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feat(editor): add --catalog-find directory-wide id search
New utility complements --catalog-pluck (single-file id lookup) by walking a directory tree recursively and searching every catalog for entries whose primary key matches the supplied id. Reports each hit as [WXXX] file:fieldName=id "name" so the operator can locate where any given id lives across a 100+ format project. Useful when chasing cross-references like "id 631 is referenced by WGRP.mapId — where is it actually defined?" Optional --magic <WXXX> filter narrows the search to one format family. Necessary because primary-key id ranges overlap across formats (id=200 might be both a WCMG group and a WGRP composition); without the filter the operator gets all collisions, which is itself useful for spotting unintentional id reuse. Auto-detects per-file format magic, skips files with unknown magic and files whose format has no --info-* surface (asset formats like .wom that aren't catalog- shaped). Re-uses the same primary-key auto-discovery + external-ref filter as --catalog-pluck. Both utilities should grow into a shared helper header once a third utility needs the same lookup logic — for now a noted duplication. CLI flag count 1133 -> 1134.
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6 changed files with 341 additions and 1 deletions
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@ -147,6 +147,7 @@
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#include "cli_realm_list_catalog.hpp"
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#include "cli_emotes_catalog.hpp"
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#include "cli_catalog_pluck.hpp"
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#include "cli_catalog_find.hpp"
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#include "cli_quest_objective.hpp"
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#include "cli_quest_reward.hpp"
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#include "cli_clone.hpp"
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@ -335,6 +336,7 @@ constexpr DispatchFn kDispatchTable[] = {
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handleRealmListCatalog,
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handleEmotesCatalog,
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handleCatalogPluck,
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handleCatalogFind,
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handleQuestObjective,
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handleQuestReward,
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handleClone,
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