Store and display achievement criteria progress from SMSG_CRITERIA_UPDATE

Track criteria progress (criteriaId → counter) from SMSG_CRITERIA_UPDATE
and SMSG_ALL_ACHIEVEMENT_DATA. Add a Criteria tab to the achievement window
showing live progress values alongside the existing Earned achievements tab.
This commit is contained in:
Kelsi 2026-03-12 03:03:02 -07:00
parent 920950dfbd
commit 46eb66b77f
3 changed files with 75 additions and 40 deletions

View file

@ -1294,6 +1294,7 @@ public:
using AchievementEarnedCallback = std::function<void(uint32_t achievementId, const std::string& name)>;
void setAchievementEarnedCallback(AchievementEarnedCallback cb) { achievementEarnedCallback_ = std::move(cb); }
const std::unordered_set<uint32_t>& getEarnedAchievements() const { return earnedAchievements_; }
const std::unordered_map<uint32_t, uint64_t>& getCriteriaProgress() const { return criteriaProgress_; }
/// Returns the name of an achievement by ID, or empty string if unknown.
const std::string& getAchievementName(uint32_t id) const {
auto it = achievementNameCache_.find(id);
@ -2439,6 +2440,8 @@ private:
void loadAchievementNameCache();
// Set of achievement IDs earned by the player (populated from SMSG_ALL_ACHIEVEMENT_DATA)
std::unordered_set<uint32_t> earnedAchievements_;
// Criteria progress: criteriaId → current value (from SMSG_CRITERIA_UPDATE)
std::unordered_map<uint32_t, uint64_t> criteriaProgress_;
void handleAllAchievementData(network::Packet& packet);
// Area name cache (lazy-loaded from WorldMapArea.dbc; maps AreaTable ID → display name)

View file

@ -4153,12 +4153,12 @@ void GameHandler::handlePacket(network::Packet& packet) {
}
case Opcode::SMSG_CRITERIA_UPDATE: {
// uint32 criteriaId + uint64 progress + uint32 elapsedTime + uint32 creationTime
// Achievement criteria progress (informational — no criteria UI yet).
if (packet.getSize() - packet.getReadPos() >= 20) {
uint32_t criteriaId = packet.readUInt32();
uint64_t progress = packet.readUInt64();
/*uint32_t elapsedTime =*/ packet.readUInt32();
/*uint32_t createTime =*/ packet.readUInt32();
packet.readUInt32(); // elapsedTime
packet.readUInt32(); // creationTime
criteriaProgress_[criteriaId] = progress;
LOG_DEBUG("SMSG_CRITERIA_UPDATE: id=", criteriaId, " progress=", progress);
}
break;
@ -20080,18 +20080,21 @@ void GameHandler::handleAllAchievementData(network::Packet& packet) {
earnedAchievements_.insert(id);
}
// Skip criteria block (id + uint64 counter + uint32 date + uint32 flags until 0xFFFFFFFF)
// Parse criteria block: id + uint64 counter + uint32 date + uint32 flags, sentinel 0xFFFFFFFF
criteriaProgress_.clear();
while (packet.getSize() - packet.getReadPos() >= 4) {
uint32_t id = packet.readUInt32();
if (id == 0xFFFFFFFF) break;
// counter(8) + date(4) + unknown(4) = 16 bytes
if (packet.getSize() - packet.getReadPos() < 16) break;
packet.readUInt64(); // counter
uint64_t counter = packet.readUInt64();
packet.readUInt32(); // date
packet.readUInt32(); // unknown / flags
criteriaProgress_[id] = counter;
}
LOG_INFO("SMSG_ALL_ACHIEVEMENT_DATA: loaded ", earnedAchievements_.size(), " earned achievements");
LOG_INFO("SMSG_ALL_ACHIEVEMENT_DATA: loaded ", earnedAchievements_.size(),
" achievements, ", criteriaProgress_.size(), " criteria");
}
// ---------------------------------------------------------------------------

View file

@ -14416,54 +14416,83 @@ void GameScreen::renderAchievementWindow(game::GameHandler& gameHandler) {
}
const auto& earned = gameHandler.getEarnedAchievements();
ImGui::Text("Earned: %u", static_cast<unsigned>(earned.size()));
ImGui::SameLine();
const auto& criteria = gameHandler.getCriteriaProgress();
ImGui::SetNextItemWidth(180.0f);
ImGui::InputText("##achsearch", achievementSearchBuf_, sizeof(achievementSearchBuf_));
ImGui::SameLine();
if (ImGui::Button("Clear")) achievementSearchBuf_[0] = '\0';
ImGui::Separator();
if (earned.empty()) {
ImGui::TextDisabled("No achievements earned yet.");
ImGui::End();
return;
}
ImGui::BeginChild("##achlist", ImVec2(0, 0), false);
std::string filter(achievementSearchBuf_);
// lower-case filter for case-insensitive matching
for (char& c : filter) c = static_cast<char>(tolower(static_cast<unsigned char>(c)));
// Collect and sort ids for stable display
std::vector<uint32_t> ids(earned.begin(), earned.end());
std::sort(ids.begin(), ids.end());
for (uint32_t id : ids) {
const std::string& name = gameHandler.getAchievementName(id);
const std::string& display = name.empty() ? std::to_string(id) : name;
if (!filter.empty()) {
std::string lower = display;
for (char& c : lower) c = static_cast<char>(tolower(static_cast<unsigned char>(c)));
if (lower.find(filter) == std::string::npos) continue;
if (ImGui::BeginTabBar("##achtabs")) {
// --- Earned tab ---
char earnedLabel[32];
snprintf(earnedLabel, sizeof(earnedLabel), "Earned (%u)###earned", (unsigned)earned.size());
if (ImGui::BeginTabItem(earnedLabel)) {
if (earned.empty()) {
ImGui::TextDisabled("No achievements earned yet.");
} else {
ImGui::BeginChild("##achlist", ImVec2(0, 0), false);
std::vector<uint32_t> ids(earned.begin(), earned.end());
std::sort(ids.begin(), ids.end());
for (uint32_t id : ids) {
const std::string& name = gameHandler.getAchievementName(id);
const std::string& display = name.empty() ? std::to_string(id) : name;
if (!filter.empty()) {
std::string lower = display;
for (char& c : lower) c = static_cast<char>(tolower(static_cast<unsigned char>(c)));
if (lower.find(filter) == std::string::npos) continue;
}
ImGui::PushID(static_cast<int>(id));
ImGui::TextColored(ImVec4(1.0f, 0.85f, 0.0f, 1.0f), "\xE2\x98\x85");
ImGui::SameLine();
ImGui::TextUnformatted(display.c_str());
if (ImGui::IsItemHovered()) {
ImGui::BeginTooltip();
ImGui::Text("ID: %u", id);
ImGui::EndTooltip();
}
ImGui::PopID();
}
ImGui::EndChild();
}
ImGui::EndTabItem();
}
ImGui::PushID(static_cast<int>(id));
ImGui::TextColored(ImVec4(1.0f, 0.85f, 0.0f, 1.0f), "[Achievement]");
ImGui::SameLine();
ImGui::TextUnformatted(display.c_str());
if (ImGui::IsItemHovered()) {
ImGui::BeginTooltip();
ImGui::Text("ID: %u", id);
if (!name.empty()) ImGui::TextDisabled("%s", name.c_str());
ImGui::EndTooltip();
// --- Criteria progress tab ---
char critLabel[32];
snprintf(critLabel, sizeof(critLabel), "Criteria (%u)###crit", (unsigned)criteria.size());
if (ImGui::BeginTabItem(critLabel)) {
if (criteria.empty()) {
ImGui::TextDisabled("No criteria progress received yet.");
} else {
ImGui::BeginChild("##critlist", ImVec2(0, 0), false);
// Sort criteria by id for stable display
std::vector<std::pair<uint32_t, uint64_t>> clist(criteria.begin(), criteria.end());
std::sort(clist.begin(), clist.end());
for (const auto& [cid, cval] : clist) {
std::string label = std::to_string(cid);
if (!filter.empty()) {
std::string lower = label;
for (char& c : lower) c = static_cast<char>(tolower(static_cast<unsigned char>(c)));
if (lower.find(filter) == std::string::npos) continue;
}
ImGui::PushID(static_cast<int>(cid));
ImGui::TextDisabled("Criteria %u:", cid);
ImGui::SameLine();
ImGui::Text("%llu", static_cast<unsigned long long>(cval));
ImGui::PopID();
}
ImGui::EndChild();
}
ImGui::EndTabItem();
}
ImGui::PopID();
ImGui::EndTabBar();
}
ImGui::EndChild();
ImGui::End();
}