = bits[10:5] (6-bit, /63), B = bits[4:0] (5-bit, /31)
|
||||
uint8_t r0 = ((c0 >> 11) & 0x1F) * 255 / 31;
|
||||
uint8_t g0 = ((c0 >> 5) & 0x3F) * 255 / 63;
|
||||
uint8_t b0 = (c0 & 0x1F) * 255 / 31;
|
||||
|
|
@ -303,7 +304,7 @@ void BLPLoader::decompressDXT3(const uint8_t* src, uint8_t* dst, int width, int
|
|||
case 3: pixel[0] = (r0 + 2*r1) / 3; pixel[1] = (g0 + 2*g1) / 3; pixel[2] = (b0 + 2*b1) / 3; break;
|
||||
}
|
||||
|
||||
// Apply 4-bit alpha
|
||||
// Apply 4-bit alpha: scale [0..15] → [0..255] via (n * 255 / 15)
|
||||
int alphaIndex = py * 4 + px;
|
||||
uint8_t alpha4 = (alphaBlock >> (alphaIndex * 4)) & 0xF;
|
||||
pixel[3] = alpha4 * 255 / 15;
|
||||
|
|
@ -416,7 +417,8 @@ void BLPLoader::decompressPalette(const uint8_t* src, uint8_t* dst, const uint32
|
|||
if (alphaDepth == 8) {
|
||||
dst[i * 4 + 3] = alphaData[i];
|
||||
} else if (alphaDepth == 4) {
|
||||
// 4-bit alpha: 2 pixels per byte
|
||||
// 4-bit alpha: 2 pixels packed per byte (low nibble first).
|
||||
// Multiply by 17 to scale [0..15] → [0..255] (equivalent to n * 255 / 15).
|
||||
uint8_t alphaByte = alphaData[i / 2];
|
||||
dst[i * 4 + 3] = (i % 2 == 0) ? ((alphaByte & 0x0F) * 17) : ((alphaByte >> 4) * 17);
|
||||
} else if (alphaDepth == 1) {
|
||||
|
|
|
|||
|
|
@ -64,7 +64,8 @@ bool DBCFile::load(const std::vector<uint8_t>& dbcData) {
|
|||
return false;
|
||||
}
|
||||
|
||||
// Validate record size matches field count
|
||||
// DBC fields are fixed-width uint32 (4 bytes each); record size must match.
|
||||
// Mismatches indicate a corrupted header or unsupported DBC variant.
|
||||
if (recordSize != fieldCount * 4) {
|
||||
LOG_WARNING("DBC record size mismatch: recordSize=", recordSize,
|
||||
" but fieldCount*4=", fieldCount * 4);
|
||||
|
|
|
|||
|
|
@ -384,11 +384,15 @@ std::string readString(const std::vector<uint8_t>& data, uint32_t offset, uint32
|
|||
|
||||
enum class TrackType { VEC3, QUAT_COMPRESSED, FLOAT };
|
||||
|
||||
// M2 sequence flag: when set, keyframe data is embedded in the M2 file.
|
||||
// When clear, data lives in an external .anim file and the M2 offsets are
|
||||
// .anim-relative — reading them from the M2 produces garbage.
|
||||
constexpr uint32_t kM2SeqFlagEmbeddedData = 0x20;
|
||||
|
||||
// Parse an M2 animation track from the binary data.
|
||||
// The track uses an "array of arrays" layout: nTimestamps pairs of {count, offset}.
|
||||
// sequenceFlags: per-sequence flags; sequences WITHOUT flag 0x20 store their keyframe
|
||||
// data in external .anim files, so their sub-array offsets are .anim-relative and must
|
||||
// be skipped when reading from the M2 file.
|
||||
// sequenceFlags: per-sequence flags; sequences without kM2SeqFlagEmbeddedData store
|
||||
// their keyframe data in external .anim files, so their sub-array offsets must be skipped.
|
||||
void parseAnimTrack(const std::vector<uint8_t>& data,
|
||||
const M2TrackDisk& disk,
|
||||
M2AnimationTrack& track,
|
||||
|
|
@ -408,7 +412,7 @@ void parseAnimTrack(const std::vector<uint8_t>& data,
|
|||
// Sequences without flag 0x20 have their animation data in external .anim files.
|
||||
// Their sub-array offsets are .anim-file-relative, not M2-relative, so reading
|
||||
// from the M2 file would produce garbage data.
|
||||
if (i < sequenceFlags.size() && !(sequenceFlags[i] & 0x20)) continue;
|
||||
if (i < sequenceFlags.size() && !(sequenceFlags[i] & kM2SeqFlagEmbeddedData)) continue;
|
||||
// Each sub-array header is {uint32_t count, uint32_t offset} = 8 bytes
|
||||
uint32_t tsHeaderOfs = disk.ofsTimestamps + i * 8;
|
||||
uint32_t keyHeaderOfs = disk.ofsKeys + i * 8;
|
||||
|
|
@ -1328,7 +1332,7 @@ M2Model M2Loader::load(const std::vector<uint8_t>& m2Data) {
|
|||
if (nSeqs > 0 && nSeqs <= 4096) {
|
||||
track.sequences.resize(nSeqs);
|
||||
for (uint32_t s = 0; s < nSeqs; s++) {
|
||||
if (s < ribSeqFlags.size() && !(ribSeqFlags[s] & 0x20)) continue;
|
||||
if (s < ribSeqFlags.size() && !(ribSeqFlags[s] & kM2SeqFlagEmbeddedData)) continue;
|
||||
uint32_t tsHdr = disk.ofsTimestamps + s * 8;
|
||||
uint32_t keyHdr = disk.ofsKeys + s * 8;
|
||||
if (tsHdr + 8 > m2Data.size() || keyHdr + 8 > m2Data.size()) continue;
|
||||
|
|
|
|||
|
|
@ -1,565 +0,0 @@
|
|||
#include "pipeline/mpq_manager.hpp"
|
||||
#include "core/logger.hpp"
|
||||
#include <algorithm>
|
||||
#include <chrono>
|
||||
#include <cstdlib>
|
||||
#include <limits>
|
||||
#include <filesystem>
|
||||
#include <fstream>
|
||||
#include <sstream>
|
||||
#include <cctype>
|
||||
|
||||
#ifdef HAVE_STORMLIB
|
||||
#include <StormLib.h>
|
||||
#endif
|
||||
|
||||
// Define HANDLE and INVALID_HANDLE_VALUE for both cases
|
||||
#ifndef HAVE_STORMLIB
|
||||
typedef void* HANDLE;
|
||||
#endif
|
||||
|
||||
#ifndef INVALID_HANDLE_VALUE
|
||||
#define INVALID_HANDLE_VALUE ((HANDLE)(long long)-1)
|
||||
#endif
|
||||
|
||||
namespace wowee {
|
||||
namespace pipeline {
|
||||
|
||||
namespace {
|
||||
std::string toLowerCopy(std::string value) {
|
||||
std::transform(value.begin(), value.end(), value.begin(),
|
||||
[](unsigned char c) { return static_cast<char>(std::tolower(c)); });
|
||||
return value;
|
||||
}
|
||||
|
||||
std::string normalizeVirtualFilenameForLookup(std::string value) {
|
||||
// StormLib uses backslash-separated virtual paths; treat lookups as case-insensitive.
|
||||
std::replace(value.begin(), value.end(), '/', '\\');
|
||||
value = toLowerCopy(std::move(value));
|
||||
while (!value.empty() && (value.front() == '\\' || value.front() == '/')) {
|
||||
value.erase(value.begin());
|
||||
}
|
||||
return value;
|
||||
}
|
||||
|
||||
bool envFlagEnabled(const char* name) {
|
||||
const char* v = std::getenv(name);
|
||||
if (!v || !*v) {
|
||||
return false;
|
||||
}
|
||||
std::string s = toLowerCopy(v);
|
||||
return s == "1" || s == "true" || s == "yes" || s == "on";
|
||||
}
|
||||
|
||||
size_t envSizeTOrDefault(const char* name, size_t defValue) {
|
||||
const char* v = std::getenv(name);
|
||||
if (!v || !*v) return defValue;
|
||||
char* end = nullptr;
|
||||
unsigned long long value = std::strtoull(v, &end, 10);
|
||||
if (end == v || value == 0) return defValue;
|
||||
if (value > static_cast<unsigned long long>(std::numeric_limits<size_t>::max())) return defValue;
|
||||
return static_cast<size_t>(value);
|
||||
}
|
||||
}
|
||||
|
||||
MPQManager::MPQManager() = default;
|
||||
|
||||
MPQManager::~MPQManager() {
|
||||
shutdown();
|
||||
}
|
||||
|
||||
bool MPQManager::initialize(const std::string& dataPath_) {
|
||||
if (initialized) {
|
||||
LOG_WARNING("MPQManager already initialized");
|
||||
return true;
|
||||
}
|
||||
|
||||
dataPath = dataPath_;
|
||||
LOG_INFO("Initializing MPQ manager with data path: ", dataPath);
|
||||
|
||||
// Guard against cache blowups from huge numbers of unique probes.
|
||||
fileArchiveCacheMaxEntries_ = envSizeTOrDefault("WOWEE_MPQ_ARCHIVE_CACHE_MAX", fileArchiveCacheMaxEntries_);
|
||||
fileArchiveCacheMisses_ = envFlagEnabled("WOWEE_MPQ_CACHE_MISSES");
|
||||
LOG_INFO("MPQ archive lookup cache: maxEntries=", fileArchiveCacheMaxEntries_,
|
||||
" cacheMisses=", (fileArchiveCacheMisses_ ? "yes" : "no"));
|
||||
|
||||
// Check if data directory exists
|
||||
if (!std::filesystem::exists(dataPath)) {
|
||||
LOG_ERROR("Data directory does not exist: ", dataPath);
|
||||
return false;
|
||||
}
|
||||
|
||||
#ifdef HAVE_STORMLIB
|
||||
// Load base archives (in order of priority)
|
||||
std::vector<std::string> baseArchives = {
|
||||
"common.MPQ",
|
||||
"common-2.MPQ",
|
||||
"expansion.MPQ",
|
||||
"lichking.MPQ",
|
||||
};
|
||||
|
||||
for (const auto& archive : baseArchives) {
|
||||
std::string fullPath = dataPath + "/" + archive;
|
||||
if (std::filesystem::exists(fullPath)) {
|
||||
loadArchive(fullPath, 100); // Base archives have priority 100
|
||||
} else {
|
||||
LOG_DEBUG("Base archive not found (optional): ", archive);
|
||||
}
|
||||
}
|
||||
|
||||
// Load patch archives (highest priority)
|
||||
loadPatchArchives();
|
||||
|
||||
// Load locale archives — auto-detect from available locale directories
|
||||
{
|
||||
// Prefer the locale override from environment, then scan for installed ones
|
||||
const char* localeEnv = std::getenv("WOWEE_LOCALE");
|
||||
std::string detectedLocale;
|
||||
if (localeEnv && localeEnv[0] != '\0') {
|
||||
detectedLocale = localeEnv;
|
||||
LOG_INFO("Using locale from WOWEE_LOCALE env: ", detectedLocale);
|
||||
} else {
|
||||
// Priority order: enUS first, then other common locales
|
||||
static const std::array<const char*, 12> knownLocales = {
|
||||
"enUS", "enGB", "deDE", "frFR", "esES", "esMX",
|
||||
"zhCN", "zhTW", "koKR", "ruRU", "ptBR", "itIT"
|
||||
};
|
||||
for (const char* loc : knownLocales) {
|
||||
if (std::filesystem::exists(dataPath + "/" + loc)) {
|
||||
detectedLocale = loc;
|
||||
LOG_INFO("Auto-detected WoW locale: ", detectedLocale);
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (detectedLocale.empty()) {
|
||||
detectedLocale = "enUS";
|
||||
LOG_WARNING("No locale directory found in data path; defaulting to enUS");
|
||||
}
|
||||
}
|
||||
loadLocaleArchives(detectedLocale);
|
||||
}
|
||||
|
||||
if (archives.empty()) {
|
||||
LOG_WARNING("No MPQ archives loaded - will use loose file fallback");
|
||||
} else {
|
||||
LOG_INFO("MPQ manager initialized with ", archives.size(), " archives");
|
||||
}
|
||||
#else
|
||||
LOG_WARNING("StormLib not available - using loose file fallback only");
|
||||
#endif
|
||||
|
||||
initialized = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
void MPQManager::shutdown() {
|
||||
if (!initialized) {
|
||||
return;
|
||||
}
|
||||
|
||||
#ifdef HAVE_STORMLIB
|
||||
LOG_INFO("Shutting down MPQ manager");
|
||||
for (auto& entry : archives) {
|
||||
if (entry.handle != INVALID_HANDLE_VALUE) {
|
||||
SFileCloseArchive(entry.handle);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
archives.clear();
|
||||
archiveNames.clear();
|
||||
{
|
||||
std::lock_guard<std::shared_mutex> lock(fileArchiveCacheMutex_);
|
||||
fileArchiveCache_.clear();
|
||||
}
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(missingFileMutex_);
|
||||
missingFileWarnings_.clear();
|
||||
}
|
||||
initialized = false;
|
||||
}
|
||||
|
||||
bool MPQManager::loadArchive(const std::string& path, int priority) {
|
||||
#ifndef HAVE_STORMLIB
|
||||
LOG_ERROR("Cannot load archive - StormLib not available");
|
||||
return false;
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_STORMLIB
|
||||
// Check if file exists
|
||||
if (!std::filesystem::exists(path)) {
|
||||
LOG_ERROR("Archive file not found: ", path);
|
||||
return false;
|
||||
}
|
||||
|
||||
HANDLE handle = INVALID_HANDLE_VALUE;
|
||||
if (!SFileOpenArchive(path.c_str(), 0, 0, &handle)) {
|
||||
LOG_ERROR("Failed to open MPQ archive: ", path);
|
||||
return false;
|
||||
}
|
||||
|
||||
ArchiveEntry entry;
|
||||
entry.handle = handle;
|
||||
entry.path = path;
|
||||
entry.priority = priority;
|
||||
|
||||
archives.push_back(entry);
|
||||
archiveNames.push_back(path);
|
||||
|
||||
// Sort archives by priority (highest first)
|
||||
std::sort(archives.begin(), archives.end(),
|
||||
[](const ArchiveEntry& a, const ArchiveEntry& b) {
|
||||
return a.priority > b.priority;
|
||||
});
|
||||
|
||||
// Archive set/priority changed, so cached filename -> archive mappings may be stale.
|
||||
{
|
||||
std::lock_guard<std::shared_mutex> lock(fileArchiveCacheMutex_);
|
||||
fileArchiveCache_.clear();
|
||||
}
|
||||
|
||||
LOG_INFO("Loaded MPQ archive: ", path, " (priority ", priority, ")");
|
||||
return true;
|
||||
#endif
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool MPQManager::fileExists(const std::string& filename) const {
|
||||
#ifdef HAVE_STORMLIB
|
||||
// Check MPQ archives first if available
|
||||
if (!archives.empty()) {
|
||||
HANDLE archive = findFileArchive(filename);
|
||||
if (archive != INVALID_HANDLE_VALUE) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
// Fall back to checking for loose file
|
||||
std::string loosePath = filename;
|
||||
std::replace(loosePath.begin(), loosePath.end(), '\\', '/');
|
||||
std::string fullPath = dataPath + "/" + loosePath;
|
||||
return std::filesystem::exists(fullPath);
|
||||
}
|
||||
|
||||
std::vector<uint8_t> MPQManager::readFile(const std::string& filename) const {
|
||||
#ifdef HAVE_STORMLIB
|
||||
// Try MPQ archives first if available
|
||||
if (!archives.empty()) {
|
||||
HANDLE archive = findFileArchive(filename);
|
||||
if (archive != INVALID_HANDLE_VALUE) {
|
||||
std::string stormFilename = filename;
|
||||
std::replace(stormFilename.begin(), stormFilename.end(), '/', '\\');
|
||||
// Open the file
|
||||
HANDLE file = INVALID_HANDLE_VALUE;
|
||||
if (SFileOpenFileEx(archive, stormFilename.c_str(), 0, &file)) {
|
||||
// Get file size
|
||||
DWORD fileSize = SFileGetFileSize(file, nullptr);
|
||||
if (fileSize > 0 && fileSize != SFILE_INVALID_SIZE) {
|
||||
// Read file data
|
||||
std::vector<uint8_t> data(fileSize);
|
||||
DWORD bytesRead = 0;
|
||||
if (SFileReadFile(file, data.data(), fileSize, &bytesRead, nullptr)) {
|
||||
SFileCloseFile(file);
|
||||
LOG_DEBUG("Read file from MPQ: ", filename, " (", bytesRead, " bytes)");
|
||||
return data;
|
||||
}
|
||||
}
|
||||
SFileCloseFile(file);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
// Fall back to loose file loading
|
||||
// Convert WoW path (backslashes) to filesystem path (forward slashes)
|
||||
std::string loosePath = filename;
|
||||
std::replace(loosePath.begin(), loosePath.end(), '\\', '/');
|
||||
|
||||
// Try with original case
|
||||
std::string fullPath = dataPath + "/" + loosePath;
|
||||
if (std::filesystem::exists(fullPath)) {
|
||||
std::ifstream file(fullPath, std::ios::binary | std::ios::ate);
|
||||
if (file.is_open()) {
|
||||
size_t size = file.tellg();
|
||||
file.seekg(0, std::ios::beg);
|
||||
std::vector<uint8_t> data(size);
|
||||
file.read(reinterpret_cast<char*>(data.data()), size);
|
||||
LOG_DEBUG("Read loose file: ", loosePath, " (", size, " bytes)");
|
||||
return data;
|
||||
}
|
||||
}
|
||||
|
||||
// Try case-insensitive search (common for Linux)
|
||||
std::filesystem::path searchPath = dataPath;
|
||||
std::vector<std::string> pathComponents;
|
||||
std::istringstream iss(loosePath);
|
||||
std::string component;
|
||||
while (std::getline(iss, component, '/')) {
|
||||
if (!component.empty()) {
|
||||
pathComponents.push_back(component);
|
||||
}
|
||||
}
|
||||
|
||||
// Try to find file with case-insensitive matching
|
||||
for (const auto& comp : pathComponents) {
|
||||
bool found = false;
|
||||
if (std::filesystem::exists(searchPath) && std::filesystem::is_directory(searchPath)) {
|
||||
for (const auto& entry : std::filesystem::directory_iterator(searchPath)) {
|
||||
std::string entryName = entry.path().filename().string();
|
||||
// Case-insensitive comparison
|
||||
if (std::equal(comp.begin(), comp.end(), entryName.begin(), entryName.end(),
|
||||
[](unsigned char a, unsigned char b) { return std::tolower(a) == std::tolower(b); })) {
|
||||
searchPath = entry.path();
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!found) {
|
||||
logMissingFileOnce(filename);
|
||||
return std::vector<uint8_t>();
|
||||
}
|
||||
}
|
||||
|
||||
// Try to read the found file
|
||||
if (std::filesystem::exists(searchPath) && std::filesystem::is_regular_file(searchPath)) {
|
||||
std::ifstream file(searchPath, std::ios::binary | std::ios::ate);
|
||||
if (file.is_open()) {
|
||||
size_t size = file.tellg();
|
||||
file.seekg(0, std::ios::beg);
|
||||
std::vector<uint8_t> data(size);
|
||||
file.read(reinterpret_cast<char*>(data.data()), size);
|
||||
LOG_DEBUG("Read loose file (case-insensitive): ", searchPath.string(), " (", size, " bytes)");
|
||||
return data;
|
||||
}
|
||||
}
|
||||
|
||||
logMissingFileOnce(filename);
|
||||
return std::vector<uint8_t>();
|
||||
}
|
||||
|
||||
void MPQManager::logMissingFileOnce(const std::string& filename) const {
|
||||
std::string normalized = toLowerCopy(filename);
|
||||
std::lock_guard<std::mutex> lock(missingFileMutex_);
|
||||
if (missingFileWarnings_.insert(normalized).second) {
|
||||
LOG_WARNING("File not found: ", filename);
|
||||
}
|
||||
}
|
||||
|
||||
uint32_t MPQManager::getFileSize(const std::string& filename) const {
|
||||
#ifndef HAVE_STORMLIB
|
||||
return 0;
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_STORMLIB
|
||||
HANDLE archive = findFileArchive(filename);
|
||||
if (archive == INVALID_HANDLE_VALUE) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
std::string stormFilename = filename;
|
||||
std::replace(stormFilename.begin(), stormFilename.end(), '/', '\\');
|
||||
HANDLE file = INVALID_HANDLE_VALUE;
|
||||
if (!SFileOpenFileEx(archive, stormFilename.c_str(), 0, &file)) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
DWORD fileSize = SFileGetFileSize(file, nullptr);
|
||||
SFileCloseFile(file);
|
||||
|
||||
return (fileSize == SFILE_INVALID_SIZE) ? 0 : fileSize;
|
||||
#endif
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
HANDLE MPQManager::findFileArchive(const std::string& filename) const {
|
||||
#ifndef HAVE_STORMLIB
|
||||
return INVALID_HANDLE_VALUE;
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_STORMLIB
|
||||
std::string cacheKey = normalizeVirtualFilenameForLookup(filename);
|
||||
{
|
||||
std::shared_lock<std::shared_mutex> lock(fileArchiveCacheMutex_);
|
||||
auto it = fileArchiveCache_.find(cacheKey);
|
||||
if (it != fileArchiveCache_.end()) {
|
||||
return it->second;
|
||||
}
|
||||
}
|
||||
|
||||
std::string stormFilename = filename;
|
||||
std::replace(stormFilename.begin(), stormFilename.end(), '/', '\\');
|
||||
|
||||
const auto start = std::chrono::steady_clock::now();
|
||||
HANDLE found = INVALID_HANDLE_VALUE;
|
||||
// Search archives in priority order (already sorted)
|
||||
for (const auto& entry : archives) {
|
||||
if (SFileHasFile(entry.handle, stormFilename.c_str())) {
|
||||
found = entry.handle;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
const auto end = std::chrono::steady_clock::now();
|
||||
const auto ms = std::chrono::duration_cast<std::chrono::milliseconds>(end - start).count();
|
||||
|
||||
// Avoid caching misses unless explicitly enabled; miss caching can explode memory when
|
||||
// code probes many unique non-existent paths (common with HD patch sets).
|
||||
if (found == INVALID_HANDLE_VALUE && !fileArchiveCacheMisses_) {
|
||||
if (ms >= 100) {
|
||||
LOG_WARNING("Slow MPQ lookup: '", filename, "' scanned ", archives.size(), " archives in ", ms, " ms");
|
||||
}
|
||||
return found;
|
||||
}
|
||||
|
||||
{
|
||||
std::lock_guard<std::shared_mutex> lock(fileArchiveCacheMutex_);
|
||||
if (fileArchiveCache_.size() >= fileArchiveCacheMaxEntries_) {
|
||||
// Simple safety valve: clear the cache rather than allowing an unbounded growth.
|
||||
LOG_WARNING("MPQ archive lookup cache cleared (size=", fileArchiveCache_.size(),
|
||||
" reached maxEntries=", fileArchiveCacheMaxEntries_, ")");
|
||||
fileArchiveCache_.clear();
|
||||
}
|
||||
// Another thread may have raced to populate; if so, prefer the existing value.
|
||||
auto [it, inserted] = fileArchiveCache_.emplace(std::move(cacheKey), found);
|
||||
if (!inserted) {
|
||||
found = it->second;
|
||||
}
|
||||
}
|
||||
|
||||
// With caching this should only happen once per unique filename; keep threshold conservative.
|
||||
if (ms >= 100) {
|
||||
LOG_WARNING("Slow MPQ lookup: '", filename, "' scanned ", archives.size(), " archives in ", ms, " ms");
|
||||
}
|
||||
|
||||
return found;
|
||||
#endif
|
||||
|
||||
return INVALID_HANDLE_VALUE;
|
||||
}
|
||||
|
||||
bool MPQManager::loadPatchArchives() {
|
||||
#ifndef HAVE_STORMLIB
|
||||
return false;
|
||||
#endif
|
||||
|
||||
const bool disableLetterPatches = envFlagEnabled("WOWEE_DISABLE_LETTER_PATCHES");
|
||||
const bool disableNumericPatches = envFlagEnabled("WOWEE_DISABLE_NUMERIC_PATCHES");
|
||||
|
||||
if (disableLetterPatches) {
|
||||
LOG_WARNING("MPQ letter patches disabled via WOWEE_DISABLE_LETTER_PATCHES=1");
|
||||
}
|
||||
if (disableNumericPatches) {
|
||||
LOG_WARNING("MPQ numeric patches disabled via WOWEE_DISABLE_NUMERIC_PATCHES=1");
|
||||
}
|
||||
|
||||
// WoW 3.3.5a patch archives (in order of priority, highest first)
|
||||
std::vector<std::pair<std::string, int>> patchArchives = {
|
||||
// Lettered patch MPQs are used by some clients/distributions (e.g. Patch-A.mpq..Patch-E.mpq).
|
||||
// Treat them as higher priority than numeric patch MPQs.
|
||||
// Keep priorities well above numeric patch-*.MPQ so lettered patches always win when both exist.
|
||||
{"Patch-Z.mpq", 925}, {"Patch-Y.mpq", 924}, {"Patch-X.mpq", 923}, {"Patch-W.mpq", 922},
|
||||
{"Patch-V.mpq", 921}, {"Patch-U.mpq", 920}, {"Patch-T.mpq", 919}, {"Patch-S.mpq", 918},
|
||||
{"Patch-R.mpq", 917}, {"Patch-Q.mpq", 916}, {"Patch-P.mpq", 915}, {"Patch-O.mpq", 914},
|
||||
{"Patch-N.mpq", 913}, {"Patch-M.mpq", 912}, {"Patch-L.mpq", 911}, {"Patch-K.mpq", 910},
|
||||
{"Patch-J.mpq", 909}, {"Patch-I.mpq", 908}, {"Patch-H.mpq", 907}, {"Patch-G.mpq", 906},
|
||||
{"Patch-F.mpq", 905}, {"Patch-E.mpq", 904}, {"Patch-D.mpq", 903}, {"Patch-C.mpq", 902},
|
||||
{"Patch-B.mpq", 901}, {"Patch-A.mpq", 900},
|
||||
// Lowercase variants (Linux case-sensitive filesystems).
|
||||
{"patch-z.mpq", 825}, {"patch-y.mpq", 824}, {"patch-x.mpq", 823}, {"patch-w.mpq", 822},
|
||||
{"patch-v.mpq", 821}, {"patch-u.mpq", 820}, {"patch-t.mpq", 819}, {"patch-s.mpq", 818},
|
||||
{"patch-r.mpq", 817}, {"patch-q.mpq", 816}, {"patch-p.mpq", 815}, {"patch-o.mpq", 814},
|
||||
{"patch-n.mpq", 813}, {"patch-m.mpq", 812}, {"patch-l.mpq", 811}, {"patch-k.mpq", 810},
|
||||
{"patch-j.mpq", 809}, {"patch-i.mpq", 808}, {"patch-h.mpq", 807}, {"patch-g.mpq", 806},
|
||||
{"patch-f.mpq", 805}, {"patch-e.mpq", 804}, {"patch-d.mpq", 803}, {"patch-c.mpq", 802},
|
||||
{"patch-b.mpq", 801}, {"patch-a.mpq", 800},
|
||||
|
||||
{"patch-5.MPQ", 500},
|
||||
{"patch-4.MPQ", 400},
|
||||
{"patch-3.MPQ", 300},
|
||||
{"patch-2.MPQ", 200},
|
||||
{"patch.MPQ", 150},
|
||||
};
|
||||
|
||||
// Build a case-insensitive lookup of files in the data directory so that
|
||||
// Patch-A.MPQ, patch-a.mpq, PATCH-A.MPQ, etc. all resolve correctly on
|
||||
// case-sensitive filesystems (Linux).
|
||||
std::unordered_map<std::string, std::string> lowerToActual; // lowercase name → actual path
|
||||
if (std::filesystem::is_directory(dataPath)) {
|
||||
for (const auto& entry : std::filesystem::directory_iterator(dataPath)) {
|
||||
if (!entry.is_regular_file()) continue;
|
||||
std::string fname = entry.path().filename().string();
|
||||
std::string lower = toLowerCopy(fname);
|
||||
lowerToActual[lower] = entry.path().string();
|
||||
}
|
||||
}
|
||||
|
||||
int loadedPatches = 0;
|
||||
for (const auto& [archive, priority] : patchArchives) {
|
||||
// Classify letter vs numeric patch for the disable flags
|
||||
std::string lowerArchive = toLowerCopy(archive);
|
||||
const bool isLetterPatch =
|
||||
(lowerArchive.size() >= 11) && // "patch-X.mpq" = 11 chars
|
||||
(lowerArchive.rfind("patch-", 0) == 0) && // starts with "patch-"
|
||||
(lowerArchive[6] >= 'a' && lowerArchive[6] <= 'z'); // letter after dash
|
||||
if (isLetterPatch && disableLetterPatches) {
|
||||
continue;
|
||||
}
|
||||
if (!isLetterPatch && disableNumericPatches) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Case-insensitive file lookup
|
||||
auto it = lowerToActual.find(lowerArchive);
|
||||
if (it != lowerToActual.end()) {
|
||||
if (loadArchive(it->second, priority)) {
|
||||
loadedPatches++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
LOG_INFO("Loaded ", loadedPatches, " patch archives");
|
||||
return loadedPatches > 0;
|
||||
}
|
||||
|
||||
bool MPQManager::loadLocaleArchives(const std::string& locale) {
|
||||
#ifndef HAVE_STORMLIB
|
||||
return false;
|
||||
#endif
|
||||
|
||||
std::string localePath = dataPath + "/" + locale;
|
||||
if (!std::filesystem::exists(localePath)) {
|
||||
LOG_WARNING("Locale directory not found: ", localePath);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Locale-specific archives (including speech MPQs for NPC voices)
|
||||
std::vector<std::pair<std::string, int>> localeArchives = {
|
||||
{"locale-" + locale + ".MPQ", 250},
|
||||
{"speech-" + locale + ".MPQ", 240}, // Base speech/NPC voices
|
||||
{"expansion-speech-" + locale + ".MPQ", 245}, // TBC speech
|
||||
{"lichking-speech-" + locale + ".MPQ", 248}, // WotLK speech
|
||||
{"patch-" + locale + ".MPQ", 450},
|
||||
{"patch-" + locale + "-2.MPQ", 460},
|
||||
{"patch-" + locale + "-3.MPQ", 470},
|
||||
};
|
||||
|
||||
int loadedLocale = 0;
|
||||
for (const auto& [archive, priority] : localeArchives) {
|
||||
std::string fullPath = localePath + "/" + archive;
|
||||
if (std::filesystem::exists(fullPath)) {
|
||||
if (loadArchive(fullPath, priority)) {
|
||||
loadedLocale++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
LOG_INFO("Loaded ", loadedLocale, " locale archives for ", locale);
|
||||
return loadedLocale > 0;
|
||||
}
|
||||
|
||||
} // namespace pipeline
|
||||
} // namespace wowee
|
||||
|
|
@ -291,9 +291,11 @@ WMOModel WMOLoader::load(const std::vector<uint8_t>& wmoData) {
|
|||
for (uint32_t i = 0; i < nDoodads; i++) {
|
||||
WMODoodad doodad;
|
||||
|
||||
// Name index (3 bytes) + flags (1 byte)
|
||||
// WMO doodad placement: name index packed in lower 24 bits, flags in upper 8.
|
||||
// The name index is an offset into the MODN string table (doodad names).
|
||||
constexpr uint32_t kDoodadNameIndexMask = 0x00FFFFFF;
|
||||
uint32_t nameAndFlags = read<uint32_t>(wmoData, offset);
|
||||
doodad.nameIndex = nameAndFlags & 0x00FFFFFF;
|
||||
doodad.nameIndex = nameAndFlags & kDoodadNameIndexMask;
|
||||
|
||||
doodad.position.x = read<float>(wmoData, offset);
|
||||
doodad.position.y = read<float>(wmoData, offset);
|
||||
|
|
|
|||
|
|
@ -48,7 +48,10 @@ glm::vec3 Camera::getUp() const {
|
|||
}
|
||||
|
||||
void Camera::setJitter(float jx, float jy) {
|
||||
// Remove old jitter, apply new
|
||||
// Sub-pixel jitter for temporal anti-aliasing (TAA / FSR2).
|
||||
// Column 2 of the projection matrix holds the NDC x/y offset — modifying
|
||||
// [2][0] and [2][1] shifts the entire rendered image by a sub-pixel amount
|
||||
// each frame, giving the upscaler different sample positions to reconstruct.
|
||||
projectionMatrix[2][0] -= jitterOffset.x;
|
||||
projectionMatrix[2][1] -= jitterOffset.y;
|
||||
jitterOffset = glm::vec2(jx, jy);
|
||||
|
|
|
|||
|
|
@ -191,8 +191,11 @@ void CameraController::update(float deltaTime) {
|
|||
|
||||
// Compute camera position
|
||||
glm::vec3 actualCam;
|
||||
if (actualDist < MIN_DISTANCE + 0.1f) {
|
||||
actualCam = pivot + forward3D * 0.1f;
|
||||
// Small offset prevents the camera from clipping into the character
|
||||
// model when collision pushes it to near-minimum distance.
|
||||
constexpr float kCameraClipEpsilon = 0.1f;
|
||||
if (actualDist < MIN_DISTANCE + kCameraClipEpsilon) {
|
||||
actualCam = pivot + forward3D * kCameraClipEpsilon;
|
||||
} else {
|
||||
actualCam = pivot + camDir * actualDist;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -301,7 +301,8 @@ bool CharacterPreview::loadCharacter(game::Race race, game::Gender gender,
|
|||
|
||||
auto model = pipeline::M2Loader::load(m2Data);
|
||||
|
||||
// Load skin file (only for WotLK M2s - vanilla has embedded skin)
|
||||
// M2 version 264+ (WotLK) stores submesh/bone data in external .skin files.
|
||||
// Earlier versions (Classic ≤256, TBC ≤263) have skin data embedded in the M2.
|
||||
std::string skinPath = modelDir + baseName + "00.skin";
|
||||
auto skinData = assetManager_->readFile(skinPath);
|
||||
if (!skinData.empty() && model.version >= 264) {
|
||||
|
|
@ -398,6 +399,8 @@ bool CharacterPreview::loadCharacter(game::Race race, game::Gender gender,
|
|||
auto& tex = model.textures[ti];
|
||||
LOG_INFO(" Model texture[", ti, "]: type=", tex.type,
|
||||
" filename='", tex.filename, "'");
|
||||
// M2 texture types: 1=character skin, 6=hair/scalp. Empty filename means
|
||||
// the texture is resolved at runtime via CharSections.dbc lookup.
|
||||
if (tex.type == 1 && tex.filename.empty() && !bodySkinPath_.empty()) {
|
||||
tex.filename = bodySkinPath_;
|
||||
} else if (tex.type == 6 && tex.filename.empty() && !hairScalpPath.empty()) {
|
||||
|
|
@ -405,7 +408,8 @@ bool CharacterPreview::loadCharacter(game::Race race, game::Gender gender,
|
|||
}
|
||||
}
|
||||
|
||||
// Load external .anim files
|
||||
// Load external .anim files for sequences that store keyframes outside the M2.
|
||||
// Flag 0x20 = embedded data; when clear, animation lives in {ModelName}{SeqID}-{Var}.anim
|
||||
for (uint32_t si = 0; si < model.sequences.size(); si++) {
|
||||
if (!(model.sequences[si].flags & 0x20)) {
|
||||
char animFileName[256];
|
||||
|
|
@ -582,6 +586,9 @@ bool CharacterPreview::applyEquipment(const std::vector<game::EquipmentItem>& eq
|
|||
};
|
||||
|
||||
// --- Geosets ---
|
||||
// M2 geoset IDs encode body part group × 100 + variant (e.g., 801 = group 8
|
||||
// (sleeves) variant 1, 1301 = group 13 (pants) variant 1). ItemDisplayInfo.dbc
|
||||
// provides the variant offset per equipped item; base IDs are per-group constants.
|
||||
std::unordered_set<uint16_t> geosets;
|
||||
for (uint16_t i = 0; i <= 99; i++) geosets.insert(i);
|
||||
geosets.insert(static_cast<uint16_t>(100 + hairStyle_ + 1)); // Hair style
|
||||
|
|
|
|||
|
|
@ -278,29 +278,7 @@ bool CharacterRenderer::initialize(VkContext* ctx, VkDescriptorSetLayout perFram
|
|||
charVert.destroy();
|
||||
charFrag.destroy();
|
||||
|
||||
// --- Create white fallback texture ---
|
||||
{
|
||||
uint8_t white[] = {255, 255, 255, 255};
|
||||
whiteTexture_ = std::make_unique<VkTexture>();
|
||||
whiteTexture_->upload(*vkCtx_, white, 1, 1, VK_FORMAT_R8G8B8A8_UNORM, false);
|
||||
whiteTexture_->createSampler(device, VK_FILTER_NEAREST, VK_FILTER_NEAREST, VK_SAMPLER_ADDRESS_MODE_REPEAT);
|
||||
}
|
||||
|
||||
// --- Create transparent fallback texture ---
|
||||
{
|
||||
uint8_t transparent[] = {0, 0, 0, 0};
|
||||
transparentTexture_ = std::make_unique<VkTexture>();
|
||||
transparentTexture_->upload(*vkCtx_, transparent, 1, 1, VK_FORMAT_R8G8B8A8_UNORM, false);
|
||||
transparentTexture_->createSampler(device, VK_FILTER_NEAREST, VK_FILTER_NEAREST, VK_SAMPLER_ADDRESS_MODE_REPEAT);
|
||||
}
|
||||
|
||||
// --- Create flat normal placeholder texture (128,128,255,128) = neutral normal, 0.5 height ---
|
||||
{
|
||||
uint8_t flatNormal[] = {128, 128, 255, 128};
|
||||
flatNormalTexture_ = std::make_unique<VkTexture>();
|
||||
flatNormalTexture_->upload(*vkCtx_, flatNormal, 1, 1, VK_FORMAT_R8G8B8A8_UNORM, false);
|
||||
flatNormalTexture_->createSampler(device, VK_FILTER_NEAREST, VK_FILTER_NEAREST, VK_SAMPLER_ADDRESS_MODE_REPEAT);
|
||||
}
|
||||
createFallbackTextures(device);
|
||||
|
||||
// Diagnostics-only: cache lifetime is currently tied to renderer lifetime.
|
||||
textureCacheBudgetBytes_ = envSizeMBOrDefault("WOWEE_CHARACTER_TEX_CACHE_MB", 4096) * 1024ull * 1024ull;
|
||||
|
|
@ -449,24 +427,7 @@ void CharacterRenderer::clear() {
|
|||
whiteTexture_.reset();
|
||||
transparentTexture_.reset();
|
||||
flatNormalTexture_.reset();
|
||||
{
|
||||
uint8_t white[] = {255, 255, 255, 255};
|
||||
whiteTexture_ = std::make_unique<VkTexture>();
|
||||
whiteTexture_->upload(*vkCtx_, white, 1, 1, VK_FORMAT_R8G8B8A8_UNORM, false);
|
||||
whiteTexture_->createSampler(device, VK_FILTER_NEAREST, VK_FILTER_NEAREST, VK_SAMPLER_ADDRESS_MODE_REPEAT);
|
||||
}
|
||||
{
|
||||
uint8_t transparent[] = {0, 0, 0, 0};
|
||||
transparentTexture_ = std::make_unique<VkTexture>();
|
||||
transparentTexture_->upload(*vkCtx_, transparent, 1, 1, VK_FORMAT_R8G8B8A8_UNORM, false);
|
||||
transparentTexture_->createSampler(device, VK_FILTER_NEAREST, VK_FILTER_NEAREST, VK_SAMPLER_ADDRESS_MODE_REPEAT);
|
||||
}
|
||||
{
|
||||
uint8_t flatNormal[] = {128, 128, 255, 128};
|
||||
flatNormalTexture_ = std::make_unique<VkTexture>();
|
||||
flatNormalTexture_->upload(*vkCtx_, flatNormal, 1, 1, VK_FORMAT_R8G8B8A8_UNORM, false);
|
||||
flatNormalTexture_->createSampler(device, VK_FILTER_NEAREST, VK_FILTER_NEAREST, VK_SAMPLER_ADDRESS_MODE_REPEAT);
|
||||
}
|
||||
createFallbackTextures(device);
|
||||
|
||||
models.clear();
|
||||
instances.clear();
|
||||
|
|
@ -487,6 +448,30 @@ void CharacterRenderer::clear() {
|
|||
}
|
||||
}
|
||||
|
||||
void CharacterRenderer::createFallbackTextures(VkDevice device) {
|
||||
// White: default diffuse when no texture is assigned
|
||||
{
|
||||
uint8_t white[] = {255, 255, 255, 255};
|
||||
whiteTexture_ = std::make_unique<VkTexture>();
|
||||
whiteTexture_->upload(*vkCtx_, white, 1, 1, VK_FORMAT_R8G8B8A8_UNORM, false);
|
||||
whiteTexture_->createSampler(device, VK_FILTER_NEAREST, VK_FILTER_NEAREST, VK_SAMPLER_ADDRESS_MODE_REPEAT);
|
||||
}
|
||||
// Transparent: placeholder for optional overlay layers (e.g. hair highlights)
|
||||
{
|
||||
uint8_t transparent[] = {0, 0, 0, 0};
|
||||
transparentTexture_ = std::make_unique<VkTexture>();
|
||||
transparentTexture_->upload(*vkCtx_, transparent, 1, 1, VK_FORMAT_R8G8B8A8_UNORM, false);
|
||||
transparentTexture_->createSampler(device, VK_FILTER_NEAREST, VK_FILTER_NEAREST, VK_SAMPLER_ADDRESS_MODE_REPEAT);
|
||||
}
|
||||
// Flat normal: neutral normal map (128,128,255) + 0.5 height in alpha channel
|
||||
{
|
||||
uint8_t flatNormal[] = {128, 128, 255, 128};
|
||||
flatNormalTexture_ = std::make_unique<VkTexture>();
|
||||
flatNormalTexture_->upload(*vkCtx_, flatNormal, 1, 1, VK_FORMAT_R8G8B8A8_UNORM, false);
|
||||
flatNormalTexture_->createSampler(device, VK_FILTER_NEAREST, VK_FILTER_NEAREST, VK_SAMPLER_ADDRESS_MODE_REPEAT);
|
||||
}
|
||||
}
|
||||
|
||||
void CharacterRenderer::destroyModelGPU(M2ModelGPU& gpuModel) {
|
||||
if (!vkCtx_) return;
|
||||
VmaAllocator alloc = vkCtx_->getAllocator();
|
||||
|
|
|
|||
|
|
@ -474,11 +474,13 @@ void ChargeEffect::emit(const glm::vec3& position, const glm::vec3& direction) {
|
|||
// Spawn dust puffs at feet
|
||||
glm::vec3 horizDir = glm::vec3(direction.x, direction.y, 0.0f);
|
||||
float horizLenSq = glm::dot(horizDir, horizDir);
|
||||
// Skip dust when character is nearly stationary — prevents NaN from inversesqrt(0)
|
||||
if (horizLenSq < 1e-6f) return;
|
||||
float invHorizLen = glm::inversesqrt(horizLenSq);
|
||||
glm::vec3 backDir = -horizDir * invHorizLen;
|
||||
glm::vec3 sideDir = glm::vec3(-backDir.y, backDir.x, 0.0f);
|
||||
|
||||
// Accumulate ~0.48 per frame at 60fps (30 particles/sec * 16ms); emit when >= 1.0
|
||||
dustAccum_ += 30.0f * 0.016f;
|
||||
while (dustAccum_ >= 1.0f && dustPuffs_.size() < MAX_DUST) {
|
||||
dustAccum_ -= 1.0f;
|
||||
|
|
|
|||
|
|
@ -64,7 +64,10 @@ void Frustum::extractFromMatrix(const glm::mat4& vp) {
|
|||
|
||||
void Frustum::normalizePlane(Plane& plane) {
|
||||
float lenSq = glm::dot(plane.normal, plane.normal);
|
||||
if (lenSq > 0.00000001f) {
|
||||
// Skip normalization for degenerate planes (near-zero normal) to avoid
|
||||
// division by zero or amplifying floating-point noise into huge normals.
|
||||
constexpr float kMinNormalLenSq = 1e-8f;
|
||||
if (lenSq > kMinNormalLenSq) {
|
||||
float invLen = glm::inversesqrt(lenSq);
|
||||
plane.normal *= invLen;
|
||||
plane.distance *= invLen;
|
||||
|
|
|
|||
|
|
@ -1,4 +1,5 @@
|
|||
#include "rendering/lighting_manager.hpp"
|
||||
#include <glm/gtc/constants.hpp>
|
||||
#include "pipeline/asset_manager.hpp"
|
||||
#include "pipeline/dbc_loader.hpp"
|
||||
#include "pipeline/dbc_layout.hpp"
|
||||
|
|
@ -13,6 +14,10 @@ namespace rendering {
|
|||
// Light coordinate scaling (test with 1.0f first, then try 36.0f if distances seem off)
|
||||
constexpr float LIGHT_COORD_SCALE = 1.0f;
|
||||
|
||||
// WoW's Light.dbc stores time-of-day as half-minutes (0..2879).
|
||||
// 24 hours × 60 minutes × 2 = 2880 half-minute ticks per day cycle.
|
||||
constexpr uint16_t kHalfMinutesPerDay = 2880;
|
||||
|
||||
// Maximum volumes to blend (top 2-4)
|
||||
constexpr size_t MAX_BLEND_VOLUMES = 2;
|
||||
|
||||
|
|
@ -171,7 +176,7 @@ bool LightingManager::loadLightBandDbcs(pipeline::AssetManager* assetManager) {
|
|||
uint32_t timeKeyBase = libL ? (*libL)["TimeKey0"] : 3;
|
||||
for (uint8_t k = 0; k < band.numKeyframes && k < 16; ++k) {
|
||||
uint32_t timeValue = dbc->getUInt32(i, timeKeyBase + k);
|
||||
band.times[k] = static_cast<uint16_t>(timeValue % 2880); // Clamp to valid range
|
||||
band.times[k] = static_cast<uint16_t>(timeValue % kHalfMinutesPerDay); // Clamp to valid range
|
||||
}
|
||||
|
||||
// Read color values (field 19-34) - stored as BGRA packed uint32
|
||||
|
|
@ -213,7 +218,7 @@ bool LightingManager::loadLightBandDbcs(pipeline::AssetManager* assetManager) {
|
|||
uint32_t timeKeyBase = lfbL ? (*lfbL)["TimeKey0"] : 3;
|
||||
for (uint8_t k = 0; k < band.numKeyframes && k < 16; ++k) {
|
||||
uint32_t timeValue = dbc->getUInt32(i, timeKeyBase + k);
|
||||
band.times[k] = static_cast<uint16_t>(timeValue % 2880); // Clamp to valid range
|
||||
band.times[k] = static_cast<uint16_t>(timeValue % kHalfMinutesPerDay); // Clamp to valid range
|
||||
}
|
||||
|
||||
// Read float values (field 19-34)
|
||||
|
|
@ -253,7 +258,7 @@ void LightingManager::update(const glm::vec3& playerPos, uint32_t mapId,
|
|||
// else: manualTime_ is set, use timeOfDay_ as-is
|
||||
|
||||
// Convert time to half-minutes (WoW DBC format: 0-2879)
|
||||
uint16_t timeHalfMinutes = static_cast<uint16_t>(timeOfDay_ * 2880.0f) % 2880;
|
||||
uint16_t timeHalfMinutes = static_cast<uint16_t>(timeOfDay_ * static_cast<float>(kHalfMinutesPerDay)) % kHalfMinutesPerDay;
|
||||
|
||||
// Update player position and map
|
||||
currentPlayerPos_ = playerPos;
|
||||
|
|
@ -317,7 +322,7 @@ void LightingManager::update(const glm::vec3& playerPos, uint32_t mapId,
|
|||
newParams = fallbackParams_;
|
||||
|
||||
// Animate sun direction
|
||||
float angle = timeOfDay_ * 2.0f * 3.14159f;
|
||||
float angle = timeOfDay_ * glm::two_pi<float>();
|
||||
newParams.directionalDir = glm::normalize(glm::vec3(
|
||||
std::sin(angle) * 0.6f,
|
||||
-0.6f + std::cos(angle) * 0.4f,
|
||||
|
|
@ -477,7 +482,7 @@ LightingParams LightingManager::sampleLightParams(const LightParamsProfile* prof
|
|||
}
|
||||
|
||||
// Compute sun direction from time
|
||||
float angle = (timeHalfMinutes / 2880.0f) * 2.0f * 3.14159f;
|
||||
float angle = (timeHalfMinutes / static_cast<float>(kHalfMinutesPerDay)) * glm::two_pi<float>();
|
||||
params.directionalDir = glm::normalize(glm::vec3(
|
||||
std::sin(angle) * 0.6f,
|
||||
-0.6f + std::cos(angle) * 0.4f,
|
||||
|
|
@ -514,8 +519,8 @@ glm::vec3 LightingManager::sampleColorBand(const ColorBand& band, uint16_t timeH
|
|||
uint16_t t2 = band.times[idx2];
|
||||
|
||||
// Handle midnight wrap
|
||||
uint16_t timeSpan = (t2 > t1) ? (t2 - t1) : (2880 - t1 + t2);
|
||||
uint16_t elapsed = (timeHalfMinutes >= t1) ? (timeHalfMinutes - t1) : (2880 - t1 + timeHalfMinutes);
|
||||
uint16_t timeSpan = (t2 > t1) ? (t2 - t1) : (kHalfMinutesPerDay - t1 + t2);
|
||||
uint16_t elapsed = (timeHalfMinutes >= t1) ? (timeHalfMinutes - t1) : (kHalfMinutesPerDay - t1 + timeHalfMinutes);
|
||||
|
||||
float t = (timeSpan > 0) ? (static_cast<float>(elapsed) / static_cast<float>(timeSpan)) : 0.0f;
|
||||
t = glm::clamp(t, 0.0f, 1.0f);
|
||||
|
|
@ -549,8 +554,8 @@ float LightingManager::sampleFloatBand(const FloatBand& band, uint16_t timeHalfM
|
|||
uint16_t t1 = band.times[idx1];
|
||||
uint16_t t2 = band.times[idx2];
|
||||
|
||||
uint16_t timeSpan = (t2 > t1) ? (t2 - t1) : (2880 - t1 + t2);
|
||||
uint16_t elapsed = (timeHalfMinutes >= t1) ? (timeHalfMinutes - t1) : (2880 - t1 + timeHalfMinutes);
|
||||
uint16_t timeSpan = (t2 > t1) ? (t2 - t1) : (kHalfMinutesPerDay - t1 + t2);
|
||||
uint16_t elapsed = (timeHalfMinutes >= t1) ? (timeHalfMinutes - t1) : (kHalfMinutesPerDay - t1 + timeHalfMinutes);
|
||||
|
||||
float t = (timeSpan > 0) ? (static_cast<float>(elapsed) / static_cast<float>(timeSpan)) : 0.0f;
|
||||
t = glm::clamp(t, 0.0f, 1.0f);
|
||||
|
|
|
|||
|
|
@ -1974,12 +1974,13 @@ void M2Renderer::update(float deltaTime, const glm::vec3& cameraPos, const glm::
|
|||
|
||||
// --- Spin instance portals ---
|
||||
static constexpr float PORTAL_SPIN_SPEED = 1.2f; // radians/sec
|
||||
static constexpr float kTwoPi = 6.2831853f;
|
||||
for (size_t idx : portalInstanceIndices_) {
|
||||
if (idx >= instances.size()) continue;
|
||||
auto& inst = instances[idx];
|
||||
inst.portalSpinAngle += PORTAL_SPIN_SPEED * deltaTime;
|
||||
if (inst.portalSpinAngle > 6.2831853f)
|
||||
inst.portalSpinAngle -= 6.2831853f;
|
||||
if (inst.portalSpinAngle > kTwoPi)
|
||||
inst.portalSpinAngle -= kTwoPi;
|
||||
inst.rotation.z = inst.portalSpinAngle;
|
||||
inst.updateModelMatrix();
|
||||
}
|
||||
|
|
@ -1990,13 +1991,17 @@ void M2Renderer::update(float deltaTime, const glm::vec3& cameraPos, const glm::
|
|||
for (auto& instance : instances) {
|
||||
instance.animTime += dtMs;
|
||||
}
|
||||
// Wrap animTime for particle-only instances so emission rate tracks keep looping
|
||||
// Wrap animTime for particle-only instances so emission rate tracks keep looping.
|
||||
// 3333ms chosen as a safe wrap period: long enough to cover the longest known M2
|
||||
// particle emission cycle (~3s for torch/campfire effects) while preventing float
|
||||
// precision loss that accumulates over hours of runtime.
|
||||
static constexpr float kParticleWrapMs = 3333.0f;
|
||||
for (size_t idx : particleOnlyInstanceIndices_) {
|
||||
if (idx >= instances.size()) continue;
|
||||
auto& instance = instances[idx];
|
||||
// Use iterative subtraction instead of fmod() to preserve precision
|
||||
while (instance.animTime > 3333.0f) {
|
||||
instance.animTime -= 3333.0f;
|
||||
while (instance.animTime > kParticleWrapMs) {
|
||||
instance.animTime -= kParticleWrapMs;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -3155,11 +3160,14 @@ float M2Renderer::interpFloat(const pipeline::M2AnimationTrack& track, float ani
|
|||
return glm::mix(keys.floatValues[i0], keys.floatValues[i1], frac);
|
||||
}
|
||||
|
||||
// Interpolate an M2 FBlock (particle lifetime curve) at a given life ratio [0..1].
|
||||
// FBlocks store per-lifetime keyframes for particle color, alpha, and scale.
|
||||
// NOTE: interpFBlockFloat and interpFBlockVec3 share identical interpolation logic —
|
||||
// if you fix a bug in one, update the other to match.
|
||||
float M2Renderer::interpFBlockFloat(const pipeline::M2FBlock& fb, float lifeRatio) {
|
||||
if (fb.floatValues.empty()) return 1.0f;
|
||||
if (fb.floatValues.size() == 1 || fb.timestamps.empty()) return fb.floatValues[0];
|
||||
lifeRatio = glm::clamp(lifeRatio, 0.0f, 1.0f);
|
||||
// Find surrounding timestamps
|
||||
for (size_t i = 0; i < fb.timestamps.size() - 1; i++) {
|
||||
if (lifeRatio <= fb.timestamps[i + 1]) {
|
||||
float t0 = fb.timestamps[i];
|
||||
|
|
|
|||
|
|
@ -1,56 +0,0 @@
|
|||
#include "rendering/mesh.hpp"
|
||||
|
||||
namespace wowee {
|
||||
namespace rendering {
|
||||
|
||||
Mesh::~Mesh() {
|
||||
destroy();
|
||||
}
|
||||
|
||||
void Mesh::create(const std::vector<Vertex>& vertices, const std::vector<uint32_t>& indices) {
|
||||
indexCount = indices.size();
|
||||
|
||||
glGenVertexArrays(1, &VAO);
|
||||
glGenBuffers(1, &VBO);
|
||||
glGenBuffers(1, &EBO);
|
||||
|
||||
glBindVertexArray(VAO);
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, VBO);
|
||||
glBufferData(GL_ARRAY_BUFFER, vertices.size() * sizeof(Vertex), vertices.data(), GL_STATIC_DRAW);
|
||||
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, EBO);
|
||||
glBufferData(GL_ELEMENT_ARRAY_BUFFER, indices.size() * sizeof(uint32_t), indices.data(), GL_STATIC_DRAW);
|
||||
|
||||
// Position
|
||||
glEnableVertexAttribArray(0);
|
||||
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), (void*)offsetof(Vertex, position));
|
||||
|
||||
// Normal
|
||||
glEnableVertexAttribArray(1);
|
||||
glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), (void*)offsetof(Vertex, normal));
|
||||
|
||||
// TexCoord
|
||||
glEnableVertexAttribArray(2);
|
||||
glVertexAttribPointer(2, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex), (void*)offsetof(Vertex, texCoord));
|
||||
|
||||
glBindVertexArray(0);
|
||||
}
|
||||
|
||||
void Mesh::destroy() {
|
||||
if (VAO) glDeleteVertexArrays(1, &VAO);
|
||||
if (VBO) glDeleteBuffers(1, &VBO);
|
||||
if (EBO) glDeleteBuffers(1, &EBO);
|
||||
VAO = VBO = EBO = 0;
|
||||
}
|
||||
|
||||
void Mesh::draw() const {
|
||||
if (VAO && indexCount > 0) {
|
||||
glBindVertexArray(VAO);
|
||||
glDrawElements(GL_TRIANGLES, indexCount, GL_UNSIGNED_INT, 0);
|
||||
glBindVertexArray(0);
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace rendering
|
||||
} // namespace wowee
|
||||
|
|
@ -1,7 +1,6 @@
|
|||
#include "rendering/renderer.hpp"
|
||||
#include "rendering/camera.hpp"
|
||||
#include "rendering/camera_controller.hpp"
|
||||
#include "rendering/scene.hpp"
|
||||
#include "rendering/terrain_renderer.hpp"
|
||||
#include "rendering/terrain_manager.hpp"
|
||||
#include "rendering/performance_hud.hpp"
|
||||
|
|
@ -26,7 +25,6 @@
|
|||
#include "rendering/minimap.hpp"
|
||||
#include "rendering/world_map.hpp"
|
||||
#include "rendering/quest_marker_renderer.hpp"
|
||||
#include "rendering/shader.hpp"
|
||||
#include "game/game_handler.hpp"
|
||||
#include "pipeline/m2_loader.hpp"
|
||||
#include <algorithm>
|
||||
|
|
@ -673,9 +671,6 @@ bool Renderer::initialize(core::Window* win) {
|
|||
cameraController->setUseWoWSpeed(true); // Use realistic WoW movement speed
|
||||
cameraController->setMouseSensitivity(0.15f);
|
||||
|
||||
// Create scene
|
||||
scene = std::make_unique<Scene>();
|
||||
|
||||
// Create performance HUD
|
||||
performanceHUD = std::make_unique<PerformanceHUD>();
|
||||
performanceHUD->setPosition(PerformanceHUD::Position::TOP_LEFT);
|
||||
|
|
@ -877,7 +872,6 @@ void Renderer::shutdown() {
|
|||
zoneManager.reset();
|
||||
|
||||
performanceHUD.reset();
|
||||
scene.reset();
|
||||
cameraController.reset();
|
||||
camera.reset();
|
||||
|
||||
|
|
@ -1709,7 +1703,6 @@ void Renderer::setMounted(uint32_t mountInstId, uint32_t mountDisplayId, float h
|
|||
}
|
||||
|
||||
// Ensure we have fallbacks for movement
|
||||
if (mountAnims_.stand == 0) mountAnims_.stand = 0; // Force 0 even if not found
|
||||
if (mountAnims_.run == 0) mountAnims_.run = mountAnims_.stand; // Fallback to stand if no run
|
||||
|
||||
core::Logger::getInstance().debug("Mount animation set: jumpStart=", mountAnims_.jumpStart,
|
||||
|
|
@ -3502,7 +3495,9 @@ void Renderer::update(float deltaTime) {
|
|||
bool isIndoor = insideWmo;
|
||||
bool isSwimming = cameraController->isSwimming();
|
||||
|
||||
// Check if inside blacksmith (96048 = Goldshire blacksmith)
|
||||
// Detect blacksmith buildings to play ambient forge/anvil sounds.
|
||||
// 96048 is the WMO group ID for the Goldshire blacksmith interior.
|
||||
// TODO: extend to other smithy WMO IDs (Ironforge, Orgrimmar, etc.)
|
||||
bool isBlacksmith = (insideWmoId == 96048);
|
||||
|
||||
// Sync weather audio with visual weather system
|
||||
|
|
@ -3582,8 +3577,8 @@ void Renderer::update(float deltaTime) {
|
|||
lastLoggedWmoId = wmoModelId;
|
||||
}
|
||||
|
||||
// Blacksmith detection
|
||||
if (wmoModelId == 96048) { // Goldshire blacksmith
|
||||
// Detect blacksmith WMO for ambient forge sounds
|
||||
if (wmoModelId == 96048) { // Goldshire blacksmith interior
|
||||
insideBlacksmith = true;
|
||||
LOG_INFO("Detected blacksmith WMO ", wmoModelId);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,24 +0,0 @@
|
|||
#include "rendering/scene.hpp"
|
||||
#include "rendering/mesh.hpp"
|
||||
#include <algorithm>
|
||||
|
||||
namespace wowee {
|
||||
namespace rendering {
|
||||
|
||||
void Scene::addMesh(std::shared_ptr<Mesh> mesh) {
|
||||
meshes.push_back(std::move(mesh));
|
||||
}
|
||||
|
||||
void Scene::removeMesh(const std::shared_ptr<Mesh>& mesh) {
|
||||
auto it = std::find(meshes.begin(), meshes.end(), mesh);
|
||||
if (it != meshes.end()) {
|
||||
meshes.erase(it);
|
||||
}
|
||||
}
|
||||
|
||||
void Scene::clear() {
|
||||
meshes.clear();
|
||||
}
|
||||
|
||||
} // namespace rendering
|
||||
} // namespace wowee
|
||||
|
|
@ -1,140 +0,0 @@
|
|||
#include "rendering/shader.hpp"
|
||||
#include "core/logger.hpp"
|
||||
#include <fstream>
|
||||
#include <sstream>
|
||||
|
||||
namespace wowee {
|
||||
namespace rendering {
|
||||
|
||||
Shader::~Shader() {
|
||||
if (program) glDeleteProgram(program);
|
||||
if (vertexShader) glDeleteShader(vertexShader);
|
||||
if (fragmentShader) glDeleteShader(fragmentShader);
|
||||
}
|
||||
|
||||
bool Shader::loadFromFile(const std::string& vertexPath, const std::string& fragmentPath) {
|
||||
// Load vertex shader
|
||||
std::ifstream vFile(vertexPath);
|
||||
if (!vFile.is_open()) {
|
||||
LOG_ERROR("Failed to open vertex shader: ", vertexPath);
|
||||
return false;
|
||||
}
|
||||
std::stringstream vStream;
|
||||
vStream << vFile.rdbuf();
|
||||
std::string vertexSource = vStream.str();
|
||||
|
||||
// Load fragment shader
|
||||
std::ifstream fFile(fragmentPath);
|
||||
if (!fFile.is_open()) {
|
||||
LOG_ERROR("Failed to open fragment shader: ", fragmentPath);
|
||||
return false;
|
||||
}
|
||||
std::stringstream fStream;
|
||||
fStream << fFile.rdbuf();
|
||||
std::string fragmentSource = fStream.str();
|
||||
|
||||
return compile(vertexSource, fragmentSource);
|
||||
}
|
||||
|
||||
bool Shader::loadFromSource(const std::string& vertexSource, const std::string& fragmentSource) {
|
||||
return compile(vertexSource, fragmentSource);
|
||||
}
|
||||
|
||||
bool Shader::compile(const std::string& vertexSource, const std::string& fragmentSource) {
|
||||
GLint success;
|
||||
GLchar infoLog[512];
|
||||
|
||||
// Compile vertex shader
|
||||
const char* vCode = vertexSource.c_str();
|
||||
vertexShader = glCreateShader(GL_VERTEX_SHADER);
|
||||
glShaderSource(vertexShader, 1, &vCode, nullptr);
|
||||
glCompileShader(vertexShader);
|
||||
glGetShaderiv(vertexShader, GL_COMPILE_STATUS, &success);
|
||||
if (!success) {
|
||||
glGetShaderInfoLog(vertexShader, 512, nullptr, infoLog);
|
||||
LOG_ERROR("Vertex shader compilation failed: ", infoLog);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Compile fragment shader
|
||||
const char* fCode = fragmentSource.c_str();
|
||||
fragmentShader = glCreateShader(GL_FRAGMENT_SHADER);
|
||||
glShaderSource(fragmentShader, 1, &fCode, nullptr);
|
||||
glCompileShader(fragmentShader);
|
||||
glGetShaderiv(fragmentShader, GL_COMPILE_STATUS, &success);
|
||||
if (!success) {
|
||||
glGetShaderInfoLog(fragmentShader, 512, nullptr, infoLog);
|
||||
LOG_ERROR("Fragment shader compilation failed: ", infoLog);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Link program
|
||||
program = glCreateProgram();
|
||||
glAttachShader(program, vertexShader);
|
||||
glAttachShader(program, fragmentShader);
|
||||
glLinkProgram(program);
|
||||
glGetProgramiv(program, GL_LINK_STATUS, &success);
|
||||
if (!success) {
|
||||
glGetProgramInfoLog(program, 512, nullptr, infoLog);
|
||||
LOG_ERROR("Shader program linking failed: ", infoLog);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void Shader::use() const {
|
||||
glUseProgram(program);
|
||||
}
|
||||
|
||||
void Shader::unuse() const {
|
||||
glUseProgram(0);
|
||||
}
|
||||
|
||||
GLint Shader::getUniformLocation(const std::string& name) const {
|
||||
// Check cache first
|
||||
auto it = uniformLocationCache.find(name);
|
||||
if (it != uniformLocationCache.end()) {
|
||||
return it->second;
|
||||
}
|
||||
|
||||
// Look up and cache
|
||||
GLint location = glGetUniformLocation(program, name.c_str());
|
||||
uniformLocationCache[name] = location;
|
||||
return location;
|
||||
}
|
||||
|
||||
void Shader::setUniform(const std::string& name, int value) {
|
||||
glUniform1i(getUniformLocation(name), value);
|
||||
}
|
||||
|
||||
void Shader::setUniform(const std::string& name, float value) {
|
||||
glUniform1f(getUniformLocation(name), value);
|
||||
}
|
||||
|
||||
void Shader::setUniform(const std::string& name, const glm::vec2& value) {
|
||||
glUniform2fv(getUniformLocation(name), 1, &value[0]);
|
||||
}
|
||||
|
||||
void Shader::setUniform(const std::string& name, const glm::vec3& value) {
|
||||
glUniform3fv(getUniformLocation(name), 1, &value[0]);
|
||||
}
|
||||
|
||||
void Shader::setUniform(const std::string& name, const glm::vec4& value) {
|
||||
glUniform4fv(getUniformLocation(name), 1, &value[0]);
|
||||
}
|
||||
|
||||
void Shader::setUniform(const std::string& name, const glm::mat3& value) {
|
||||
glUniformMatrix3fv(getUniformLocation(name), 1, GL_FALSE, &value[0][0]);
|
||||
}
|
||||
|
||||
void Shader::setUniform(const std::string& name, const glm::mat4& value) {
|
||||
glUniformMatrix4fv(getUniformLocation(name), 1, GL_FALSE, &value[0][0]);
|
||||
}
|
||||
|
||||
void Shader::setUniformMatrixArray(const std::string& name, const glm::mat4* matrices, int count) {
|
||||
glUniformMatrix4fv(getUniformLocation(name), count, GL_FALSE, &matrices[0][0][0]);
|
||||
}
|
||||
|
||||
} // namespace rendering
|
||||
} // namespace wowee
|
||||
|
|
@ -202,10 +202,9 @@ void Skybox::update(float deltaTime) {
|
|||
}
|
||||
|
||||
void Skybox::setTimeOfDay(float time) {
|
||||
// Clamp to 0-24 range
|
||||
while (time < 0.0f) time += 24.0f;
|
||||
while (time >= 24.0f) time -= 24.0f;
|
||||
|
||||
// Wrap to [0, 24) range using fmod instead of iterative subtraction
|
||||
time = std::fmod(time, 24.0f);
|
||||
if (time < 0.0f) time += 24.0f;
|
||||
timeOfDay = time;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -13,6 +13,14 @@
|
|||
namespace wowee {
|
||||
namespace rendering {
|
||||
|
||||
// Day/night cycle thresholds (hours, 24h clock) for star visibility.
|
||||
// Stars fade in over 2 hours at dusk, stay full during night, fade out at dawn.
|
||||
static constexpr float kDuskStart = 18.0f; // stars begin fading in
|
||||
static constexpr float kNightStart = 20.0f; // full star visibility
|
||||
static constexpr float kDawnStart = 4.0f; // stars begin fading out
|
||||
static constexpr float kDawnEnd = 6.0f; // stars fully gone
|
||||
static constexpr float kFadeDuration = 2.0f;
|
||||
|
||||
StarField::StarField() = default;
|
||||
|
||||
StarField::~StarField() {
|
||||
|
|
@ -303,22 +311,20 @@ void StarField::destroyStarBuffers() {
|
|||
}
|
||||
|
||||
float StarField::getStarIntensity(float timeOfDay) const {
|
||||
// Full night: 20:00–4:00
|
||||
if (timeOfDay >= 20.0f || timeOfDay < 4.0f) {
|
||||
// Full night
|
||||
if (timeOfDay >= kNightStart || timeOfDay < kDawnStart) {
|
||||
return 1.0f;
|
||||
}
|
||||
// Fade in at dusk: 18:00–20:00
|
||||
else if (timeOfDay >= 18.0f && timeOfDay < 20.0f) {
|
||||
return (timeOfDay - 18.0f) / 2.0f; // 0 → 1 over 2 hours
|
||||
// Fade in at dusk
|
||||
if (timeOfDay >= kDuskStart) {
|
||||
return (timeOfDay - kDuskStart) / kFadeDuration;
|
||||
}
|
||||
// Fade out at dawn: 4:00–6:00
|
||||
else if (timeOfDay >= 4.0f && timeOfDay < 6.0f) {
|
||||
return 1.0f - (timeOfDay - 4.0f) / 2.0f; // 1 → 0 over 2 hours
|
||||
// Fade out at dawn
|
||||
if (timeOfDay < kDawnEnd) {
|
||||
return 1.0f - (timeOfDay - kDawnStart) / kFadeDuration;
|
||||
}
|
||||
// Daytime: no stars
|
||||
else {
|
||||
return 0.0f;
|
||||
}
|
||||
return 0.0f;
|
||||
}
|
||||
|
||||
} // namespace rendering
|
||||
|
|
|
|||
|
|
@ -175,6 +175,8 @@ bool SwimEffects::initialize(VkContext* ctx, VkDescriptorSetLayout perFrameLayou
|
|||
return false;
|
||||
}
|
||||
|
||||
// Depth test disabled — insects are screen-space sprites that must always
|
||||
// render above the water surface regardless of scene geometry.
|
||||
insectPipeline = PipelineBuilder()
|
||||
.setShaders(vertStage, fragStage)
|
||||
.setVertexInput({binding}, attrs)
|
||||
|
|
|
|||
|
|
@ -45,9 +45,13 @@ namespace {
|
|||
// Alpha map format constants
|
||||
constexpr size_t ALPHA_MAP_SIZE = 4096; // 64×64 uncompressed alpha bytes
|
||||
constexpr size_t ALPHA_MAP_PACKED = 2048; // 64×64 packed 4-bit alpha (half size)
|
||||
static_assert(ALPHA_MAP_PACKED * 2 == ALPHA_MAP_SIZE, "packed alpha must unpack to full size");
|
||||
constexpr uint8_t ALPHA_FILL_FLAG = 0x80; // RLE command: fill vs. copy
|
||||
constexpr uint8_t ALPHA_COUNT_MASK = 0x7F; // RLE command: count bits
|
||||
|
||||
// Random float normalization: mask to 16-bit then divide by max value to get [0..1]
|
||||
constexpr float kRand16Max = 65535.0f;
|
||||
|
||||
// Placement transform constants
|
||||
constexpr float kDegToRad = 3.14159f / 180.0f;
|
||||
constexpr float kInv1024 = 1.0f / 1024.0f;
|
||||
|
|
@ -1897,8 +1901,8 @@ void TerrainManager::generateGroundClutterPlacements(std::shared_ptr<PendingTile
|
|||
};
|
||||
|
||||
for (uint32_t a = 0; a < attempts; ++a) {
|
||||
float fracX = (nextRand() & 0xFFFFu) / 65535.0f * 8.0f;
|
||||
float fracY = (nextRand() & 0xFFFFu) / 65535.0f * 8.0f;
|
||||
float fracX = (nextRand() & 0xFFFFu) / kRand16Max * 8.0f;
|
||||
float fracY = (nextRand() & 0xFFFFu) / kRand16Max * 8.0f;
|
||||
|
||||
if (hasAlpha && !alphaScratch.empty()) {
|
||||
int alphaX = glm::clamp(static_cast<int>((fracX / 8.0f) * 63.0f), 0, 63);
|
||||
|
|
@ -1965,8 +1969,8 @@ void TerrainManager::generateGroundClutterPlacements(std::shared_ptr<PendingTile
|
|||
p.uniqueId = 0;
|
||||
// MCNK chunk.position is already in terrain/render world space.
|
||||
// Do not convert via ADT placement mapping (that is for MDDF/MODF records).
|
||||
p.rotation = glm::vec3(0.0f, 0.0f, (nextRand() & 0xFFFFu) / 65535.0f * (2.0f * pi));
|
||||
p.scale = 0.80f + ((nextRand() & 0xFFFFu) / 65535.0f) * 0.35f;
|
||||
p.rotation = glm::vec3(0.0f, 0.0f, (nextRand() & 0xFFFFu) / kRand16Max * (2.0f * pi));
|
||||
p.scale = 0.80f + ((nextRand() & 0xFFFFu) / kRand16Max) * 0.35f;
|
||||
// Snap directly to sampled terrain height.
|
||||
p.position = glm::vec3(worldX, worldY, worldZ + 0.01f);
|
||||
pending->m2Placements.push_back(p);
|
||||
|
|
@ -2005,8 +2009,8 @@ void TerrainManager::generateGroundClutterPlacements(std::shared_ptr<PendingTile
|
|||
return seed;
|
||||
};
|
||||
|
||||
float fracX = (nextRand() & 0xFFFFu) / 65535.0f * 8.0f;
|
||||
float fracY = (nextRand() & 0xFFFFu) / 65535.0f * 8.0f;
|
||||
float fracX = (nextRand() & 0xFFFFu) / kRand16Max * 8.0f;
|
||||
float fracY = (nextRand() & 0xFFFFu) / kRand16Max * 8.0f;
|
||||
if (hasRoadLikeTextureAt(chunk, fracX, fracY)) {
|
||||
roadRejected++;
|
||||
continue;
|
||||
|
|
@ -2033,8 +2037,8 @@ void TerrainManager::generateGroundClutterPlacements(std::shared_ptr<PendingTile
|
|||
PendingTile::M2Placement p;
|
||||
p.modelId = proxyModelId;
|
||||
p.uniqueId = 0;
|
||||
p.rotation = glm::vec3(0.0f, 0.0f, (nextRand() & 0xFFFFu) / 65535.0f * (2.0f * pi));
|
||||
p.scale = 0.75f + ((nextRand() & 0xFFFFu) / 65535.0f) * 0.40f;
|
||||
p.rotation = glm::vec3(0.0f, 0.0f, (nextRand() & 0xFFFFu) / kRand16Max * (2.0f * pi));
|
||||
p.scale = 0.75f + ((nextRand() & 0xFFFFu) / kRand16Max) * 0.40f;
|
||||
p.position = glm::vec3(worldX, worldY, worldZ + 0.01f);
|
||||
pending->m2Placements.push_back(p);
|
||||
fallbackAdded++;
|
||||
|
|
|
|||
|
|
@ -727,7 +727,7 @@ void TerrainRenderer::render(VkCommandBuffer cmd, VkDescriptorSet perFrameSet, c
|
|||
glm::vec3 cam = camera.getPosition();
|
||||
// Find chunk nearest to camera
|
||||
const TerrainChunkGPU* nearest = nullptr;
|
||||
float nearestDist = 1e30f;
|
||||
float nearestDist = std::numeric_limits<float>::max();
|
||||
for (const auto& ch : chunks) {
|
||||
float dx = ch.boundingSphereCenter.x - cam.x;
|
||||
float dy = ch.boundingSphereCenter.y - cam.y;
|
||||
|
|
@ -765,7 +765,10 @@ void TerrainRenderer::render(VkCommandBuffer cmd, VkDescriptorSet perFrameSet, c
|
|||
}
|
||||
|
||||
glm::vec3 camPos = camera.getPosition();
|
||||
const float maxTerrainDistSq = 1200.0f * 1200.0f;
|
||||
// Terrain chunks beyond this distance are culled. 1200 world units ≈ 9 ADT tiles,
|
||||
// matching the asset loading radius (8 tiles) plus a buffer for pop-in avoidance.
|
||||
constexpr float kMaxTerrainViewDist = 1200.0f;
|
||||
const float maxTerrainDistSq = kMaxTerrainViewDist * kMaxTerrainViewDist;
|
||||
|
||||
renderedChunks = 0;
|
||||
culledChunks = 0;
|
||||
|
|
|
|||
|
|
@ -1,259 +0,0 @@
|
|||
#include "rendering/video_player.hpp"
|
||||
#include "core/logger.hpp"
|
||||
#include <GL/glew.h>
|
||||
|
||||
extern "C" {
|
||||
#include <libavformat/avformat.h>
|
||||
#include <libavcodec/avcodec.h>
|
||||
#include <libswscale/swscale.h>
|
||||
#include <libavutil/imgutils.h>
|
||||
}
|
||||
|
||||
namespace wowee {
|
||||
namespace rendering {
|
||||
|
||||
VideoPlayer::VideoPlayer() = default;
|
||||
|
||||
VideoPlayer::~VideoPlayer() {
|
||||
close();
|
||||
}
|
||||
|
||||
bool VideoPlayer::open(const std::string& path) {
|
||||
if (!path.empty() && sourcePath == path && formatCtx) return true;
|
||||
close();
|
||||
|
||||
sourcePath = path;
|
||||
AVFormatContext* fmt = nullptr;
|
||||
if (avformat_open_input(&fmt, path.c_str(), nullptr, nullptr) != 0) {
|
||||
LOG_WARNING("VideoPlayer: failed to open ", path);
|
||||
return false;
|
||||
}
|
||||
if (avformat_find_stream_info(fmt, nullptr) < 0) {
|
||||
LOG_WARNING("VideoPlayer: failed to read stream info for ", path);
|
||||
avformat_close_input(&fmt);
|
||||
return false;
|
||||
}
|
||||
|
||||
int streamIndex = -1;
|
||||
for (unsigned int i = 0; i < fmt->nb_streams; i++) {
|
||||
if (fmt->streams[i]->codecpar->codec_type == AVMEDIA_TYPE_VIDEO) {
|
||||
streamIndex = static_cast<int>(i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (streamIndex < 0) {
|
||||
LOG_WARNING("VideoPlayer: no video stream in ", path);
|
||||
avformat_close_input(&fmt);
|
||||
return false;
|
||||
}
|
||||
|
||||
AVCodecParameters* codecpar = fmt->streams[streamIndex]->codecpar;
|
||||
const AVCodec* codec = avcodec_find_decoder(codecpar->codec_id);
|
||||
if (!codec) {
|
||||
LOG_WARNING("VideoPlayer: unsupported codec for ", path);
|
||||
avformat_close_input(&fmt);
|
||||
return false;
|
||||
}
|
||||
|
||||
AVCodecContext* ctx = avcodec_alloc_context3(codec);
|
||||
if (!ctx) {
|
||||
avformat_close_input(&fmt);
|
||||
return false;
|
||||
}
|
||||
if (avcodec_parameters_to_context(ctx, codecpar) < 0) {
|
||||
avcodec_free_context(&ctx);
|
||||
avformat_close_input(&fmt);
|
||||
return false;
|
||||
}
|
||||
if (avcodec_open2(ctx, codec, nullptr) < 0) {
|
||||
avcodec_free_context(&ctx);
|
||||
avformat_close_input(&fmt);
|
||||
return false;
|
||||
}
|
||||
|
||||
AVFrame* f = av_frame_alloc();
|
||||
AVFrame* rgb = av_frame_alloc();
|
||||
AVPacket* pkt = av_packet_alloc();
|
||||
if (!f || !rgb || !pkt) {
|
||||
if (pkt) av_packet_free(&pkt);
|
||||
if (rgb) av_frame_free(&rgb);
|
||||
if (f) av_frame_free(&f);
|
||||
avcodec_free_context(&ctx);
|
||||
avformat_close_input(&fmt);
|
||||
return false;
|
||||
}
|
||||
|
||||
width = ctx->width;
|
||||
height = ctx->height;
|
||||
if (width <= 0 || height <= 0) {
|
||||
av_packet_free(&pkt);
|
||||
av_frame_free(&rgb);
|
||||
av_frame_free(&f);
|
||||
avcodec_free_context(&ctx);
|
||||
avformat_close_input(&fmt);
|
||||
return false;
|
||||
}
|
||||
|
||||
int bufferSize = av_image_get_buffer_size(AV_PIX_FMT_RGB24, width, height, 1);
|
||||
rgbBuffer.resize(static_cast<size_t>(bufferSize));
|
||||
av_image_fill_arrays(rgb->data, rgb->linesize,
|
||||
rgbBuffer.data(), AV_PIX_FMT_RGB24, width, height, 1);
|
||||
|
||||
SwsContext* sws = sws_getContext(width, height, ctx->pix_fmt,
|
||||
width, height, AV_PIX_FMT_RGB24,
|
||||
SWS_BILINEAR, nullptr, nullptr, nullptr);
|
||||
if (!sws) {
|
||||
av_packet_free(&pkt);
|
||||
av_frame_free(&rgb);
|
||||
av_frame_free(&f);
|
||||
avcodec_free_context(&ctx);
|
||||
avformat_close_input(&fmt);
|
||||
return false;
|
||||
}
|
||||
|
||||
AVRational fr = fmt->streams[streamIndex]->avg_frame_rate;
|
||||
if (fr.num <= 0 || fr.den <= 0) {
|
||||
fr = fmt->streams[streamIndex]->r_frame_rate;
|
||||
}
|
||||
double fps = (fr.num > 0 && fr.den > 0) ? static_cast<double>(fr.num) / fr.den : 30.0;
|
||||
if (fps <= 0.0) fps = 30.0;
|
||||
frameTime = 1.0 / fps;
|
||||
accumulator = 0.0;
|
||||
eof = false;
|
||||
|
||||
formatCtx = fmt;
|
||||
codecCtx = ctx;
|
||||
frame = f;
|
||||
rgbFrame = rgb;
|
||||
packet = pkt;
|
||||
swsCtx = sws;
|
||||
videoStreamIndex = streamIndex;
|
||||
|
||||
textureReady = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
void VideoPlayer::close() {
|
||||
if (textureId) {
|
||||
glDeleteTextures(1, &textureId);
|
||||
textureId = 0;
|
||||
}
|
||||
textureReady = false;
|
||||
|
||||
if (packet) {
|
||||
av_packet_free(reinterpret_cast<AVPacket**>(&packet));
|
||||
packet = nullptr;
|
||||
}
|
||||
if (rgbFrame) {
|
||||
av_frame_free(reinterpret_cast<AVFrame**>(&rgbFrame));
|
||||
rgbFrame = nullptr;
|
||||
}
|
||||
if (frame) {
|
||||
av_frame_free(reinterpret_cast<AVFrame**>(&frame));
|
||||
frame = nullptr;
|
||||
}
|
||||
if (codecCtx) {
|
||||
avcodec_free_context(reinterpret_cast<AVCodecContext**>(&codecCtx));
|
||||
codecCtx = nullptr;
|
||||
}
|
||||
if (formatCtx) {
|
||||
avformat_close_input(reinterpret_cast<AVFormatContext**>(&formatCtx));
|
||||
formatCtx = nullptr;
|
||||
}
|
||||
if (swsCtx) {
|
||||
sws_freeContext(reinterpret_cast<SwsContext*>(swsCtx));
|
||||
swsCtx = nullptr;
|
||||
}
|
||||
videoStreamIndex = -1;
|
||||
width = 0;
|
||||
height = 0;
|
||||
rgbBuffer.clear();
|
||||
}
|
||||
|
||||
void VideoPlayer::update(float deltaTime) {
|
||||
if (!formatCtx || !codecCtx) return;
|
||||
accumulator += deltaTime;
|
||||
while (accumulator >= frameTime) {
|
||||
if (!decodeNextFrame()) break;
|
||||
accumulator -= frameTime;
|
||||
}
|
||||
}
|
||||
|
||||
bool VideoPlayer::decodeNextFrame() {
|
||||
AVFormatContext* fmt = reinterpret_cast<AVFormatContext*>(formatCtx);
|
||||
AVCodecContext* ctx = reinterpret_cast<AVCodecContext*>(codecCtx);
|
||||
AVFrame* f = reinterpret_cast<AVFrame*>(frame);
|
||||
AVFrame* rgb = reinterpret_cast<AVFrame*>(rgbFrame);
|
||||
AVPacket* pkt = reinterpret_cast<AVPacket*>(packet);
|
||||
SwsContext* sws = reinterpret_cast<SwsContext*>(swsCtx);
|
||||
|
||||
// Cap iterations to prevent infinite spinning on corrupt/truncated video
|
||||
// files where av_read_frame fails but av_seek_frame succeeds, looping
|
||||
// endlessly through the same corrupt region.
|
||||
constexpr int kMaxDecodeAttempts = 500;
|
||||
for (int attempt = 0; attempt < kMaxDecodeAttempts; ++attempt) {
|
||||
int ret = av_read_frame(fmt, pkt);
|
||||
if (ret < 0) {
|
||||
if (av_seek_frame(fmt, videoStreamIndex, 0, AVSEEK_FLAG_BACKWARD) >= 0) {
|
||||
avcodec_flush_buffers(ctx);
|
||||
continue;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
if (pkt->stream_index != videoStreamIndex) {
|
||||
av_packet_unref(pkt);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (avcodec_send_packet(ctx, pkt) < 0) {
|
||||
av_packet_unref(pkt);
|
||||
continue;
|
||||
}
|
||||
av_packet_unref(pkt);
|
||||
|
||||
ret = avcodec_receive_frame(ctx, f);
|
||||
if (ret == AVERROR(EAGAIN) || ret == AVERROR_EOF) {
|
||||
continue;
|
||||
}
|
||||
if (ret < 0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
sws_scale(sws,
|
||||
f->data, f->linesize,
|
||||
0, ctx->height,
|
||||
rgb->data, rgb->linesize);
|
||||
|
||||
uploadFrame();
|
||||
return true;
|
||||
}
|
||||
LOG_WARNING("Video decode: exceeded ", kMaxDecodeAttempts, " attempts — possible corrupt file");
|
||||
return false;
|
||||
}
|
||||
|
||||
void VideoPlayer::uploadFrame() {
|
||||
if (width <= 0 || height <= 0) return;
|
||||
if (!textureId) {
|
||||
glGenTextures(1, &textureId);
|
||||
glBindTexture(GL_TEXTURE_2D, textureId);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0,
|
||||
GL_RGB, GL_UNSIGNED_BYTE, rgbBuffer.data());
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
textureReady = true;
|
||||
return;
|
||||
}
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, textureId);
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height,
|
||||
GL_RGB, GL_UNSIGNED_BYTE, rgbBuffer.data());
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
textureReady = true;
|
||||
}
|
||||
|
||||
} // namespace rendering
|
||||
} // namespace wowee
|
||||
|
|
@ -16,13 +16,16 @@ namespace rendering {
|
|||
VkContext* VkContext::sInstance_ = nullptr;
|
||||
|
||||
// Hash a VkSamplerCreateInfo into a 64-bit key for the sampler cache.
|
||||
// FNV-1a chosen for speed and low collision rate on small structured data.
|
||||
// Constants from: http://www.isthe.com/chongo/tech/comp/fnv/
|
||||
static constexpr uint64_t kFnv1aOffsetBasis = 14695981039346656037ULL;
|
||||
static constexpr uint64_t kFnv1aPrime = 1099511628211ULL;
|
||||
|
||||
static uint64_t hashSamplerCreateInfo(const VkSamplerCreateInfo& s) {
|
||||
// Pack the relevant fields into a deterministic hash.
|
||||
// FNV-1a 64-bit on the raw config values.
|
||||
uint64_t h = 14695981039346656037ULL;
|
||||
uint64_t h = kFnv1aOffsetBasis;
|
||||
auto mix = [&](uint64_t v) {
|
||||
h ^= v;
|
||||
h *= 1099511628211ULL;
|
||||
h *= kFnv1aPrime;
|
||||
};
|
||||
mix(static_cast<uint64_t>(s.minFilter));
|
||||
mix(static_cast<uint64_t>(s.magFilter));
|
||||
|
|
|
|||
|
|
@ -202,18 +202,22 @@ VkPipeline PipelineBuilder::build(VkDevice device, VkPipelineCache cache) const
|
|||
return pipeline;
|
||||
}
|
||||
|
||||
// All RGBA channels enabled — used by every blend mode since we never need to
|
||||
// mask individual channels (WoW's fixed-function pipeline always writes all four).
|
||||
static constexpr VkColorComponentFlags kColorWriteAll =
|
||||
VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |
|
||||
VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
|
||||
|
||||
VkPipelineColorBlendAttachmentState PipelineBuilder::blendDisabled() {
|
||||
VkPipelineColorBlendAttachmentState state{};
|
||||
state.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |
|
||||
VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
|
||||
state.colorWriteMask = kColorWriteAll;
|
||||
state.blendEnable = VK_FALSE;
|
||||
return state;
|
||||
}
|
||||
|
||||
VkPipelineColorBlendAttachmentState PipelineBuilder::blendAlpha() {
|
||||
VkPipelineColorBlendAttachmentState state{};
|
||||
state.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |
|
||||
VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
|
||||
state.colorWriteMask = kColorWriteAll;
|
||||
state.blendEnable = VK_TRUE;
|
||||
state.srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
|
||||
state.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
|
||||
|
|
@ -226,8 +230,7 @@ VkPipelineColorBlendAttachmentState PipelineBuilder::blendAlpha() {
|
|||
|
||||
VkPipelineColorBlendAttachmentState PipelineBuilder::blendPremultiplied() {
|
||||
VkPipelineColorBlendAttachmentState state{};
|
||||
state.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |
|
||||
VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
|
||||
state.colorWriteMask = kColorWriteAll;
|
||||
state.blendEnable = VK_TRUE;
|
||||
state.srcColorBlendFactor = VK_BLEND_FACTOR_ONE;
|
||||
state.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
|
||||
|
|
@ -240,8 +243,7 @@ VkPipelineColorBlendAttachmentState PipelineBuilder::blendPremultiplied() {
|
|||
|
||||
VkPipelineColorBlendAttachmentState PipelineBuilder::blendAdditive() {
|
||||
VkPipelineColorBlendAttachmentState state{};
|
||||
state.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |
|
||||
VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
|
||||
state.colorWriteMask = kColorWriteAll;
|
||||
state.blendEnable = VK_TRUE;
|
||||
state.srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
|
||||
state.dstColorBlendFactor = VK_BLEND_FACTOR_ONE;
|
||||
|
|
|
|||
|
|
@ -32,6 +32,7 @@ bool VkShaderModule::loadFromFile(VkDevice device, const std::string& path) {
|
|||
}
|
||||
|
||||
size_t fileSize = static_cast<size_t>(file.tellg());
|
||||
// SPIR-V is a stream of 32-bit words — file size must be a multiple of 4
|
||||
if (fileSize == 0 || fileSize % 4 != 0) {
|
||||
LOG_ERROR("Invalid SPIR-V file size (", fileSize, "): ", path);
|
||||
return false;
|
||||
|
|
|
|||
|
|
@ -17,7 +17,8 @@ VkTexture::VkTexture(VkTexture&& other) noexcept
|
|||
ownsSampler_(other.ownsSampler_) {
|
||||
other.image_ = {};
|
||||
other.sampler_ = VK_NULL_HANDLE;
|
||||
other.ownsSampler_ = true;
|
||||
// Source no longer owns the sampler — ownership transferred to this instance
|
||||
other.ownsSampler_ = false;
|
||||
}
|
||||
|
||||
VkTexture& VkTexture::operator=(VkTexture&& other) noexcept {
|
||||
|
|
@ -28,7 +29,7 @@ VkTexture& VkTexture::operator=(VkTexture&& other) noexcept {
|
|||
ownsSampler_ = other.ownsSampler_;
|
||||
other.image_ = {};
|
||||
other.sampler_ = VK_NULL_HANDLE;
|
||||
other.ownsSampler_ = true;
|
||||
other.ownsSampler_ = false;
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
|
@ -196,6 +197,23 @@ bool VkTexture::createDepth(VkContext& ctx, uint32_t width, uint32_t height, VkF
|
|||
return true;
|
||||
}
|
||||
|
||||
// Shared sampler finalization: try the global cache first (avoids duplicate Vulkan
|
||||
// sampler objects), fall back to direct creation if no VkContext is available.
|
||||
bool VkTexture::finalizeSampler(VkDevice device, const VkSamplerCreateInfo& samplerInfo) {
|
||||
auto* ctx = VkContext::globalInstance();
|
||||
if (ctx) {
|
||||
sampler_ = ctx->getOrCreateSampler(samplerInfo);
|
||||
ownsSampler_ = false;
|
||||
return sampler_ != VK_NULL_HANDLE;
|
||||
}
|
||||
if (vkCreateSampler(device, &samplerInfo, nullptr, &sampler_) != VK_SUCCESS) {
|
||||
LOG_ERROR("Failed to create texture sampler");
|
||||
return false;
|
||||
}
|
||||
ownsSampler_ = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool VkTexture::createSampler(VkDevice device,
|
||||
VkFilter minFilter, VkFilter magFilter,
|
||||
VkSamplerAddressMode addressMode, float maxAnisotropy)
|
||||
|
|
@ -217,22 +235,7 @@ bool VkTexture::createSampler(VkDevice device,
|
|||
samplerInfo.mipLodBias = 0.0f;
|
||||
samplerInfo.minLod = 0.0f;
|
||||
samplerInfo.maxLod = static_cast<float>(mipLevels_);
|
||||
|
||||
// Use sampler cache if VkContext is available.
|
||||
auto* ctx = VkContext::globalInstance();
|
||||
if (ctx) {
|
||||
sampler_ = ctx->getOrCreateSampler(samplerInfo);
|
||||
ownsSampler_ = false;
|
||||
return sampler_ != VK_NULL_HANDLE;
|
||||
}
|
||||
|
||||
// Fallback: no VkContext (shouldn't happen in normal use).
|
||||
if (vkCreateSampler(device, &samplerInfo, nullptr, &sampler_) != VK_SUCCESS) {
|
||||
LOG_ERROR("Failed to create texture sampler");
|
||||
return false;
|
||||
}
|
||||
ownsSampler_ = true;
|
||||
return true;
|
||||
return finalizeSampler(device, samplerInfo);
|
||||
}
|
||||
|
||||
bool VkTexture::createSampler(VkDevice device,
|
||||
|
|
@ -258,22 +261,7 @@ bool VkTexture::createSampler(VkDevice device,
|
|||
samplerInfo.mipLodBias = 0.0f;
|
||||
samplerInfo.minLod = 0.0f;
|
||||
samplerInfo.maxLod = static_cast<float>(mipLevels_);
|
||||
|
||||
// Use sampler cache if VkContext is available.
|
||||
auto* ctx = VkContext::globalInstance();
|
||||
if (ctx) {
|
||||
sampler_ = ctx->getOrCreateSampler(samplerInfo);
|
||||
ownsSampler_ = false;
|
||||
return sampler_ != VK_NULL_HANDLE;
|
||||
}
|
||||
|
||||
// Fallback: no VkContext (shouldn't happen in normal use).
|
||||
if (vkCreateSampler(device, &samplerInfo, nullptr, &sampler_) != VK_SUCCESS) {
|
||||
LOG_ERROR("Failed to create texture sampler");
|
||||
return false;
|
||||
}
|
||||
ownsSampler_ = true;
|
||||
return true;
|
||||
return finalizeSampler(device, samplerInfo);
|
||||
}
|
||||
|
||||
bool VkTexture::createShadowSampler(VkDevice device) {
|
||||
|
|
@ -290,22 +278,7 @@ bool VkTexture::createShadowSampler(VkDevice device) {
|
|||
samplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST;
|
||||
samplerInfo.minLod = 0.0f;
|
||||
samplerInfo.maxLod = 1.0f;
|
||||
|
||||
// Use sampler cache if VkContext is available.
|
||||
auto* ctx = VkContext::globalInstance();
|
||||
if (ctx) {
|
||||
sampler_ = ctx->getOrCreateSampler(samplerInfo);
|
||||
ownsSampler_ = false;
|
||||
return sampler_ != VK_NULL_HANDLE;
|
||||
}
|
||||
|
||||
// Fallback: no VkContext (shouldn't happen in normal use).
|
||||
if (vkCreateSampler(device, &samplerInfo, nullptr, &sampler_) != VK_SUCCESS) {
|
||||
LOG_ERROR("Failed to create shadow sampler");
|
||||
return false;
|
||||
}
|
||||
ownsSampler_ = true;
|
||||
return true;
|
||||
return finalizeSampler(device, samplerInfo);
|
||||
}
|
||||
|
||||
void VkTexture::destroy(VkDevice device, VmaAllocator allocator) {
|
||||
|
|
@ -313,7 +286,7 @@ void VkTexture::destroy(VkDevice device, VmaAllocator allocator) {
|
|||
vkDestroySampler(device, sampler_, nullptr);
|
||||
}
|
||||
sampler_ = VK_NULL_HANDLE;
|
||||
ownsSampler_ = true;
|
||||
ownsSampler_ = false;
|
||||
destroyImage(device, allocator, image_);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -1295,38 +1295,36 @@ void WaterRenderer::createWaterMesh(WaterSurface& surface) {
|
|||
renderTile = lsbOrder || msbOrder;
|
||||
}
|
||||
|
||||
// Render masked-out tiles if any adjacent neighbor is visible,
|
||||
// to avoid seam gaps at water surface edges.
|
||||
if (!renderTile) {
|
||||
for (int dy = -1; dy <= 1; dy++) {
|
||||
for (int dx = -1; dx <= 1; dx++) {
|
||||
if (dx == 0 && dy == 0) continue;
|
||||
int nx = x + dx, ny = y + dy;
|
||||
if (nx < 0 || ny < 0 || nx >= gridWidth-1 || ny >= gridHeight-1) continue;
|
||||
int neighborIdx;
|
||||
if (surface.wmoId == 0 && surface.width <= 8 && surface.mask.size() >= 8) {
|
||||
neighborIdx = (static_cast<int>(surface.yOffset) + ny) * 8 +
|
||||
(static_cast<int>(surface.xOffset) + nx);
|
||||
} else {
|
||||
neighborIdx = ny * surface.width + nx;
|
||||
}
|
||||
int nByteIdx = neighborIdx / 8;
|
||||
int nBitIdx = neighborIdx % 8;
|
||||
if (nByteIdx < static_cast<int>(surface.mask.size())) {
|
||||
uint8_t nMask = surface.mask[nByteIdx];
|
||||
if (isMergedTerrain) {
|
||||
if (nMask & (1 << nBitIdx)) {
|
||||
renderTile = true;
|
||||
goto found_neighbor;
|
||||
}
|
||||
renderTile = [&]() {
|
||||
for (int dy = -1; dy <= 1; dy++) {
|
||||
for (int dx = -1; dx <= 1; dx++) {
|
||||
if (dx == 0 && dy == 0) continue;
|
||||
int nx = x + dx, ny = y + dy;
|
||||
if (nx < 0 || ny < 0 || nx >= gridWidth-1 || ny >= gridHeight-1) continue;
|
||||
int neighborIdx;
|
||||
if (surface.wmoId == 0 && surface.width <= 8 && surface.mask.size() >= 8) {
|
||||
neighborIdx = (static_cast<int>(surface.yOffset) + ny) * 8 +
|
||||
(static_cast<int>(surface.xOffset) + nx);
|
||||
} else {
|
||||
if ((nMask & (1 << nBitIdx)) || (nMask & (1 << (7 - nBitIdx)))) {
|
||||
renderTile = true;
|
||||
goto found_neighbor;
|
||||
neighborIdx = ny * surface.width + nx;
|
||||
}
|
||||
int nByteIdx = neighborIdx / 8;
|
||||
int nBitIdx = neighborIdx % 8;
|
||||
if (nByteIdx < static_cast<int>(surface.mask.size())) {
|
||||
uint8_t nMask = surface.mask[nByteIdx];
|
||||
if (isMergedTerrain) {
|
||||
if (nMask & (1 << nBitIdx)) return true;
|
||||
} else {
|
||||
if ((nMask & (1 << nBitIdx)) || (nMask & (1 << (7 - nBitIdx)))) return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
found_neighbor:;
|
||||
return false;
|
||||
}();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -353,12 +353,11 @@ void Weather::resetParticles(const Camera& camera) {
|
|||
}
|
||||
|
||||
glm::vec3 Weather::getRandomPosition(const glm::vec3& center) const {
|
||||
static std::random_device rd;
|
||||
static std::mt19937 gen(rd());
|
||||
// Reuse the shared weather RNG to avoid duplicate generator state
|
||||
static std::uniform_real_distribution<float> dist(-1.0f, 1.0f);
|
||||
|
||||
float x = center.x + dist(gen) * SPAWN_VOLUME_SIZE;
|
||||
float z = center.z + dist(gen) * SPAWN_VOLUME_SIZE;
|
||||
float x = center.x + dist(weatherRng()) * SPAWN_VOLUME_SIZE;
|
||||
float z = center.z + dist(weatherRng()) * SPAWN_VOLUME_SIZE;
|
||||
float y = center.y;
|
||||
|
||||
return glm::vec3(x, y, z);
|
||||
|
|
@ -440,7 +439,6 @@ void Weather::initializeZoneWeatherDefaults() {
|
|||
setZoneWeather(148, Type::RAIN, 0.1f, 0.4f, 0.15f); // Darkshore
|
||||
setZoneWeather(331, Type::RAIN, 0.1f, 0.3f, 0.1f); // Ashenvale
|
||||
setZoneWeather(405, Type::RAIN, 0.1f, 0.3f, 0.1f); // Desolace
|
||||
setZoneWeather(15, Type::RAIN, 0.2f, 0.5f, 0.2f); // Dustwallow Marsh
|
||||
setZoneWeather(490, Type::RAIN, 0.1f, 0.4f, 0.15f); // Un'Goro Crater
|
||||
setZoneWeather(493, Type::RAIN, 0.1f, 0.3f, 0.1f); // Moonglade
|
||||
|
||||
|
|
|
|||
|
|
@ -363,12 +363,16 @@ bool WMORenderer::loadModel(const pipeline::WMOModel& model, uint32_t id) {
|
|||
break;
|
||||
}
|
||||
}
|
||||
// Track which WMO models have been force-reloaded after resolving only to
|
||||
// fallback textures. Cap the set to avoid unbounded memory growth in worlds
|
||||
// with many unique WMO groups (e.g. Dalaran has 2000+).
|
||||
static constexpr size_t kMaxRetryTracked = 8192;
|
||||
static std::unordered_set<uint32_t> retryReloadedModels;
|
||||
static bool retryReloadedModelsCapped = false;
|
||||
if (retryReloadedModels.size() > 8192) {
|
||||
if (retryReloadedModels.size() > kMaxRetryTracked) {
|
||||
retryReloadedModels.clear();
|
||||
if (!retryReloadedModelsCapped) {
|
||||
core::Logger::getInstance().warning("WMO fallback-retry set exceeded 8192 entries; reset");
|
||||
core::Logger::getInstance().warning("WMO fallback-retry set exceeded ", kMaxRetryTracked, " entries; reset");
|
||||
retryReloadedModelsCapped = true;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -281,8 +281,11 @@ void WorldMap::loadZonesFromDBC() {
|
|||
}
|
||||
}
|
||||
|
||||
// Use expansion-aware DBC layout when available; fall back to WotLK stock field
|
||||
// indices (ID=0, ParentAreaNum=2, ExploreFlag=3) when layout metadata is missing.
|
||||
// Incorrect field indices silently return wrong data, so these defaults must match
|
||||
// the most common AreaTable.dbc layout to minimize breakage.
|
||||
const auto* atL = activeLayout ? activeLayout->getLayout("AreaTable") : nullptr;
|
||||
// Map areaID → its own AreaBit, and parentAreaID → list of child AreaBits
|
||||
std::unordered_map<uint32_t, uint32_t> exploreFlagByAreaId;
|
||||
std::unordered_map<uint32_t, std::vector<uint32_t>> childBitsByParent;
|
||||
auto areaDbc = assetManager->loadDBC("AreaTable.dbc");
|
||||
|
|
|
|||
|
|
@ -216,7 +216,9 @@ void AuthScreen::render(auth::AuthHandler& authHandler) {
|
|||
if (music) {
|
||||
if (!loginMusicVolumeAdjusted_) {
|
||||
savedMusicVolume_ = music->getVolume();
|
||||
int loginVolume = (savedMusicVolume_ * 80) / 100; // reduce auth music by 20%
|
||||
// Reduce music to 80% during login so UI button clicks and error sounds
|
||||
// remain audible over the background track
|
||||
int loginVolume = (savedMusicVolume_ * 80) / 100;
|
||||
if (loginVolume < 0) loginVolume = 0;
|
||||
if (loginVolume > 100) loginVolume = 100;
|
||||
music->setVolume(loginVolume);
|
||||
|
|
|
|||
|
|
@ -1344,6 +1344,8 @@ void GameScreen::processTargetInput(game::GameHandler& gameHandler) {
|
|||
if (gameHandler.hasTarget()) {
|
||||
auto target = gameHandler.getTarget();
|
||||
if (target && target->getType() == game::ObjectType::GAMEOBJECT) {
|
||||
LOG_WARNING("[GO-DIAG] Right-click: re-interacting with targeted GO 0x",
|
||||
std::hex, target->getGuid(), std::dec);
|
||||
gameHandler.setTarget(target->getGuid());
|
||||
gameHandler.interactWithGameObject(target->getGuid());
|
||||
return;
|
||||
|
|
@ -1416,6 +1418,18 @@ void GameScreen::processTargetInput(game::GameHandler& gameHandler) {
|
|||
hitCenter = core::coords::canonicalToRender(
|
||||
glm::vec3(entity->getX(), entity->getY(), entity->getZ()));
|
||||
hitCenter.z += heightOffset;
|
||||
// Log each unique GO's raypick position once
|
||||
if (t == game::ObjectType::GAMEOBJECT) {
|
||||
static std::unordered_set<uint64_t> goPickLog;
|
||||
if (goPickLog.insert(guid).second) {
|
||||
auto go = std::static_pointer_cast<game::GameObject>(entity);
|
||||
LOG_WARNING("[GO-DIAG] Raypick GO: guid=0x", std::hex, guid, std::dec,
|
||||
" entry=", go->getEntry(), " name='", go->getName(),
|
||||
"' pos=(", entity->getX(), ",", entity->getY(), ",", entity->getZ(),
|
||||
") center=(", hitCenter.x, ",", hitCenter.y, ",", hitCenter.z,
|
||||
") r=", hitRadius);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
hitRadius = std::max(hitRadius * 1.1f, 0.6f);
|
||||
}
|
||||
|
|
@ -1476,6 +1490,8 @@ void GameScreen::processTargetInput(game::GameHandler& gameHandler) {
|
|||
|
||||
if (closestGuid != 0) {
|
||||
if (closestType == game::ObjectType::GAMEOBJECT) {
|
||||
LOG_WARNING("[GO-DIAG] Right-click: raypick hit GO 0x",
|
||||
std::hex, closestGuid, std::dec);
|
||||
gameHandler.setTarget(closestGuid);
|
||||
gameHandler.interactWithGameObject(closestGuid);
|
||||
return;
|
||||
|
|
|
|||
|
|
@ -38,6 +38,45 @@ constexpr const char* kResistNames[6] = {
|
|||
"Frost Resistance", "Shadow Resistance", "Arcane Resistance"
|
||||
};
|
||||
|
||||
// Render "Classes: Warrior, Paladin" or "Races: Human, Orc" restriction text.
|
||||
// Shared between quest info and item info tooltips — both use the same WoW
|
||||
// allowableClass/allowableRace bitmask format with identical display logic.
|
||||
void renderClassRestriction(uint32_t allowableMask, uint8_t playerClass) {
|
||||
const auto& entries = ui::kClassMasks;
|
||||
int mc = 0;
|
||||
for (const auto& e : entries) if (allowableMask & e.mask) ++mc;
|
||||
if (mc <= 0 || mc >= 10) return; // all classes allowed or none matched
|
||||
char buf[128] = "Classes: "; bool first = true;
|
||||
for (const auto& e : entries) {
|
||||
if (!(allowableMask & e.mask)) continue;
|
||||
if (!first) strncat(buf, ", ", sizeof(buf) - strlen(buf) - 1);
|
||||
strncat(buf, e.name, sizeof(buf) - strlen(buf) - 1);
|
||||
first = false;
|
||||
}
|
||||
uint32_t pm = (playerClass > 0 && playerClass <= 10) ? (1u << (playerClass - 1)) : 0;
|
||||
bool ok = (pm == 0 || (allowableMask & pm));
|
||||
ImGui::TextColored(ok ? ImVec4(1,1,1,0.75f) : colors::kPaleRed, "%s", buf);
|
||||
}
|
||||
|
||||
void renderRaceRestriction(uint32_t allowableMask, uint8_t playerRace) {
|
||||
constexpr uint32_t kAllPlayable = 1|2|4|8|16|32|64|128|512|1024;
|
||||
if ((allowableMask & kAllPlayable) == kAllPlayable) return;
|
||||
const auto& entries = ui::kRaceMasks;
|
||||
int mc = 0;
|
||||
for (const auto& e : entries) if (allowableMask & e.mask) ++mc;
|
||||
if (mc <= 0) return;
|
||||
char buf[160] = "Races: "; bool first = true;
|
||||
for (const auto& e : entries) {
|
||||
if (!(allowableMask & e.mask)) continue;
|
||||
if (!first) strncat(buf, ", ", sizeof(buf) - strlen(buf) - 1);
|
||||
strncat(buf, e.name, sizeof(buf) - strlen(buf) - 1);
|
||||
first = false;
|
||||
}
|
||||
uint32_t pm = (playerRace > 0 && playerRace <= 11) ? (1u << (playerRace - 1)) : 0;
|
||||
bool ok = (pm == 0 || (allowableMask & pm));
|
||||
ImGui::TextColored(ok ? ImVec4(1,1,1,0.75f) : colors::kPaleRed, "%s", buf);
|
||||
}
|
||||
|
||||
// Socket types from shared ui_colors.hpp (ui::kSocketTypes)
|
||||
|
||||
const game::ItemSlot* findComparableEquipped(const game::Inventory& inventory, uint8_t inventoryType) {
|
||||
|
|
@ -2847,47 +2886,10 @@ void InventoryScreen::renderItemTooltip(const game::ItemDef& item, const game::I
|
|||
rankName,
|
||||
fIt != s_factionNamesB.end() ? fIt->second.c_str() : "Unknown Faction");
|
||||
}
|
||||
// Class restriction
|
||||
if (qInfo->allowableClass != 0) {
|
||||
const auto& kClassesB = ui::kClassMasks;
|
||||
int mc = 0;
|
||||
for (const auto& kc : kClassesB) if (qInfo->allowableClass & kc.mask) ++mc;
|
||||
if (mc > 0 && mc < 10) {
|
||||
char buf[128] = "Classes: "; bool first = true;
|
||||
for (const auto& kc : kClassesB) {
|
||||
if (!(qInfo->allowableClass & kc.mask)) continue;
|
||||
if (!first) strncat(buf, ", ", sizeof(buf)-strlen(buf)-1);
|
||||
strncat(buf, kc.name, sizeof(buf)-strlen(buf)-1);
|
||||
first = false;
|
||||
}
|
||||
uint8_t pc = gameHandler_->getPlayerClass();
|
||||
uint32_t pm = (pc > 0 && pc <= 10) ? (1u << (pc-1)) : 0;
|
||||
bool ok = (pm == 0 || (qInfo->allowableClass & pm));
|
||||
ImGui::TextColored(ok ? ImVec4(1,1,1,0.75f) : ImVec4(1,0.5f,0.5f,1), "%s", buf);
|
||||
}
|
||||
}
|
||||
// Race restriction
|
||||
if (qInfo->allowableRace != 0) {
|
||||
const auto& kRacesB = ui::kRaceMasks;
|
||||
constexpr uint32_t kAll = 1|2|4|8|16|32|64|128|512|1024;
|
||||
if ((qInfo->allowableRace & kAll) != kAll) {
|
||||
int mc = 0;
|
||||
for (const auto& kr : kRacesB) if (qInfo->allowableRace & kr.mask) ++mc;
|
||||
if (mc > 0) {
|
||||
char buf[160] = "Races: "; bool first = true;
|
||||
for (const auto& kr : kRacesB) {
|
||||
if (!(qInfo->allowableRace & kr.mask)) continue;
|
||||
if (!first) strncat(buf, ", ", sizeof(buf)-strlen(buf)-1);
|
||||
strncat(buf, kr.name, sizeof(buf)-strlen(buf)-1);
|
||||
first = false;
|
||||
}
|
||||
uint8_t pr = gameHandler_->getPlayerRace();
|
||||
uint32_t pm = (pr > 0 && pr <= 11) ? (1u << (pr-1)) : 0;
|
||||
bool ok = (pm == 0 || (qInfo->allowableRace & pm));
|
||||
ImGui::TextColored(ok ? ImVec4(1,1,1,0.75f) : ImVec4(1,0.5f,0.5f,1), "%s", buf);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (qInfo->allowableClass != 0)
|
||||
renderClassRestriction(qInfo->allowableClass, gameHandler_->getPlayerClass());
|
||||
if (qInfo->allowableRace != 0)
|
||||
renderRaceRestriction(qInfo->allowableRace, gameHandler_->getPlayerRace());
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -3361,64 +3363,10 @@ void InventoryScreen::renderItemTooltip(const game::ItemQueryResponseData& info,
|
|||
fIt != s_factionNames.end() ? fIt->second.c_str() : "Unknown Faction");
|
||||
}
|
||||
|
||||
// Class restriction (e.g. "Classes: Paladin, Warrior")
|
||||
if (info.allowableClass != 0) {
|
||||
const auto& kClasses = ui::kClassMasks;
|
||||
// Count matching classes
|
||||
int matchCount = 0;
|
||||
for (const auto& kc : kClasses)
|
||||
if (info.allowableClass & kc.mask) ++matchCount;
|
||||
// Only show if restricted to a subset (not all classes)
|
||||
if (matchCount > 0 && matchCount < 10) {
|
||||
char classBuf[128] = "Classes: ";
|
||||
bool first = true;
|
||||
for (const auto& kc : kClasses) {
|
||||
if (!(info.allowableClass & kc.mask)) continue;
|
||||
if (!first) strncat(classBuf, ", ", sizeof(classBuf) - strlen(classBuf) - 1);
|
||||
strncat(classBuf, kc.name, sizeof(classBuf) - strlen(classBuf) - 1);
|
||||
first = false;
|
||||
}
|
||||
// Check if player's class is allowed
|
||||
bool playerAllowed = true;
|
||||
if (gameHandler_) {
|
||||
uint8_t pc = gameHandler_->getPlayerClass();
|
||||
uint32_t pmask = (pc > 0 && pc <= 10) ? (1u << (pc - 1)) : 0;
|
||||
playerAllowed = (pmask == 0 || (info.allowableClass & pmask));
|
||||
}
|
||||
ImVec4 clColor = playerAllowed ? ImVec4(1.0f, 1.0f, 1.0f, 0.75f) : ui::colors::kPaleRed;
|
||||
ImGui::TextColored(clColor, "%s", classBuf);
|
||||
}
|
||||
}
|
||||
|
||||
// Race restriction (e.g. "Races: Night Elf, Human")
|
||||
if (info.allowableRace != 0) {
|
||||
const auto& kRaces = ui::kRaceMasks;
|
||||
constexpr uint32_t kAllPlayable = 1|2|4|8|16|32|64|128|512|1024;
|
||||
// Only show if not all playable races are allowed
|
||||
if ((info.allowableRace & kAllPlayable) != kAllPlayable) {
|
||||
int matchCount = 0;
|
||||
for (const auto& kr : kRaces)
|
||||
if (info.allowableRace & kr.mask) ++matchCount;
|
||||
if (matchCount > 0) {
|
||||
char raceBuf[160] = "Races: ";
|
||||
bool first = true;
|
||||
for (const auto& kr : kRaces) {
|
||||
if (!(info.allowableRace & kr.mask)) continue;
|
||||
if (!first) strncat(raceBuf, ", ", sizeof(raceBuf) - strlen(raceBuf) - 1);
|
||||
strncat(raceBuf, kr.name, sizeof(raceBuf) - strlen(raceBuf) - 1);
|
||||
first = false;
|
||||
}
|
||||
bool playerAllowed = true;
|
||||
if (gameHandler_) {
|
||||
uint8_t pr = gameHandler_->getPlayerRace();
|
||||
uint32_t pmask = (pr > 0 && pr <= 11) ? (1u << (pr - 1)) : 0;
|
||||
playerAllowed = (pmask == 0 || (info.allowableRace & pmask));
|
||||
}
|
||||
ImVec4 rColor = playerAllowed ? ImVec4(1.0f, 1.0f, 1.0f, 0.75f) : ui::colors::kPaleRed;
|
||||
ImGui::TextColored(rColor, "%s", raceBuf);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (info.allowableClass != 0 && gameHandler_)
|
||||
renderClassRestriction(info.allowableClass, gameHandler_->getPlayerClass());
|
||||
if (info.allowableRace != 0 && gameHandler_)
|
||||
renderRaceRestriction(info.allowableRace, gameHandler_->getPlayerRace());
|
||||
|
||||
// Spell effects
|
||||
for (const auto& sp : info.spells) {
|
||||
|
|
|
|||
|
|
@ -175,9 +175,11 @@ void SpellbookScreen::loadSpellDBC(pipeline::AssetManager* assetManager) {
|
|||
"expansion layout");
|
||||
}
|
||||
|
||||
// If dbc_layouts.json was missing or its field names didn't match, retry with
|
||||
// hard-coded WotLK field indices as a safety net. fieldCount >= 200 distinguishes
|
||||
// WotLK (234 fields) from Classic (148) to avoid misreading shorter DBCs.
|
||||
if (spellData.empty() && fieldCount >= 200) {
|
||||
LOG_INFO("Spellbook: Retrying with WotLK field indices (DBC has ", fieldCount, " fields)");
|
||||
// WotLK Spell.dbc field indices (verified against 3.3.5a schema); SchoolMask at field 225
|
||||
schoolField_ = 225;
|
||||
isSchoolEnum_ = false;
|
||||
tryLoad(0, 4, 133, 136, 153, 139, 14, 39, 47, 49, "WotLK fallback");
|
||||
|
|
@ -441,7 +443,9 @@ VkDescriptorSet SpellbookScreen::getSpellIcon(uint32_t iconId, pipeline::AssetMa
|
|||
static int lastImGuiFrame = -1;
|
||||
int curFrame = ImGui::GetFrameCount();
|
||||
if (curFrame != lastImGuiFrame) { loadsThisFrame = 0; lastImGuiFrame = curFrame; }
|
||||
if (loadsThisFrame >= 4) return VK_NULL_HANDLE; // defer — do NOT cache null here
|
||||
// Defer without caching — returning null here allows retry next frame when
|
||||
// the budget resets, rather than permanently blacklisting the icon as missing
|
||||
if (loadsThisFrame >= 4) return VK_NULL_HANDLE;
|
||||
|
||||
auto pit = spellIconPaths.find(iconId);
|
||||
if (pit == spellIconPaths.end()) {
|
||||
|
|
|
|||
|
|
@ -76,7 +76,9 @@ void TalentScreen::renderTalentTrees(game::GameHandler& gameHandler) {
|
|||
return;
|
||||
}
|
||||
|
||||
// Get talent tabs for this class, sorted by orderIndex
|
||||
// Get talent tabs for this class, sorted by orderIndex.
|
||||
// WoW class IDs are 1-indexed (Warrior=1..Druid=11); convert to bitmask for
|
||||
// TalentTab.classMask matching (Warrior=0x1, Paladin=0x2, Hunter=0x4, etc.)
|
||||
uint32_t classMask = 1u << (playerClass - 1);
|
||||
std::vector<const game::GameHandler::TalentTabEntry*> classTabs;
|
||||
for (const auto& [tabId, tab] : gameHandler.getAllTalentTabs()) {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue