feat(editor): random seed button for noise generator

This commit is contained in:
Kelsi 2026-05-05 07:28:14 -07:00
parent 629bfd6377
commit 47bf2d662b

View file

@ -498,6 +498,8 @@ void EditorUI::renderBrushPanel(EditorApp& app) {
ImGui::SliderFloat("Amplitude", &noiseAmp, 1.0f, 200.0f, "%.0f");
ImGui::SliderInt("Octaves", &noiseOctaves, 1, 8);
ImGui::InputInt("Seed", &noiseSeed);
ImGui::SameLine();
if (ImGui::SmallButton("Random##seed")) noiseSeed = static_cast<int>(std::rand());
if (ImGui::Button("Apply Noise", ImVec2(-1, 0))) {
app.getTerrainEditor().applyNoise(noiseFreq, noiseAmp, noiseOctaves,
static_cast<uint32_t>(noiseSeed));